[AP] Capping an Xenon L (Mission Plot)

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Arialth
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[AP] Capping an Xenon L (Mission Plot)

Post by Arialth » Thu, 26. Apr 12, 11:33

I have my M7 Griffon 4 CIG's and 8 IOD 4X 1GJ Sheild but i don't have marines? i need those too ?
and where i can fine a solo L ? if o go to grand exchange is full of Q , sector 101 too...

some advices please :)?

silenced
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Post by silenced » Thu, 26. Apr 12, 11:41

Try Getsu Fune, often P's are flying through with a few L as escorts. No need for marines or anything else, just 'luck' that the pilot bails, erm, the CPU gets overheated.
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highflier
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Post by highflier » Thu, 26. Apr 12, 12:04

with the griffon/flaks you dont need solo Ls... just drop in fights with groups and one of them will eventually bail.

black hole sun has regular fighter only attacks...
trouble with boarding? try this!

Typee
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Post by Typee » Thu, 26. Apr 12, 12:25

It will be easier if you do combat mission where Xenons spawn rather than hunt wandering Ls. Mission Xenons bail more often.

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Vortexz
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Post by Vortexz » Thu, 26. Apr 12, 12:41

May as well post here instead of a new thread.
I am also up to this point in the plot.
I have never ever capped anything in my whole x2 - x3ap career. I've always earned my ships. Apart from any bailouts that occur randomly, i've never set out to cap ships. Can anyone give me the basics and some tips? Money is not much of an issue right now, i just have no clue what ships/weapons to use. :?
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highflier
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Post by highflier » Thu, 26. Apr 12, 16:12

just fight. they will bail eventually. its easier with a higher fightrank. so again - just fight. alot. the griffon with flaks does good work...
trouble with boarding? try this!

EarthPulse
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Post by EarthPulse » Thu, 26. Apr 12, 16:47

I am stuck at this part myself for 3 days now. I really dislike the fact that to complete the storyline i need to have much luck to continue.

I can shoot down whole fleets of xenon's but i cannot get them to bail out of just 1 tiny L. Even when doing the combat missions.

MaxEd
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Post by MaxEd » Thu, 26. Apr 12, 18:21

Doing a mix of tips from different posts i think the idea is something like this to get the best chance for a bail:
- banish the entire shield and touch the hull as fast as possible
- the shorter the time to burn the shield the higher the chance for a bail once touching the hull, so some ppl just burn the entire shield and like 30% of the hull, if the pilot dont bail they reload to before the fight
- there appear to be a 6 seconds check after that point, meaning that you can shot a single fire every 6 seconds and keep trying, tho the chance is lower
- apparently on desperation the pilot can bail also if left without weapons and shields, for this method burn the ship with Ion Disruptors (and there was another weapon i think)

Pls some guru correct me if im wrong, and the suggested method in general is to just use the first method, maybe to a more extreme point, just burn the ship as fast as possible to the lowest hull you can control without destroying it, if he dont bail after reaching 10% hull just reload...(wait a few seconds to be sure tho)
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InFlamesForEver
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Post by InFlamesForEver » Thu, 26. Apr 12, 18:52

Vortexz wrote:May as well post here instead of a new thread.
I am also up to this point in the plot.
I have never ever capped anything in my whole x2 - x3ap career. I've always earned my ships. Apart from any bailouts that occur randomly, i've never set out to cap ships. Can anyone give me the basics and some tips? Money is not much of an issue right now, i just have no clue what ships/weapons to use. :?
I'd look at this - http://forum.egosoft.com/viewtopic.php?t=270108
I would give advice myself, but I no longer play in vanilla, and haven't for a while so my info may not be correct.


