I found this thread in the tutorial section that tells us how to find a spoken text message http://forum.egosoft.com/viewtopic.php?t=268926. Fine I understood that and that is part of the info I wanted to find. Now...To find out exactly what I want, maybe it's easier if I just give an example, so here goes
Let us assume this:
We are flying about in a Terran sector
We see a terran vessel, select it and start a communication session:
You get a little window in the top right, with the NPC's avatar , and the male avatar speaks out the words "spit it out, pilot"
Let's stop here for a minute.
I can find the reference "spit it out, pilot" in File 0001-L044 with a page ID of 350111
Code: Select all
<page id="350111" title="Argon/Terran Male Variation 2" descr="0" voice="yes">
<t id="0">{1,1,{1,8,32}}</t>
<t id="1">Hey! You're either blind or stupid; maybe both.</t>
<t id="2">I won't say this again, stand down.</t>
<t id="3">This is your last chance - break it off.</t>
<t id="4">You just crossed the line, make your peace.</t>
<t id="5">Vessel under attack, require immediate assistance.</t>
<t id="6">I hope you choke on my waste pipe!</t>
<t id="7">Look, I'll give you anything! Anything!</t>
<t id="8">Losing hull integrity. Son of a...!</t>
<t id="9">I'll see you on the other side! Arrrgh!</t>
<t id="10">Got it!</t>
<t id="11">Pilot, you clearly have no idea how close you are to death. Stand down.</t>
<t id="12">Your ignorance astounds me. Cease fire.</t>
<t id="14">Weapons systems are now locked. Any last requests?</t>
<t id="20">Spit it out, pilot.</t>
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<page id="3941" stream="1">
<t id="350101" s="441051" l="8397"/>
<t id="350102" s="449948" l="9726"/>
<t id="350103" s="460174" l="10713"/>
<t id="350104" s="471387" l="9845"/>
<t id="350105" s="481732" l="11867"/>
<t id="350106" s="494099" l="16407"/>
<t id="350107" s="511005" l="15476"/>
<t id="350108" s="526981" l="13356"/>
<t id="350109" s="540838" l="9429"/>
<t id="350110" s="550766" l="17517"/>
<t id="350111" s="568783" l="1421"/>
</page>
- In which file, and where should I look for the ID reference, ID movie file, start time and duration in milliseconds that tells the game to go to this video file and play that NPC scene for that many seconds in the top right corner of my game window.
- In short, what binds "spit it out pilot" to the bald bearded terran pilot video that starts off in 00001.wma at 00:46:07.800, frame 83034 when opened in Avidemux, a video editing soft.
I know that the video files are all in the MOV folder and that they are simple wma/avi files that can be edited with a video editing software package.
If I have the liberty to change the ID, Time and Length in a certain xml file that controls the right-top-corner NPC video avatar, changing NPC visual characters and most importantly adding new ones would be a breeze. We could populate the universe with more than 15 clones of the same character, and add another immersion factor. How cool would that be?
Thank you