Unbalanced Capital Weapons

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Sister101
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Unbalanced Capital Weapons

Post by Sister101 » Sat, 9. Jun 12, 20:00

hello everyone

I have one question

why does the Terran Psp (Point Singularity Projector) do so little shield dmg
9.5k Hull dmg 25.5K Shield dmg isn't it'a bit gay :P if u play as Terran you don't do much dmg to enemy capital ships shield and it has a slower fire rate as well over all the other capital weapons

VS

PPC (Photon Pulse Cannon) 8.2k Hull Dmg and 46.5k shield Dmg

OR

IBL (Incendiary Bomb Launcher) 8.1 HullDmg 46.2 Shield Dmg

OR

Gauss Cannon 17.9k Hull Dmg 42.2k Shield Dmg

Catra
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Post by Catra » Sat, 9. Jun 12, 21:50

because thats the DamagePerSecond number

it does 255,500 damage per bullet.
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.

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Post by Coreblimey » Sat, 9. Jun 12, 21:51

I guess the Commonwealth are just better at making good weapons compared to the Terrans.
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Raize
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Post by Raize » Sat, 9. Jun 12, 21:53

The Terran ships get more gun mounts as well. 48 on an Osaka, more on a Tyr, over 60 on Valhalla. The commonwealth destroyers rarely have more than 40 turrets.
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Post by Lelouch » Sat, 9. Jun 12, 22:52

Catra wrote:because thats the DamagePerSecond number

it does 255,500 damage per bullet.
I fail to see your point. Damage per bullet doesn't really matter except if you're going for one-hits. (sniper)

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Post by Catra » Sat, 9. Jun 12, 22:59

Lelouch wrote:
Catra wrote:because thats the DamagePerSecond number

it does 255,500 damage per bullet.
I fail to see your point. Damage per bullet doesn't really matter except if you're going for one-hits. (sniper)

cant tell if serious.....

read the first post in this thread

then read my post
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.

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Post by Aragosnat » Sun, 10. Jun 12, 00:58

Catra wrote:
Lelouch wrote:
Catra wrote:because thats the DamagePerSecond number

it does 255,500 damage per bullet.
I fail to see your point. Damage per bullet doesn't really matter except if you're going for one-hits. (sniper)

cant tell if serious.....

read the first post in this thread

then read my post
I think he might be.... :? As I understand perfectly that the one shot of the Terran PSP can out damages the other cap weapons s/he listed.
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Post by Lelouch » Sun, 10. Jun 12, 01:23

I am serious because all the damage values listed in the first post were the DPS values. And I do know that the Damage-per-Shot value of the PSP is really hefty - I like to oneshot J's and K's.

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Post by Catra » Sun, 10. Jun 12, 01:35

Lelouch wrote:I am serious because all the damage values listed in the first post were the DPS values. And I do know that the Damage-per-Shot value of the PSP is really hefty - I like to oneshot J's and K's.
very well.


the point to my post was to point out to the OP that the damage listed in the encyclopedia were the DamagePerSecond values and that the PSP does 255k damage per bullet instead of the measly 25.5k listed in the encyclopedia, thus pointing out it does tremendous shield damage.
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.

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Post by Dantrithor » Sun, 10. Jun 12, 01:37

Cheat yourself in a osaka. Set it's front battery to full PSP. Charge and fire a round at a K while it closes in. See it have it's shields and hull crippled in a single shot.

Then tell me it's underpowered :lol:

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Post by Lelouch » Sun, 10. Jun 12, 02:03

Catra wrote:the point to my post was to point out to the OP that the damage listed in the encyclopedia were the DamagePerSecond values and that the PSP does 255k damage per bullet instead of the measly 25.5k listed in the encyclopedia, thus pointing out it does tremendous shield damage.
... The encyc listed value is still about half the value of a ppc or two fifths the value of an IC so the original question wasn't addressed: why is it so much less then comparable weapons?

Yes sniping with an osaka / tyr is fun. However the cpu ships don't overcharge-snipe. So computer-controlled ships in IS battles are at a disadvantage because of the lower dps and the lower firerate. Especially Xenon due to crappy shields combined with a psp loadout. OOS / playership is a whole different story because the extremely low firerate can be used as an advantage.


To give this question another spin: why doesn't the psp twice as fast (while keeping the damage per shot the same) dps-wise this would make it comparable to the PPC. (answer differs between ap and tc due to hull changes)
Last edited by Lelouch on Sun, 10. Jun 12, 02:24, edited 1 time in total.