On the main topic, I'd use mass drivers, as you don't have to kill the shield to get a bail.
EDIT: Disregard the last bit, I'm wrong.
Last edited by InFlamesForEver on Thu, 26. Apr 12, 19:58, edited 1 time in total.
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46_n_2
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Post by 46_n_2 » Thu, 26. Apr 12, 18:54

i did this in the m3 it starts you off with... fully loaded with PRGs i find an L drop its shields and then hull to around 80% then fly off and after its shields are back to around 80% i repeated process just taking about 20% hull each pass....

i think i got a bail after the 3rd or fourth L i found.... would've been the 2nd but a missile blew it up after it bailed....

i split my kills between grand exchange wandering ships and black hole sun invasion missions (got it in BHS since the one in grand exchange was destroyed)

VincentTH
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Post by VincentTH » Thu, 26. Apr 12, 19:04

The mechanics of bailing in X3 has been discussed in length here:

Capping Mechanics

Reverse-engineered bailing algorithm

English translation/recap of the original Russian comments

[EDIT] This was rev-engineered in X3R, I believe, some of the codes may no longer be valid, but the main mechanics are still the same, IMHO of course.

To recap:
- Bailing occurs when hull hits 87% and shield at 0
- THere is a backoff timing, where the more you hit, the lesser the chance, so let off the frequency of the hit, and let the shield recharge somewhat
- The faster the shield drop the better the chance
- THere is a field in each ship called the "morale". The higher the morale, the harder the pilot would bail.

Good luck!
Last edited by VincentTH on Thu, 26. Apr 12, 19:23, edited 1 time in total.

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InFlamesForEver
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Post by InFlamesForEver » Thu, 26. Apr 12, 19:11

VincentTH wrote:The mechanics of bailing in X3 has been discussed in length here:

Capping Mechanics

Reverse-engineered bailing algorithm

To recap:
- Bailing occurs when hull hits 87% and shield at 0
- THere is a backoff timing, where the more you hit, the lesser the chance, so let off the frequency of the hit, and let the shield recharge somewhat
- The faster the shield drop the better the chance
- THere is a field in each ship called the "morale". The higher the morale, the harder the pilot would bail.

Good luck!
Seriously? But I've used a mass driver to make a ship bail many times before. Although, that may be because I use the npc bailing addon. :lol:
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kurush
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Post by kurush » Thu, 26. Apr 12, 19:19

VincentTH wrote:The mechanics of bailing in X3 has been discussed in length here:
The reverse-engineering thread is very informative. I would think that for a new player who is just trying to make his first L bail the secret of success will be in numbers. Just kill enough of them with FLAK guns of your Gryphon and eventually one of them will bail. M7M with flail missiles works even better - I have probably about 40 Ls scattered around xenon sectors because of it.
Although doing patrol missions in sectors bordering Xenon space could be a good source of Ls, I had some really bad experience with RRF ships stealing my bailed ships by some stray missiles still in the air. System Override Software and Signature Scrambler are highly recommended here. I think I was only able to claim 3-rd or 4-th bailed L during the plot.

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Post by jkjklkl » Thu, 26. Apr 12, 19:52

InFlamesForEver wrote:
On the main topic, I'd use mass drivers, as you don't have to kill the shield to get a bail.
Actually, you do. Pilots will never bail if they still have shields

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Post by InFlamesForEver » Thu, 26. Apr 12, 19:58

jkjklkl wrote:
InFlamesForEver wrote:
On the main topic, I'd use mass drivers, as you don't have to kill the shield to get a bail.
Actually, you do. Pilots will never bail if they still have shields
Yeah, I'll edit that out, as it seems I was wrong, and it must have been the scripts I've installed causing this. (I still think it makes sense)
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kurush
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Post by kurush » Thu, 26. Apr 12, 20:04

InFlamesForEver wrote: Seriously? But I've used a mass driver to make a ship bail many times before. Although, that may be because I use the npc bailing addon. :lol:
And I use the cheat script to summon necessary fighters :lol: How useful is that for the OP?

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Post by InFlamesForEver » Thu, 26. Apr 12, 20:12

kurush wrote:
InFlamesForEver wrote: Seriously? But I've used a mass driver to make a ship bail many times before. Although, that may be because I use the npc bailing addon. :lol:
And I use the cheat script to summon necessary fighters :lol: How useful is that for the OP?
Well, I thought it was vanilla behaviour...
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