[REL] Alliance Normandy SR2 (Mass Effect 3)
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- OpC. Davis
- Posts: 35
- Joined: Mon, 26. Mar 12, 23:00
Sry..
Oh shit sry i confused something...
i meant D_JD !!!
Again THANK YOU DJ_D FOR SUCH A MASTERPICE!!!
hope your mod/mods survive any suicide mission, Reaper invasion,
and the coming (x) rebirth
rgds
LtCdr. Davis [ 63 scout flotilla ]
i meant D_JD !!!
Again THANK YOU DJ_D FOR SUCH A MASTERPICE!!!
hope your mod/mods survive any suicide mission, Reaper invasion,
and the coming (x) rebirth
rgds
LtCdr. Davis [ 63 scout flotilla ]
Whiteness
Hey, kudos on the mod man, i recently got XRM and was disappointed to find out they took out the longsword, and i couldn't manually add in the ship pack so i was over the moon when i saw this, I'm struggling to get it going though, it's in game but just chrome?? Tried the decal version and Normandy SR2 showed but was still all chrome.
Ive done it with the mod loader, and tried it with the manual version but I'm not sure where to put the manual files, any help would be appreciated with that. or maybe I've done something else wrong?
Thanks
Ive done it with the mod loader, and tried it with the manual version but I'm not sure where to put the manual files, any help would be appreciated with that. or maybe I've done something else wrong?
Thanks
It would help if you tell me if you´re trying to use it in AP or TC. The Chrome bug actually only appears on ships that use the old X3:Reunion reflection map in Terrac Conflict. If it appears in AP aswell, I cant really tell, since I dont own it. But I used the original one from ME and the parameters for TC, so I dont know why you have this problem.
"May you be in heaven half an hour before the devil knows you´re dead" - Garrus Vakarian, Mass Effect3
Alliance Normandy SR2 Mod
Alliance Normandy SR2 Mod
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- Posts: 125
- Joined: Sat, 18. Feb 12, 05:21
- Alex Corvis
- Posts: 1365
- Joined: Fri, 29. Dec 06, 21:30
For this "chrome" bug - not sure whether that's what I think of - is your Normandy in the TShips race Player, Race1, or something like that? If yes, change that race to a standard race (i.e. argon, terran,...) and spawn it again.
If that helped then it's the fact that ships of those races are spawned with saturation = 0.
Alternatively you can send the ship to you HQ and change the color in spray shop to default/standard (not sure how it's called). Then the original colors will appear.
If that helped then it's the fact that ships of those races are spawned with saturation = 0.
Alternatively you can send the ship to you HQ and change the color in spray shop to default/standard (not sure how it's called). Then the original colors will appear.
Really awesome! But the mod doesn't works with AP 2.5(which has been released yesterday) :/ Whenever I install the xsp, I can't find the Normandy at the shipyard. I checked the shipyards at Omicron Lyrae and Argon Sector M148... Also if I save and reload -> gamecrash(I also followed your instructions in the first post, but it still won't work).
I have installed these mods:
[ external image ]
(Note that the Normandy is deactivated so that I can play^^)
Could you help me pls?
I have installed these mods:
[ external image ]
(Note that the Normandy is deactivated so that I can play^^)
Could you help me pls?
Good to know, I havent played since the 2.5 Update and wasnt sure if something broke or not.
"May you be in heaven half an hour before the devil knows you´re dead" - Garrus Vakarian, Mass Effect3
Alliance Normandy SR2 Mod
Alliance Normandy SR2 Mod
Sounds like you are using Albion Prelude. That can be fixed by uninstalling it and imideatly reinstalling it. If you have a few other xsp ships installed, you need to install them all at once. I had the same problem, but it has something to do with the Pluginmanager.
"May you be in heaven half an hour before the devil knows you´re dead" - Garrus Vakarian, Mass Effect3
Alliance Normandy SR2 Mod
Alliance Normandy SR2 Mod
Hi ThereDJ_D wrote:Sounds like you are using Albion Prelude. That can be fixed by uninstalling it and imideatly reinstalling it. If you have a few other xsp ships installed, you need to install them all at once. I had the same problem, but it has something to do with the Pluginmanager.
do you mean the game or the files in the plugin manager? some of the ships i have in there are working, while others (including yours) are just showing up invisible
I mean all the xsp ships. Even the working ones. I had the same problem aswell. As soon as I reinstalled them all at once, they worked. It has something to do with the plugin manager crating a fake patch for AP, since the TC method doesnt seem to work.
"May you be in heaven half an hour before the devil knows you´re dead" - Garrus Vakarian, Mass Effect3
Alliance Normandy SR2 Mod
Alliance Normandy SR2 Mod
Sorry for answering too fast last time. I tested only one of the ships i had which didn't showed up last time (aswell as the Normandy). And when i finally got the money to buy the ship, well, i bought some space void
The model still doesn't show up even after desinstalling / reinstalling ships
EDIT : Made it to work ! For real this time. I had to make a "manual" fake patch with the "PLugMan_Fake.cat/.dat"
The model still doesn't show up even after desinstalling / reinstalling ships
EDIT : Made it to work ! For real this time. I had to make a "manual" fake patch with the "PLugMan_Fake.cat/.dat"
Last edited by Xenogray on Wed, 1. Aug 12, 20:07, edited 1 time in total.
If you are using the plugin manager, check whether it generated a fake patch for your ships. It usually fails and generates addon/objects subfolder instead where model files are stored and that is not recognized by the game for at least some of these files. You should be able to copy (not move) the contents of addon/objects to just objects and it should fix the issue. At least it fixed the issue for me.Xenogray wrote: The model still doesn't show up even after desinstalling / reinstalling ships
thanks for that, i've got em in now, however some of the ships have missing textures, any idea whats causing that?kurush wrote:If you are using the plugin manager, check whether it generated a fake patch for your ships. It usually fails and generates addon/objects subfolder instead where model files are stored and that is not recognized by the game for at least some of these files. You should be able to copy (not move) the contents of addon/objects to just objects and it should fix the issue. At least it fixed the issue for me.Xenogray wrote: The model still doesn't show up even after desinstalling / reinstalling ships