Unbalanced Capital Weapons
Moderator: Moderators for English X Forum
Unbalanced Capital Weapons
hello everyone
I have one question
why does the Terran Psp (Point Singularity Projector) do so little shield dmg
9.5k Hull dmg 25.5K Shield dmg isn't it'a bit gay if u play as Terran you don't do much dmg to enemy capital ships shield and it has a slower fire rate as well over all the other capital weapons
VS
PPC (Photon Pulse Cannon) 8.2k Hull Dmg and 46.5k shield Dmg
OR
IBL (Incendiary Bomb Launcher) 8.1 HullDmg 46.2 Shield Dmg
OR
Gauss Cannon 17.9k Hull Dmg 42.2k Shield Dmg
I have one question
why does the Terran Psp (Point Singularity Projector) do so little shield dmg
9.5k Hull dmg 25.5K Shield dmg isn't it'a bit gay if u play as Terran you don't do much dmg to enemy capital ships shield and it has a slower fire rate as well over all the other capital weapons
VS
PPC (Photon Pulse Cannon) 8.2k Hull Dmg and 46.5k shield Dmg
OR
IBL (Incendiary Bomb Launcher) 8.1 HullDmg 46.2 Shield Dmg
OR
Gauss Cannon 17.9k Hull Dmg 42.2k Shield Dmg
because thats the DamagePerSecond number
it does 255,500 damage per bullet.
it does 255,500 damage per bullet.
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
-
- Posts: 1170
- Joined: Wed, 25. Aug 10, 17:48
Lelouch wrote:I fail to see your point. Damage per bullet doesn't really matter except if you're going for one-hits. (sniper)Catra wrote:because thats the DamagePerSecond number
it does 255,500 damage per bullet.
cant tell if serious.....
read the first post in this thread
then read my post
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
I think he might be.... As I understand perfectly that the one shot of the Terran PSP can out damages the other cap weapons s/he listed.Catra wrote:Lelouch wrote:I fail to see your point. Damage per bullet doesn't really matter except if you're going for one-hits. (sniper)Catra wrote:because thats the DamagePerSecond number
it does 255,500 damage per bullet.
cant tell if serious.....
read the first post in this thread
then read my post
Chain Maille Armor
Profitzz
May this spacefly bother you.
[ external image ]
TC: 32+ Squidie (Steam DiD) deaths and counting since around June 18, 2012.
Profitzz
May this spacefly bother you.
[ external image ]
TC: 32+ Squidie (Steam DiD) deaths and counting since around June 18, 2012.
very well.Lelouch wrote:I am serious because all the damage values listed in the first post were the DPS values. And I do know that the Damage-per-Shot value of the PSP is really hefty - I like to oneshot J's and K's.
the point to my post was to point out to the OP that the damage listed in the encyclopedia were the DamagePerSecond values and that the PSP does 255k damage per bullet instead of the measly 25.5k listed in the encyclopedia, thus pointing out it does tremendous shield damage.
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
-
- Posts: 1752
- Joined: Mon, 3. Jul 06, 19:29
... The encyc listed value is still about half the value of a ppc or two fifths the value of an IC so the original question wasn't addressed: why is it so much less then comparable weapons?Catra wrote:the point to my post was to point out to the OP that the damage listed in the encyclopedia were the DamagePerSecond values and that the PSP does 255k damage per bullet instead of the measly 25.5k listed in the encyclopedia, thus pointing out it does tremendous shield damage.
Yes sniping with an osaka / tyr is fun. However the cpu ships don't overcharge-snipe. So computer-controlled ships in IS battles are at a disadvantage because of the lower dps and the lower firerate. Especially Xenon due to crappy shields combined with a psp loadout. OOS / playership is a whole different story because the extremely low firerate can be used as an advantage.
To give this question another spin: why doesn't the psp twice as fast (while keeping the damage per shot the same) dps-wise this would make it comparable to the PPC. (answer differs between ap and tc due to hull changes)
Last edited by Lelouch on Sun, 10. Jun 12, 02:24, edited 1 time in total.
