Where did these 'Super' M2s come from? (AP)

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Vortexz
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Where did these 'Super' M2s come from? (AP)

Post by Vortexz » Sat, 28. Apr 12, 11:42

The Boron Megalodon, Terran Kyoto?
Are they any good? Do the other races have anything like these?
I ask because i flew into asteroid belt in my shiny new boreas and come across the kyoto. Did a little bit of looking through the wiki and found the megalodon as well.
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Post by Aidyer » Sat, 28. Apr 12, 11:44

AFAIK they've been there at least since 2.0, but I think they've been there the whole time in AP.

Don't forget the ATF Tyr and ATF Kyoto, and Xenon I! :D

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Post by Vortexz » Sat, 28. Apr 12, 11:50

Are these ships any good?
I'm mainly referring to the megalodon, the terrans hate me. :lol:
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Post by Naroku » Sat, 28. Apr 12, 20:21

Magalodon has alot of fire power and decent shields. HOWEVER it has a big ass and will have some problems dodging dmg.
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Post by Skillzfire » Sat, 28. Apr 12, 20:52

Naroku wrote:Magalodon has alot of fire power and decent shields. HOWEVER it has a big ass and will have some problems dodging dmg.
ahh so it suffers form the taladi phoenix syndrome then?
:P

i prefer lots and lots of firepower so i love the megalodon, i would really like a xenon I however i can't cap one.

in short yes the super M2's are worth it as long as you have the guns
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Post by Vortexz » Sun, 29. Apr 12, 05:44

Naroku wrote:Magalodon has alot of fire power and decent shields. HOWEVER it has a big ass and will have some problems dodging dmg.
I was reading another post on this forum about it, everyone was bitching about it, complaining that it only has 36 turrets up front compared to the usual 40 of others. Was it buffed in a patch?

And the xenon have one?! Crap.

My first experience with a megalodon was when it jumped through a gate and right on top of me, lost 2 hours progress. :evil:
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Post by kurush » Sun, 29. Apr 12, 05:57

Magalodon is pretty cool, especially considering its expanded missile option. Kyoto is entirely different because its ability to dock M6, M8 and TS ships. It is a perfect bomber base, you can capture one in Asteroid Belt. Xenon I has a missile turret and a barrage command. A barrage of firestorm torpedoes is an interesting thing, but I have yet to try it in real combat.
To summarize, all 3 mega-destroyers have some unique features and are worth trying...

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Post by Vortexz » Sun, 29. Apr 12, 06:09

Well i guess that's cool.
One question, where's the argon one?!
Haha, in X i've only bought argon ships, i guess you could call me racist. :P
Nah, but have egosoft mentioned any other possible upcoming Super destroyers from other races?


Ah.. boarding.. i tried that once. I failed. Completely.
Could you possibly direct me to an instructional thread for noobs?
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Post by kurush » Sun, 29. Apr 12, 06:20

Vortexz wrote:Ah.. boarding.. i tried that once. I failed. Completely.
Could you possibly direct me to an instructional thread for noobs?
Boarding is quite different between TC and AP. For TC there were decent guides, some of them can be found in stickies. In AP they actually fixed boarding to be easier and more enjoyable, but I haven't seen any guides so far.

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M2!

Post by David Howland » Sun, 29. Apr 12, 10:08

Actually ES are just following military/economic principals as we know them on Earth, which they are very good at, with the appearance of (super)M2s.
If you look at battle ships throughout history, in times of war the governments with money build bigger battleships and add thicker plating because they need the most powerful ships and do not have the time to develop smart tech. In peace time battleships stop growing, often they shrink and the governments with money and time develop the smart tech., because the most vital battles are won using smart strategies and cutting edge tech. So obviously if X3 produces a war game the rich races would role out the most powerful ships to take control but that will not guarantee that some smart alec will not come along and blow it up, just look at Torus.
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Re: M2!

Post by ConCorDian » Sun, 29. Apr 12, 10:40

David Howland wrote:So obviously if X3 produces a war game the rich races would role out the most powerful ships to take control but that will not guarantee that some smart alec will not come along and blow it up.
case and point: Saya Kho + Torus = BOOM!!!

defo right i would imagine that and there were some seriously nice models come out of the mods...
One question, where's the argon one?!
Haha, in X i've only bought argon ships, i guess you could call me racist.
Nah, but have egosoft mentioned any other possible upcoming Super destroyers from other races?
unfortunatly the argon didn't get one... disappointing because there is the Atlas and Deadalus Models i belive from the XRM mod which are M2+ and M2+ class ships...

also on the Kyoto, this thing should be an M1+ not M2. those 6 hanger doors down the sides would make for good M6/M8 etc etc hangers but that big gaping mouth would make for an excellent figher hanger!! then with its own firepower, plus it just looks like a big super carrier... like a cross between Star Wars Star Destoyer and the Wing Commander Midway class.

weither or not there could be any more added... well that all depends, i think someone said that its not impossible for more content, but that are obviously focused on REBIRTH, and therefore they would try to knock out bugs and then it would depend what time they had.
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Re: M2!

