[MD][AP] - get kha'ak back in UFJD sectors
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[MD][AP] - get kha'ak back in UFJD sectors
I was never able to understand how Argon managed to fully wipe out Kha'aks in all sectors, including the sectors they technically cannot get to such as UFJD. Feeling that there is a logical gap, I created a fix for it.
This is vanilla sector management file from AP with added Kha'ak spawn similar to what we had in TC. I just copied the related section from TC, nothing changed other than that. Publishing it here after a PM request
Download
This is vanilla sector management file from AP with added Kha'ak spawn similar to what we had in TC. I just copied the related section from TC, nothing changed other than that. Publishing it here after a PM request
Download
Cool, thanks! Does it spawn big ships/stations? Do Kha'ak work like they did in TC without messing up AP stuff? A quick look at the file makes it seem like Xenon are half as likely to show up. That's unexpected, I always thought Xenon should spawn more often. Maybe UFJD sectors are closer to that Kha'ak part of the universe the encyclopaedia talks about.
Yes, as it did in TC.Raider480 wrote:Cool, thanks! Does it spawn big ships/stations?
Absolutely. At least to the point when Ego decides to update this particular file. I made 3 or 4 thousand UFJD jumps with this change and nothing got broken as far as I can see.Raider480 wrote: Do Kha'ak work like they did in TC without messing up AP stuff?
This is how it used to be in TC. I didn't change the probabilities either, feel free to adjust as needed It probably makes sense to reverse that for AP and make Kha'ak less likely to spawn. Remember though, it is just a copy/paste.Raider480 wrote: A quick look at the file makes it seem like Xenon are half as likely to show up. That's unexpected, I always thought Xenon should spawn more often. Maybe UFJD sectors are closer to that Kha'ak part of the universe the encyclopaedia talks about.
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
Thanks for doing this, kurush.
It never made sense to me that AP was described as a "combat mod" for TC, when the pirates are friendlier and the number of enemies cut in half.
It never made sense to me that AP was described as a "combat mod" for TC, when the pirates are friendlier and the number of enemies cut in half.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)