Xenon sectors are empty?

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purplechoc72
Posts: 2
Joined: Tue, 22. May 12, 08:51

Xenon sectors are empty?

Post by purplechoc72 » Fri, 25. May 12, 07:01

I just went into my first Xenon sector (472) and i found that there was not a single Xenon ship spawning, and that there were commonwealth transporters passing safely through it.
I found the same thing again in 347; stations, but no ships
In the eastern block of Xenon sectors i found a lot of ships although fighters were quite rare, for some reason the core sector only had 2 ships in it though.
The Xenon core sector added in AWRM had plenty of ships in it.

So why is it that 472 and 347 are completely empty?

the mods/scripts i'm using are:
AWRM - Roger L.S. Griffiths
X-Tra ships/stations - Cadius
Xtra jobs - Vkerinav
EES - Roger L.S. Griffiths
Light support drone carrier - Logain Abler
Marine repairs - Tatakau
NPC bailing addon - ThisIsHarsh
Salvage command and NPCs - ThisIsHarsh
Operation Loki - eldyranx3
Unknown Terran Pirate Base - eldyranx3
Terran MOB - eldyranx3
Along with all of the scripts/mods required for these to work.

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apricotslice
Posts: 14129
Joined: Sun, 16. May 04, 13:01
x4

Post by apricotslice » Fri, 25. May 12, 12:04

off hand, no idea.

The procedure though is remove the first one on the list, start a new game, check the sectors.

Keep doing that until you find the sectors with ships in them, and the last one you removed should be the problem.

Sounds to me like someone has included a jobs file that deliberately makes those 2 sectors safe. You might want to check each of the threads or documentation for each script pack/mod to see if thats mentioned anywhere.

purplechoc72
Posts: 2
Joined: Tue, 22. May 12, 08:51

Post by purplechoc72 » Fri, 25. May 12, 16:37

Thanks, I'll give that a go.

I can see why someone would add that function in, because both Xenon sectors are in densely populated space and end up causing a lot of havoc, so i'll probably check all of the documentation before i go uninstalling things.

Prophet1
Posts: 278
Joined: Sat, 26. Mar 11, 00:28
x4

Post by Prophet1 » Sat, 26. May 12, 05:46

I'm not playing with any of the OP's mods/scripts, but am playing XRM and have the same issue. I haven't played AP vanilla. This problem isn't in vanilla?
No glory for you!

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apricotslice
Posts: 14129
Joined: Sun, 16. May 04, 13:01
x4

Post by apricotslice » Sat, 26. May 12, 05:52

Vanilla behaviour is those 2 sectors are crawling with Xenon. Clearing them out just gets them respawned immediately.

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