Energy generator based on CSecG, please attention Logain Abler.

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Zonzo
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Energy generator based on CSecG, please attention Logain Abler.

Post by Zonzo » Mon, 21. May 12, 16:45

I have been using CSecG for some time and as I wasn't very happy with ecell production amout, I modified task script a bit.
Even used TM's with CLS software, acting as a power generators.
Felt bit cheating but same time it reduced lag caused buy SPP's.
I'm using old laptop and if I run few XL sized SPP, I start feeling lag.
So CSegG modification idea.
Let's say 1 generator takes 5-6K cargo space, only XL capable ships will be able take it to cargo hold and it produces ecells equally to SPP M. Price same as SPP M.
As cargo space is limited then it produces faster buy smaller amounts. With CLS software ship could act as a power generator.
So 2 in cargo bay makes it to SPP L. Additional consumable resources perhaps, water (access to water could be tricky) or any oil as coolant. New consumable ware perhaps, Nividium rods, as an accelerator.
Inside TL for example could be made consumables as well with PM, only problem is that CLS software does not work with TL's.

What you think?

I would try do something my self, I just can't get my head aroud "This"'-es in scripts.

Logain Abler
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Joined: Mon, 31. Oct 05, 08:44
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Re: Energy generator based on CSecG, please attention Logain Abler.

Post by Logain Abler » Mon, 21. May 12, 21:00

Zonzo wrote:I have been using CSecG for some time and as I wasn't very happy with ecell production amout, I modified task script a bit.
Even used TM's with CLS software, acting as a power generators.
Felt bit cheating but same time it reduced lag caused buy SPP's.
I'm using old laptop and if I run few XL sized SPP, I start feeling lag.
So CSegG modification idea.
Let's say 1 generator takes 5-6K cargo space, only XL capable ships will be able take it to cargo hold and it produces ecells equally to SPP M. Price same as SPP M.
As cargo space is limited then it produces faster buy smaller amounts. With CLS software ship could act as a power generator.
So 2 in cargo bay makes it to SPP L. Additional consumable resources perhaps, water (access to water could be tricky) or any oil as coolant. New consumable ware perhaps, Nividium rods, as an accelerator.
Inside TL for example could be made consumables as well with PM, only problem is that CLS software does not work with TL's.

What you think?

I would try do something my self, I just can't get my head aroud "This"'-es in scripts.
PM can turn TL class ships into poweplants and you can use it in script only mode?

LA

Edit: I forget which came first now, CSecG or PM :oops:

Zonzo
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Post by Zonzo » Tue, 22. May 12, 05:11

Ecell generator inside TP would be geat, TL's can't dock in fabs and complex hubs, unless you have modified complex hub.
TL has no problems docking in LI PM but as I mentioned, CLS software knows nothing about TL's.
So TP with ecell (or 2 for super sized TP) generator inside and with CLS software could be turned in to mobile power station. Handy for powering up mines or mining complexes and other small productions. Selling generated ecells is just wrong and pointless.
Just as an idea really, I have no problems generating ecells with TM ships, cheap as well. :P :D

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Baronfuming
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Post by Baronfuming » Tue, 22. May 12, 08:51

XRM has the new XXL ware size, which would do a better job in restricting which ships can make use of it (only capital ships and super-freighters). 5,000-6,000 cargo units is quite a lot relative to the holds of most ships.
Fait l'argent

Logain Abler
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Joined: Mon, 31. Oct 05, 08:44
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Post by Logain Abler » Tue, 22. May 12, 10:40

Zonzo wrote:Ecell generator inside TP would be geat, TL's can't dock in fabs and complex hubs, unless you have modified complex hub.
TL has no problems docking in LI PM but as I mentioned, CLS software knows nothing about TL's.
So TP with ecell (or 2 for super sized TP) generator inside and with CLS software could be turned in to mobile power station. Handy for powering up mines or mining complexes and other small productions. Selling generated ecells is just wrong and pointless.
Just as an idea really, I have no problems generating ecells with TM ships, cheap as well. :P :D
Sorry, yes for TP & TM class ships. Something I can look at once the new FDN is done...

LA

Zonzo
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Post by Zonzo » Tue, 22. May 12, 18:58

My bad, not TP, it is freaking passenger transport, I ment TS.
Obviously TP has not enough cargo space for thing like generator.
So, TS and TL, witch have enough large cargo space. Basically M1 also could fit in something like that and with PM could have independent production of missiles or ammo (only minerals needed then).
And thank you.
Would be cool have few mobile emergency generators, even for doing first ecell injection for closed loops. Or power up mines/fabs without CLS or CAG (if not in FDN range yet).

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