x3ap: too many fighter drones... game breaking.

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Shrewd135
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x3ap: too many fighter drones... game breaking.

Post by Shrewd135 » Tue, 4. Sep 12, 06:46

You can have 5 split m4 fighters get totally owned by 2 freighters.

Its like having 5 F16s get totally owned by 2 boeing 747s and a game breaking design decision.

Is there a fix in the works for this????

What is the point in having a fighter at all if you cannot even take out a freighter... Do I have to use freighters against freighters? Is this game that dumb???

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Post by Lazerius » Tue, 4. Sep 12, 06:54

Mosquito Missiles.


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Zaitsev
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Post by Zaitsev » Tue, 4. Sep 12, 06:56

No, missiles are a perfectly good solution. If you're fighting Mk1 drones, mosquitoes will do, but if you're fighting Mk2 you might want to use something heavier like Hurricanes or something.

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Post by burger1 » Tue, 4. Sep 12, 07:15

Asps might be the only split m4 fighter worth anything. But its still pretty low. Ships really start at m3 unless you use missiles. Solanos are pretty good m4 ships they have 75mj of shields. Freighters have way more hull hit points and shields than an m4. A lot of transports are tm ships which have even more fire power and shielding.
Last edited by burger1 on Tue, 4. Sep 12, 07:16, edited 1 time in total.

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Post by e1team » Tue, 4. Sep 12, 07:15

These M4 are not F16 and these freighters are not Boeings 747. Did that answer your question? Boeings 747 usually don't have particle accelerator cannons attached to their butts and don't have cargo hold full of swarms of automated, flying killing machenes.
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Post by Shrewd135 » Tue, 4. Sep 12, 07:15

Exactly when are you supposed to fire these mosquito missles when you shields are shredded in 2 seconds.... ?

I put over 20,000,000 credits of fighter hardware against [2] 400,000 freighters with 40,000 worth of drones, and they were able to easily destroy over 8,000,000 credits of ships.....

Is this game now just missle command where lasers just do not matter???

This is game breaking. What is the point of having a fighter escort for your transports when they can just have a couple drones destroy average fighters. Especially if the fighters do not have decent shields.

So now instead of having a M5 dance to take out a freighter... you better have at the very least an m3, or an M4 with a boat load of missles and luck on your side, and forget about having the computer just take them on...

uhg. You force cheating by making ridiculous decisions like this. I would love to play a game straight, but something fair, rather than just ridiculous.

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Post by e1team » Tue, 4. Sep 12, 07:25

You know, these freighter do not want you to kill them or steal their goods. Just dont pick fights you cant win.
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Post by burger1 » Tue, 4. Sep 12, 07:26

You can buy a transport ship like a drake, sturgeon or tern and they have 200mj+ shield and can mount energy bolt chainguns. Sturgeon has like 200 mj shields and can fire 8 guns till the energy bolt ammunition runs out. The new passenger transports are about the same fire power as above but less shielding/hull hit points.
Last edited by burger1 on Tue, 4. Sep 12, 07:29, edited 1 time in total.

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Post by e1team » Tue, 4. Sep 12, 07:29

Its like coming up to a person and and tryin to steal his wallet. That gguy will beat yoh to death. Try installing freight scanner and as I told before dont pick fights you cant win.
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Post by Shrewd135 » Tue, 4. Sep 12, 07:42

What is up with these lame answers???

These are MILITARY Vehicles. Their entire purpose in existence is to be the best killing machines available... and they cannot take over an accountant????

What military personel would even agree to fight on a force that could not win against the easiest of targets????

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Post by Shrewd135 » Tue, 4. Sep 12, 07:50

Just so we are clear, I am testing this as I write this... I will update this post with the results... and will do this same thing with argon and other ships to show the results.

Here is the senario...

You have 2 Mercury haulers... with the standard software... each with a Particel accellerator cannon and 5 basic drones apiece..

Against these 2 mercury haulers... I have 5 split scorpions fully decked out with every weapon available... including drones of their own (which they never use)


So far... Mercury Vs Split Fighters
Mercury, zero losses
Split, 5 losses

Mercury, one loss
Split, 5 losses

Mercury, zero losses
Split, 5 losses

Mercury, one loss
Split, 5 losses
Last edited by Shrewd135 on Tue, 4. Sep 12, 07:57, edited 1 time in total.

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Post by StarSword » Tue, 4. Sep 12, 07:54

Look at it this way. The folks who are most likely to go after the freighters' precious cargo are pirates, who for whatever reason have comparable firepower to the racial militaries. Therefore, the freighter captains arm themselves with the weapons they can use that will offer them the best chance of survival. The fact that most freighters can't mount anything bigger than M4 grade in guns and low M3 grade in missiles limits their options, so they buy a bunch of fighter drones, then dump the whole load when attacked and run for it while their attacker tries frantically to avoid being pecked to death.
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Post by e1team » Tue, 4. Sep 12, 07:56

Yes and the main purpose of these freighters is to deliver the cargo no matter what. It is possible to take on a freighter full of drones in your M4. But you have to be prepared well. Yes you'll need to carry lots of missile or be a damn good shooter. Its not enough to have a ship. You need to know how to fly it too. And plz dont compare x-verse to rel world. It doesnt work. Cheers.
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e1team
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Post by e1team » Tue, 4. Sep 12, 08:01

Oh and sorry for me being offensive. I didnt actually mean to.
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Post by burger1 » Tue, 4. Sep 12, 08:02

scorpion
5 mj shield
5.6 mj hull
total = 10.6mj

mercury
75mj shield
60mj hull
total=135mj

The particle acceleration cannons you are using on your mercury ts ships are also really good against fast ships. Fighter drones are also meant to kill m4/m5 ships. The only way the m4 ships can survive is by dodging the incoming fire because of their low hit points. Fast firing weapons and drones will kill them fast.

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Post by Joe McCracken » Tue, 4. Sep 12, 08:02

Fighter drones are military vehicles too. Just like a real military other militaries come up with equipment to defeat other military equipment. So..... the best thing to do is counter those drones with better equipment.

Those answers you are getting, Shrewd135, are not lame. Pick your fights.
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Post by Shrewd135 » Tue, 4. Sep 12, 08:08

Joe McCracken wrote:Fighter drones are military vehicles too. Just like a real military other militaries come up with equipment to defeat other military equipment. So..... the best thing to do is counter those drones with better equipment.

Those answers you are getting, Shrewd135, are not lame. Pick your fights.
It just appears to me that something that is obviously broken is being defended for no particular reason??

So far in my tests, every time the M4s are utterly slaughtered. They have more numbers and cost 8 to 10 times more then the 2 haulers but cannot even begin to do their job. That's silly.

Its like defending a soccer player with no legs. It makes no sense what so ever. A better example is having a world where 2 possums can defeat 5 cheetahs.

Thank goodness, I am a programmer, and I can fix this issue by just opening a editor and fix the order of things, but honestly... I shouldn't have to.

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Post by e1team » Tue, 4. Sep 12, 08:14

:gruebel:
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Post by e1team » Tue, 4. Sep 12, 08:19

I wouldnt recommend doing it. Though it will be interesting to see how your games economy will die because every bugger out there will be able to kill every freighter he wants :D
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Post by Joe McCracken » Tue, 4. Sep 12, 08:21

Thank goodness, I am a programmer, and I can fix this issue by just opening a editor and fix the order of things
It is a sandbox game and single player, so do as you see fit.
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