Destroyed transporter/scanner after using normal jumpdrive

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
Tenrag
Posts: 23
Joined: Thu, 11. Jun 09, 23:54
x3ap

Destroyed transporter/scanner after using normal jumpdrive

Post by Tenrag » Sat, 21. Jul 12, 18:14

I'm getting my advanced scanner and transporter destroyed every few normal jumps.
I know that they can be destroyed when using unfocused jumpdrive but I'm not using it!
Searching leads me only to topics with unfocused jumpdrive and it's FAQ.

Please tell me if it's normal or fault of XRM.

Version: X3 AP XRM with few mods like FCC, CC ,Marine Repairs , blueprint manager...

qwizzie
Posts: 562
Joined: Thu, 1. Jun 06, 12:17
x4

Post by qwizzie » Sat, 21. Jul 12, 19:27

definetely not normal, if yr not getting an answer here i would ask it in the XRM thread if i were you.

paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler » Sun, 22. Jul 12, 02:14

Its not the XRM causing it.

Tenrag
Posts: 23
Joined: Thu, 11. Jun 09, 23:54
x3ap

Post by Tenrag » Sun, 22. Jul 12, 12:17

Ok, then it's fault of some other mod.
Here is a list of mods I'm using, tell me if there is something suspicious here, I'll try to uninstal it and check.

XRM 1.22
Bounce
CSecG - energy cell generator
Crystal free SPP
Marine Repairs
No notoriety loss from hitting jumpgates
FDNL - Logain Industries Freight Distribution Network Lite
Numeric Ranks
Safe undocking scripts
Salvage Command Suite
FCC - Factory complex constuctor
Improved Boarding
JSON parser libary
Marine Training Manager v2
Mobile Ship Repairs
CC - complex cleaner
NPC Bailing Addon
Ranks for Xenon, Kha'ak, Pirates and Yaki
SalvageCommandsandNPCs
Ware Blueprint Manager 2.1

and scripts added by plugin manager.

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”