TM will not launch fighters [X3TC]
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TM will not launch fighters [X3TC]
Hi all,
I have a problem with a TM (Zephyrus) that i have recently added 4 Solanos to, i do not have the money for a T1, so decided to have a play with the poor mans carrier to see how it all works.
The fighters home base is set to the zeph, and all ships are fitted with fight command mk2, however when i order the TM to protect me, or attack all enemies it either just orbits me, or goes head first trying to kill everything itself without launching a single fighter.
While on a mission i asked it to attack all enemies, and it ended up taking fire itself, and still did not launch the fighters to protect itself.
Please help.
I have a problem with a TM (Zephyrus) that i have recently added 4 Solanos to, i do not have the money for a T1, so decided to have a play with the poor mans carrier to see how it all works.
The fighters home base is set to the zeph, and all ships are fitted with fight command mk2, however when i order the TM to protect me, or attack all enemies it either just orbits me, or goes head first trying to kill everything itself without launching a single fighter.
While on a mission i asked it to attack all enemies, and it ended up taking fire itself, and still did not launch the fighters to protect itself.
Please help.
Did you install Carrier Command Software? (available at all good Split/Teladi equipment docks)
If you did then you can just use combat options 'Launch all fighters'
Personally, I set all my fighters aboard the TM as wingmen and hit 'Shift+7' (hotkey for Wingmen protect me) when I want them. This causes all my wingmen to undock and rush to my rescue!
If you did then you can just use combat options 'Launch all fighters'
Personally, I set all my fighters aboard the TM as wingmen and hit 'Shift+7' (hotkey for Wingmen protect me) when I want them. This causes all my wingmen to undock and rush to my rescue!
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An Illustrated Idiots Guide to CLS
Still struggling
I have fitted the carrier command software to the TM, but still it will not launch fighters to attack enemies, i don't think i mentioned it but i am not the pilot of this ship and i am not in its wing.
Since adding the carrier command, i can use 'attack all enemies, land' option now, but this would mean me having to click it every time.
Its sole purpose will be to patrol a sector where my stations are, and without it launching fighters to kill enemies automatically i think it will just die.
I have fitted the carrier command software to the TM, but still it will not launch fighters to attack enemies, i don't think i mentioned it but i am not the pilot of this ship and i am not in its wing.
Since adding the carrier command, i can use 'attack all enemies, land' option now, but this would mean me having to click it every time.
Its sole purpose will be to patrol a sector where my stations are, and without it launching fighters to kill enemies automatically i think it will just die.
TM's aren't really very good sector defenders. And to have it protect you, it should have weapons, mounted in it's weapon mounts. It will then attack enemies, which will cause them to shoot it, and it's fighters will then launch.
For Out of Sector Operations, TM's aren't nearly shielded enough.
If you're okay with mods, CODEA handily solves this problem, by taking control of fighter operations and completely automating them.
For Out of Sector Operations, TM's aren't nearly shielded enough.
If you're okay with mods, CODEA handily solves this problem, by taking control of fighter operations and completely automating them.
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The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain
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