Post by Vortexz » Sun, 29. Apr 12, 10:47

unfortunatly the argon didn't get one... disappointing because there is the Atlas and Deadalus Models i belive from the XRM mod which are M2+ and M2+ class ships...
Disappointing, since the Argon have OTAS to design these sorts of things.
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Post by lubnius » Sun, 29. Apr 12, 12:20

kurush wrote:To summarize, all 3 mega-destroyers have some unique features and are worth trying...
Don't forget the 4th - Valhalla

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Post by Rhox » Sun, 29. Apr 12, 16:08

lubnius wrote:
kurush wrote:To summarize, all 3 mega-destroyers have some unique features and are worth trying...
Don't forget the 4th - Valhalla
Which has a devastating 60 ship hangar which will dock up to 60 M6/M8/TM/TS/TP :o
Sad it is only really movable when docked to an Aran. Otherwise it crashes the gates...

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Post by lubnius » Sun, 29. Apr 12, 17:29

Or via jump beacon. Also a correction, 50 bays are only for fighter size ships.

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Post by Max1045 » Sun, 29. Apr 12, 18:33

lubnius wrote:Or via jump beacon. Also a correction, 50 bays are only for fighter size ships.
This. However, that still makes it far and above the most capable carrier. You can take fifty fighters and ten bombers, or fifty fighters and ten Hyperion Vanguards, each loaded with 2 fighters, for a total of 70 fighters. Imagine a Valhalla escorted by ten Hyperions escorted by 70 Fenrirs. :o

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Post by ConCorDian » Sun, 29. Apr 12, 19:17

nah you need to dock 10 Zeph to it... giving 90 fighters and 10 Zeph to tow the thing away from anything it can impact against!!

i definatly would like to see the game bring more cap ships into it. each race with a Heavy, Standard and Light destroyer and also a standard M1, Light M1 and some sort of Battle M1 that has decent laser energy and weapon coverage just not to the ability of the M2's
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Post by kurush » Sun, 29. Apr 12, 21:46

Rhox wrote: Which has a devastating 60 ship hangar which will dock up to 60 M6/M8/TM/TS/TP :o
It is only up to 10 TS/M8/..., others are just fighters. On docking with Aran, have you seen the result with Valhalla parts protruding from both sides of Aran? :) Does this abomination actually pass the gates without getting stuck in them? And yes, I forgot about it just because IMO it is horrible in comparison.

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Post by Max1045 » Sun, 29. Apr 12, 22:04

ConCorDian wrote:nah you need to dock 10 Zeph to it... giving 90 fighters and 10 Zeph to tow the thing away from anything it can impact against!!

i definatly would like to see the game bring more cap ships into it. each race with a Heavy, Standard and Light destroyer and also a standard M1, Light M1 and some sort of Battle M1 that has decent laser energy and weapon coverage just not to the ability of the M2's
I'd personally rather have ten Hyperions over 20 fighters, but that's just me.

As far as more capitals, I just want to see some M0s!!! The Valhalla is almost there, it just needs about 10 GJ more shields and twice the guns. And generator, of course. Maybe half the speed, too. Oh, and it would need more cargo space. And a couple more decks. Probably some point jump tech. I'll stop now. :)

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Post by ConCorDian » Sun, 29. Apr 12, 22:22

Max1045 wrote:
ConCorDian wrote:nah you need to dock 10 Zeph to it... giving 90 fighters and 10 Zeph to tow the thing away from anything it can impact against!!

i definatly would like to see the game bring more cap ships into it. each race with a Heavy, Standard and Light destroyer and also a standard M1, Light M1 and some sort of Battle M1 that has decent laser energy and weapon coverage just not to the ability of the M2's
I'd personally rather have ten Hyperions over 20 fighters, but that's just me.

As far as more capitals, I just want to see some M0s!!! The Valhalla is almost there, it just needs about 10 GJ more shields and twice the guns. And generator, of course. Maybe half the speed, too. Oh, and it would need more cargo space. And a couple more decks. Probably some point jump tech. I'll stop now. :)
oh and a Ariadne docking clamp!! lol only joking

i dont know about M0's yeh they sound great but a true M0 will dodge 0 incoming fire... it would need to be excessivly big, and that posses a problem. even double the sheilds its going to take an excessive amount of fire which will still overwhelm them
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