Making Goner Truelight Seekers normally spawn in AP

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RoverTX
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Making Goner Truelight Seekers normally spawn in AP

Post by RoverTX » Sat, 17. Mar 12, 01:06

Right now in AP there is no way to get a hold of a Goner Truelight Seeker, and I was wondering where would I have to add it to to get it to spawn in the normal rotation of Goner's ships, so I wouldn't just see Goner Rangers around the Galaxy, but also Goner TLS?

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ezra-r
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Post by ezra-r » Sat, 17. Mar 12, 04:12

The "jobs"

Use the magnificent X3 Editor2 by doubleshadow to edit the jobs file, which for ap will be in addon/types/jobs.pck there is where the jobs spawning are referenced, you also need to open tships.pck in the same path to know which ship id is that for the jobs to spawn it.

If you want to "practice" I made a mod for X3TC to spawn lots of pirates in pirate sectors and the casual caravel roaming the universe to cause havok, if you check it out I bet you can get many ideas.

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RoverTX
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Post by RoverTX » Sat, 17. Mar 12, 07:21

So it is the Jobs file then. I was confused and thought maybe that the general spawns went off the SRST director. Thanks for your help.

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apricotslice
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Post by apricotslice » Sat, 17. Mar 12, 07:33

Copy the normal Goner spawner job, and then change the ship.

I use the same thing in my mod for Apricot Wanderers, which are also an M6.

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