Capping Aran difficulties
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Capping Aran difficulties
So I finally found the Aran. The repair laser doesn't seem to be drawing aggro. I tried that for about thirty seconds then I tossed some weapons fire at it. Nuthin' so far. I also don't seem to have a piracy option even though I've got marines and boarding pods. Missile barrage doesn't seem to work either.
Am I missing something here?
Am I missing something here?
Do you have fight command software 1+2? I'm pretty sure you need those to launch marines.
The specific launch command you'll need to use is the "Alternate Commands -> Launch All Marines -> Closest Target" function.
When you succeed in gaining aggro from the Aran, you'll hear the standard warning beep once but there wont be any other signs that it's hostile. (aside from the fact that it will show up as a viable target under Launch All Marines.)
The specific launch command you'll need to use is the "Alternate Commands -> Launch All Marines -> Closest Target" function.
When you succeed in gaining aggro from the Aran, you'll hear the standard warning beep once but there wont be any other signs that it's hostile. (aside from the fact that it will show up as a viable target under Launch All Marines.)
First time I tried with the repair laser, found that I wasn't quite close enough to hit the hull to pull aggro.
And in the M7M I was piloting, the Piracy option then allowed me to pick which marines were going and be it that I only had 4 pods on board, only 16 marines were shot aboard. Managed to gain the Aran without losing one marine, but I did have to reload a couple of times until I repaired the hull enough for the boarding operation. Got her with 8 percent hull, which took 138 million to repair after she finally docked (2ms is painfully slow, btw )
As was said in the other reply, only way to know you have aggro'd is to hear the music...the Aran shows no other sign and is not targetable and does not show up on the sector map until after capture.
And in the M7M I was piloting, the Piracy option then allowed me to pick which marines were going and be it that I only had 4 pods on board, only 16 marines were shot aboard. Managed to gain the Aran without losing one marine, but I did have to reload a couple of times until I repaired the hull enough for the boarding operation. Got her with 8 percent hull, which took 138 million to repair after she finally docked (2ms is painfully slow, btw )
As was said in the other reply, only way to know you have aggro'd is to hear the music...the Aran shows no other sign and is not targetable and does not show up on the sector map until after capture.
Re: Capping Aran difficulties
What ship are you using to capture the Aran?mikefrombrooklyn wrote:So I finally found the Aran. The repair laser doesn't seem to be drawing aggro. I tried that for about thirty seconds then I tossed some weapons fire at it. Nuthin' so far. I also don't seem to have a piracy option even though I've got marines and boarding pods. Missile barrage doesn't seem to work either.
Am I missing something here?
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Difficult to tell when you're being attacked by Xenon/Khaak.. & since the first time you attempt this your ship is unlikely to carry anything suitable to repel aliens it can be a problem. I said before the best ship for capping an Aran is an Aran (terryokc2 wrote:As was said in the other reply, only way to know you have aggro'd is to hear the music...the Aran shows no other sign and is not targetable and does not show up on the sector map until after capture.
I had similar problems a few times. Find Aran (yay!) fly up to it while watching for reds.. OK; eject, fly closer if neccesary & hit it with repair laser a few times & listen for the music change: NP. After the music changed I'd command my Cobra to take the Aran using 'nearest target'; no dice - no target Entered the Cobra, music changed back to peace, therefore no target Ejected out.. battle music; enter ship, calm
In some cases it was my mistake: 'Set enemy as enemy to me' was toggled wrongly, or the M7M's locked onto a target way out of range & the settings won't accept a change, but there have been a few occasions when I've run down my checklist & still haven't been able to get the Aran to register as enemy to the M7M (as opposed to my spacesuit) & therefore boardable
I guess if I can repair it to an inch of its life, then batter it with my M7M's shields/hull, that may work (as damage is being caused to the M7M, enough for it to recognise a threat) but hanging around in a suit in xenon/khaak infested space with no support for a couple of hours in SETA is not my idea of fun.. or survivability..
Last edited by Snafu_X3 on Thu, 21. Jun 12, 00:56, edited 1 time in total.
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.
I know how to spell teladiuminumiumium, I just don't know when to stop!
Dom (Wiki Moderator) DxDiag
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.
I know how to spell teladiuminumiumium, I just don't know when to stop!
Dom (Wiki Moderator) DxDiag
OP doesn't need to be in range of the Aran's centre (as defined by targetting reticule); any of the outlying structures (eg capship docking arms, tail or head sections) will work if you can hit 'emLelouch wrote:The repair laser's range is 2km and the Aran is HUGE. The OP may simply be out of range.
Your point is still valid though..
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.
I know how to spell teladiuminumiumium, I just don't know when to stop!
Dom (Wiki Moderator) DxDiag
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.
I know how to spell teladiuminumiumium, I just don't know when to stop!
Dom (Wiki Moderator) DxDiag
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The simple solution to that is just keep using your UFJD until you find a sector with the Aran but no enemies! It shouldn't take too many jumps. (Well at least it didn't in my game!).Snafu_X3 wrote:but hanging around in a suit in xenon/khaak infested space with no support for a couple of hours in SETA is not my idea of fun.. or survivability..
If it doesn't work, give it a kick. If that doesn't fix it hit it with a hammer. If it still doesn't work, USE A BIGGER HAMMER!!!
Unknown Sector..... That's what you get for using Bing instead of Google!
Unknown Sector..... That's what you get for using Bing instead of Google!
hanging around in SETA:
a) Most times you don't need to repair the Aran. It's just sometimes it's so badly damaged some repair (about 5min non-SETA) is required for boarding.
b) At least in TC the enemies stopped to spawn after some time so you can mop up the sector before boarding.
c) You don't actually need to kill them. I was once forced to lure a M1/M2 quite a distance away, before I was able board the Aran without interruption.
But yeah - in AP it's probably way easier to just leave the sector and gamble for another spawn.
a) Most times you don't need to repair the Aran. It's just sometimes it's so badly damaged some repair (about 5min non-SETA) is required for boarding.
b) At least in TC the enemies stopped to spawn after some time so you can mop up the sector before boarding.
c) You don't actually need to kill them. I was once forced to lure a M1/M2 quite a distance away, before I was able board the Aran without interruption.
But yeah - in AP it's probably way easier to just leave the sector and gamble for another spawn.
My method was linked to shooting/ramming the Aran to turn it hostile to the boarding ship, if repair laser method didn't work. For that you need a fairly high target hullLelouch wrote:hanging around in SETA:
a) Most times you don't need to repair the Aran. It's just sometimes it's so badly damaged some repair (about 5min non-SETA) is required for boarding.
Never noticed that in my gameb) At least in TC the enemies stopped to spawn after some time so you can mop up the sector before boarding.
Good idea, but it's not usually the bigships that are the problemc) You don't actually need to kill them. I was once forced to lure a M1/M2 quite a distance away, before I was able board the Aran without interruption.
Never played AP, so I don't know how the mechanics have changed there..But yeah - in AP it's probably way easier to just leave the sector and gamble for another spawn.
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.
I know how to spell teladiuminumiumium, I just don't know when to stop!
Dom (Wiki Moderator) DxDiag
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.
I know how to spell teladiuminumiumium, I just don't know when to stop!
Dom (Wiki Moderator) DxDiag