Lelouch wrote:... The encyc listed value is still about half the value of a ppc or two fifths the value of an IC so the original question wasn't addressed: why is it so much less then comparable weapons?Catra wrote:the point to my post was to point out to the OP that the damage listed in the encyclopedia were the DamagePerSecond values and that the PSP does 255k damage per bullet instead of the measly 25.5k listed in the encyclopedia, thus pointing out it does tremendous shield damage.
Yes sniping with an osaka / tyr is fun. However the cpu ships don't overcharge-snipe. So computer-controlled ships in IS battles are at a disadvantage because of the lower dps and the lower firerate. Especially Xenon due to crappy shields combined with a psp loadout. OOS / playership is a whole different story because the extremely low firerate can be used as an advantage.
the encyclopedia listed damage is so much less because that's what the bottom line damage comes out to after the DamagePerSecond calculations are done.
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
So that the ships themselves are balanced. Let's take a look at 2 of the more popular M2s - the Tyr and the Boreas. The Tyr wins in every single stat except for steering and cargo capacity, where they tie. If PSPs and PPCs were more similar, there wouldn't be much reason to buy Commonweatlh M2s besides for role-playing purposesLelouch wrote: why is it so much less then comparable weapons?
For about 15m less credits, the Osaka wins or ties in every stat except speed.Lelouch wrote:Why don't you compare Boreas and Osaka? The Tyr is specialised military grade stuff.
And they do have better ships. However, to keep the game balanced and fun, Ego couldn't make the Terrans all-powerful and thus the hit to the weapons was madeLelouch wrote: Please also keep in mind the Terrans are supposed to have a bit better technology then CW so they must build better ships.
But you didn't answer why the PSP is doing less (sustained) damage then a PPC/IC/GC. You just stated it does more (per hit) then is listed. (Which is true for PPC and IC too, just not by a factor of 10)Catra wrote:the encyclopedia listed damage is so much less because that's what the bottom line damage comes out to after the DamagePerSecond calculations are done.
On a timeframe longer then let's say a minute the PSP is doing about half the shield damage of a PPC. The question is: Why?
Why not? Give ATF ships a substantial buff and make them unobtainable. Make the player think twice before provoking them. Btw it's not like a cefa/spitfyre equipped with mamls, a skirnir filled with shadows and a Wraith-wielding m6 are actually 'balanced'...jkjklkl wrote: However, to keep the game balanced and fun, Ego couldn't make the Terrans all-powerful and thus the hit to the weapons was made
because you are looking far more into this question than what was asked <.<Lelouch wrote:But you didn't answer why the PSP is doing less (sustained) damage then a PPC/IC/GC. You just stated it does more (per hit) then is listed. (Which is true for PPC and IC too, just not by a factor of 10)Catra wrote:the encyclopedia listed damage is so much less because that's what the bottom line damage comes out to after the DamagePerSecond calculations are done.
On a timeframe longer then let's say a minute the PSP is doing about half the shield damage of a PPC. The question is: Why?
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
PSPs are Alpha Strike weapons. A 8x bank of these things fully charged is allot of pain to whatever it hits. In X3TC it's normal to one-shot Js and two shot Ks this way.
...and the one thing that'll open your eyes is running into a Xenon K that is using PSPs. Only happen in Xenon sectors if I recall right. Really don't want to get hit by those things while a few PPC/IBL/Gauss hits can be shrugged off.
...and the one thing that'll open your eyes is running into a Xenon K that is using PSPs. Only happen in Xenon sectors if I recall right. Really don't want to get hit by those things while a few PPC/IBL/Gauss hits can be shrugged off.
[X3] Guide to training CAG and CLS1&2 pilots
[X3T] Guide to training CAG and CLS1&2 pilots in Terran Conflict
The mercenary code
There is no right or wrong.
There is no good or evil.
There is only the will of the client, and how much they're paying.
[X3T] Guide to training CAG and CLS1&2 pilots in Terran Conflict
The mercenary code
There is no right or wrong.
There is no good or evil.
There is only the will of the client, and how much they're paying.