I'm getting my advanced scanner and transporter destroyed every few normal jumps.
I know that they can be destroyed when using unfocused jumpdrive but I'm not using it!
Searching leads me only to topics with unfocused jumpdrive and it's FAQ.
Please tell me if it's normal or fault of XRM.
Version: X3 AP XRM with few mods like FCC, CC ,Marine Repairs , blueprint manager...
Destroyed transporter/scanner after using normal jumpdrive
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Ok, then it's fault of some other mod.
Here is a list of mods I'm using, tell me if there is something suspicious here, I'll try to uninstal it and check.
XRM 1.22
Bounce
CSecG - energy cell generator
Crystal free SPP
Marine Repairs
No notoriety loss from hitting jumpgates
FDNL - Logain Industries Freight Distribution Network Lite
Numeric Ranks
Safe undocking scripts
Salvage Command Suite
FCC - Factory complex constuctor
Improved Boarding
JSON parser libary
Marine Training Manager v2
Mobile Ship Repairs
CC - complex cleaner
NPC Bailing Addon
Ranks for Xenon, Kha'ak, Pirates and Yaki
SalvageCommandsandNPCs
Ware Blueprint Manager 2.1
and scripts added by plugin manager.
Here is a list of mods I'm using, tell me if there is something suspicious here, I'll try to uninstal it and check.
XRM 1.22
Bounce
CSecG - energy cell generator
Crystal free SPP
Marine Repairs
No notoriety loss from hitting jumpgates
FDNL - Logain Industries Freight Distribution Network Lite
Numeric Ranks
Safe undocking scripts
Salvage Command Suite
FCC - Factory complex constuctor
Improved Boarding
JSON parser libary
Marine Training Manager v2
Mobile Ship Repairs
CC - complex cleaner
NPC Bailing Addon
Ranks for Xenon, Kha'ak, Pirates and Yaki
SalvageCommandsandNPCs
Ware Blueprint Manager 2.1
and scripts added by plugin manager.