Missile Defenses Query
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Missile Defenses Query
I dislike missiles...I really dislike missiles. Nothing worse than when you're flying through a system and then thanks to Improved Races an M7M is nearby and you find yourself with a billion little red dots heading your way and the sinking feeling that your 7x2GJ shields just wont stand up that well. Not that theres much wrong with the mod mind...I actually like it and I'm not here to disrespect that in any way.
So I'm wanting to get into scripting and do some work on another missile defence script of my own...or try to. Most existing ones seem to rely on missiles or drones in your inventory to fire back at the existing missiles. This is effective yes but is limited by your capacity. I could also use turret scripts/weapons to switch between weapons but even they can get overwhelmed in large numbers. I'm wondering whether its possible to do a radial pulse type effect. An EMP in a sense, knocking out all missiles within a radius.
When any missile from a source other than you is fired, it often comes up as red even if you like the race that launches it, which leads me to believe that a missile is classed as a ship/entity of an enemy race and maybe using the "Enemy Race" faction, is this correct? I also imagine that since even Impulse Ray Emitters can knock a missile out in one shot, that missiles have very low structural integrity.
Is it therefore feaseable to say:
Buy missile disruptor pulse ware.
Use hotkey.
Damage all targets in radius of X km for Y damage of Enemy Race.
Disable and recharge weapon for a period of time (a minute or so).
If this has been done, point me at it, I'll apologise for taking time etc. If not, I may try and write this.
So I'm wanting to get into scripting and do some work on another missile defence script of my own...or try to. Most existing ones seem to rely on missiles or drones in your inventory to fire back at the existing missiles. This is effective yes but is limited by your capacity. I could also use turret scripts/weapons to switch between weapons but even they can get overwhelmed in large numbers. I'm wondering whether its possible to do a radial pulse type effect. An EMP in a sense, knocking out all missiles within a radius.
When any missile from a source other than you is fired, it often comes up as red even if you like the race that launches it, which leads me to believe that a missile is classed as a ship/entity of an enemy race and maybe using the "Enemy Race" faction, is this correct? I also imagine that since even Impulse Ray Emitters can knock a missile out in one shot, that missiles have very low structural integrity.
Is it therefore feaseable to say:
Buy missile disruptor pulse ware.
Use hotkey.
Damage all targets in radius of X km for Y damage of Enemy Race.
Disable and recharge weapon for a period of time (a minute or so).
If this has been done, point me at it, I'll apologise for taking time etc. If not, I may try and write this.
- jack775544
- Posts: 1277
- Joined: Tue, 13. Dec 11, 08:27
- Killjaeden
- Posts: 5366
- Joined: Sun, 3. Sep 06, 18:19
There is a command like "get all missiles aimed at [..]" - no need to damage the hole sector ^^Damage all targets
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X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
- apricotslice
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- jack775544
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- Joined: Tue, 13. Dec 11, 08:27