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Post by Catra » Sun, 10. Jun 12, 02:19

Lelouch wrote:
Catra wrote:the point to my post was to point out to the OP that the damage listed in the encyclopedia were the DamagePerSecond values and that the PSP does 255k damage per bullet instead of the measly 25.5k listed in the encyclopedia, thus pointing out it does tremendous shield damage.
... The encyc listed value is still about half the value of a ppc or two fifths the value of an IC so the original question wasn't addressed: why is it so much less then comparable weapons?

Yes sniping with an osaka / tyr is fun. However the cpu ships don't overcharge-snipe. So computer-controlled ships in IS battles are at a disadvantage because of the lower dps and the lower firerate. Especially Xenon due to crappy shields combined with a psp loadout. OOS / playership is a whole different story because the extremely low firerate can be used as an advantage.

the encyclopedia listed damage is so much less because that's what the bottom line damage comes out to after the DamagePerSecond calculations are done.
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.

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Post by jkjklkl » Sun, 10. Jun 12, 02:20

Lelouch wrote: why is it so much less then comparable weapons?
So that the ships themselves are balanced. Let's take a look at 2 of the more popular M2s - the Tyr and the Boreas. The Tyr wins in every single stat except for steering and cargo capacity, where they tie. If PSPs and PPCs were more similar, there wouldn't be much reason to buy Commonweatlh M2s besides for role-playing purposes

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Post by Lelouch » Sun, 10. Jun 12, 02:30

Why don't you compare Boreas and Osaka? The Tyr is specialised military grade stuff.

Please also keep in mind the Terrans are supposed to have a bit better technology then CW so they must build better ships.

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Post by jkjklkl » Sun, 10. Jun 12, 02:40

Lelouch wrote:Why don't you compare Boreas and Osaka? The Tyr is specialised military grade stuff.
For about 15m less credits, the Osaka wins or ties in every stat except speed.
Lelouch wrote: Please also keep in mind the Terrans are supposed to have a bit better technology then CW so they must build better ships.
And they do have better ships. However, to keep the game balanced and fun, Ego couldn't make the Terrans all-powerful and thus the hit to the weapons was made

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Post by Lelouch » Sun, 10. Jun 12, 03:03

Catra wrote:the encyclopedia listed damage is so much less because that's what the bottom line damage comes out to after the DamagePerSecond calculations are done.
But you didn't answer why the PSP is doing less (sustained) damage then a PPC/IC/GC. You just stated it does more (per hit) then is listed. (Which is true for PPC and IC too, just not by a factor of 10)

On a timeframe longer then let's say a minute the PSP is doing about half the shield damage of a PPC. The question is: Why?

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Post by Lelouch » Sun, 10. Jun 12, 03:09

jkjklkl wrote: However, to keep the game balanced and fun, Ego couldn't make the Terrans all-powerful and thus the hit to the weapons was made
Why not? Give ATF ships a substantial buff and make them unobtainable. Make the player think twice before provoking them. Btw it's not like a cefa/spitfyre equipped with mamls, a skirnir filled with shadows and a Wraith-wielding m6 are actually 'balanced'...

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Post by Catra » Sun, 10. Jun 12, 03:11

Lelouch wrote:
Catra wrote:the encyclopedia listed damage is so much less because that's what the bottom line damage comes out to after the DamagePerSecond calculations are done.
But you didn't answer why the PSP is doing less (sustained) damage then a PPC/IC/GC. You just stated it does more (per hit) then is listed. (Which is true for PPC and IC too, just not by a factor of 10)

On a timeframe longer then let's say a minute the PSP is doing about half the shield damage of a PPC. The question is: Why?
because you are looking far more into this question than what was asked <.<
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.

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Post by Lelouch » Sun, 10. Jun 12, 03:21

Carefully rereading the message opens up that possibilty. Yes I assumed the OP being aware of the 'it's actually the dps'-issue. Tricky. The question is valid if he is and if he's not. It just yields different answers.

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Post by Kor'ah » Sun, 10. Jun 12, 21:17

PSPs are Alpha Strike weapons. A 8x bank of these things fully charged is allot of pain to whatever it hits. In X3TC it's normal to one-shot Js and two shot Ks this way.

...and the one thing that'll open your eyes is running into a Xenon K that is using PSPs. Only happen in Xenon sectors if I recall right. Really don't want to get hit by those things while a few PPC/IBL/Gauss hits can be shrugged off.
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