[request] kha'ak in AP

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Turiko
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[request] kha'ak in AP

Post by Turiko » Sun, 13. May 12, 19:30

Hi there, so i recently started playing x again, and been toying around in X3:AP. Been really enjoying myself, but i'm kind of missing the kha'ak. Their assaults into systems added an extra touch to the game, and fighting them was generally a lot of fun.

Are there any scripts or mods (not sure which causes the *modified* tag) to re-introduce the kha'ak race? The sectors aren't really necessary, but i would certainly like the random invasions :).

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X2-Eliah
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Post by X2-Eliah » Sun, 13. May 12, 20:15

Not sure if the more popular enemyspawners (such as improved races or something) are ported to AP yet.

However, I can tell you this, no matter whether a script or a mod, something of that scope (adding new enemy incursions/patrols/presence) is guaranteed to have the "modified" tag, if that bothers you.

greypanther
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Post by greypanther » Sun, 13. May 12, 20:55

If I were you I would take a look at the XRM mod. Without a doubt you will end up *modified*, but boy its a great mod imo. :) ( Yes the Khakk are in the mod and more dangerous than ever! )

You can even get Khaak weapons and missiles in it via bartering. :roll:
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LV
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Post by LV » Sun, 13. May 12, 21:41


Turiko
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Post by Turiko » Sun, 13. May 12, 22:09

This seems like what i'm looking for, though there's not much info on it... Does it cause the kha'ak invasions while the scripts runs? Does it cause the modified tag?

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EmperorJon
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Post by EmperorJon » Sun, 13. May 12, 22:30

All scripts will cause the modified tag.
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