[MOD UI] Immersive GUI&HUD [TC/AP] V1.3 (18.09.2012)
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- Posts: 1315
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Ok this mod is sweet. Of course now I have questions
1. Can I get rid of the glow?
2. As a poster above mentioned: With XRM, some factories have the wrong icons/names when they're on the screen edge. An example is the Phased Plasma Generator Forge (iirc this is not a vanilla weapon?) in Paranid Prime; it gets a HEPT icon. Does anyone know how to change this, or maybe point me in the right direction? I have no idea how to mod but if I know where to look I'm sure I can move stuff around until I get it right.
Thanks in advance. Again... damn this hud is so much nicer than stock. Though I never realized how much I depended on those boxes around targets to quickly assess what was around me. Hmm...
1. Can I get rid of the glow?
2. As a poster above mentioned: With XRM, some factories have the wrong icons/names when they're on the screen edge. An example is the Phased Plasma Generator Forge (iirc this is not a vanilla weapon?) in Paranid Prime; it gets a HEPT icon. Does anyone know how to change this, or maybe point me in the right direction? I have no idea how to mod but if I know where to look I'm sure I can move stuff around until I get it right.
Thanks in advance. Again... damn this hud is so much nicer than stock. Though I never realized how much I depended on those boxes around targets to quickly assess what was around me. Hmm...
Regarding 2 - you cannot have right icons names. Doesn't matter XRM or vannila, some factories share same icons.builder680 wrote:Ok this mod is sweet. Of course now I have questions
1. Can I get rid of the glow?
2. As a poster above mentioned: With XRM, some factories have the wrong icons/names when they're on the screen edge. An example is the Phased Plasma Generator Forge (iirc this is not a vanilla weapon?) in Paranid Prime; it gets a HEPT icon. Does anyone know how to change this, or maybe point me in the right direction? I have no idea how to mod but if I know where to look I'm sure I can move stuff around until I get it right.
Thanks in advance. Again... damn this hud is so much nicer than stock. Though I never realized how much I depended on those boxes around targets to quickly assess what was around me. Hmm...
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- Posts: 19
- Joined: Tue, 14. Aug 12, 21:40
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- Posts: 1
- Joined: Fri, 23. Feb 18, 05:54
Re: [MOD UI] Immersive GUI&HUD [TC/AP] V1.3 (18.09.2012)
Still, my Favorite Thank you, JuJu1111