Albion Prelude FLak Artillery Array v's Xenon
Moderator: Moderators for English X Forum
Albion Prelude FLak Artillery Array v's Xenon
I seem to be having trouble with this weapon against Xenon fighters. Lots of loud bangs and explosions but extremely little damage - usually none. Is this usual?
Regards
Jon
Regards
Jon
I'm using a Panther Raider and I have the FAAs mounted in 4s on the upper lower and rear turrets. In the time we have been posting I've been stuck in the same battle!
Sometimes they seem to hit and do big damage but it's very rare and I can't be 100% certain something else isn't doing the damage ....
Maybe I am just a worse shot with this weapon than others although I even tried auto aim on and it made no difference. I can take down capital ships faster with the incendiary bomb launchers than I am taking fighters out with the flaks.
Is it considered the best frigate weapon v's fighters? I had that impression (until now ofc)
Sometimes they seem to hit and do big damage but it's very rare and I can't be 100% certain something else isn't doing the damage ....
Maybe I am just a worse shot with this weapon than others although I even tried auto aim on and it made no difference. I can take down capital ships faster with the incendiary bomb launchers than I am taking fighters out with the flaks.
Is it considered the best frigate weapon v's fighters? I had that impression (until now ofc)
I've never had an issue with them and they always have seemed to do the job for me. But, I never manually control them, either. I just roll the side that has the FAA turrets towards the enemy and they take care of the rest.
It may take a little while, with a swarm of fighters, though. Just let them do their work and keep rolling the ship so they're positioned correctly. I use a third-person view for this, zoomed out, and it helps immensely. I wouldn't recommend using FAA any other way if you're trying to focus on fighter swarms. (Maneuvering while in the cockpit view and trying to get your FAA on target is far less efficient than slipping out to a third-person view. You can easily control your ship to get maximum coverage that way.)
It may take a little while, with a swarm of fighters, though. Just let them do their work and keep rolling the ship so they're positioned correctly. I use a third-person view for this, zoomed out, and it helps immensely. I wouldn't recommend using FAA any other way if you're trying to focus on fighter swarms. (Maneuvering while in the cockpit view and trying to get your FAA on target is far less efficient than slipping out to a third-person view. You can easily control your ship to get maximum coverage that way.)
-
- Posts: 97
- Joined: Sat, 14. Apr 12, 22:55
Flak isn't supposed to be the bread and butter of your ship as far as I can tell. Flak in real life generally serves the role of making it so the immediate airspace around a defended area isn't a happy zone for enemy fighters, while other weapons do the coordinated damage. In game Flak works the same way, forming a defensive barrier of sorts within which unwanted ships are going to get a firework festival dropped on their head. In fact, the term "Flak" is derived for the German word for "air defense cannon."
If it's not Baroque, don't fix it.
- JackKiller2266
- Posts: 293
- Joined: Sat, 7. Apr 12, 10:50