Any ideas what might be going on and whether I can cancel all instances of this queue from an MD script?
EDIT: here is the script that got it fixed for me. I wonder if I messed up something in process?
Code: Select all
<cues>
<cue name="bounce" game="all" comment="send message" delay="5s">
<condition>
<check_value value="{player.name}" exact="bounce"/>
</condition>
<action>
<do_all>
<reset_cue cue="L3M01"/>
<play_subtitles text="Cue reset"/>
</do_all>
</action>
<cues>
<cue name="restart_bounce">
<timing>
<time exact="20s" comment="20 sec delay"/>
</timing>
<action>
<do_all>
<reset_cue cue="bounce"/>
</do_all>
</action>
</cue>
</cues>
</cue>
</cues>