If Egosoft painted next game(afther x-rebirth) in wild colours how would you react
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If Egosoft painted next game(afther x-rebirth) in wild colours how would you react
yesterday i put up a post about what i taught was missing in X, i did a colour comparison ith freelancer, now ill show the FL map for those that did not play it http://igiss.net/images/discovery/disco ... verse2.jpg
So as you see FL universe is surrounded with colorful dust clouds which allowed the devs to make every system visibly different color, if Egosoft did that with its universe, added nebulas, dust clouds and colorful background would you consider it good or bad thing?
So as you see FL universe is surrounded with colorful dust clouds which allowed the devs to make every system visibly different color, if Egosoft did that with its universe, added nebulas, dust clouds and colorful background would you consider it good or bad thing?
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- Samuel Creshal
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Re: If Egosoft painted next game(afther x-rebirth) in wild colours how would you react
According to the books the universe actually is supposed to have a very noticeable nebula in one area, it's just harder to notice, since the position on the gate map has no connection to the actual location in the universe (neighboring sectors can be in different galaxies!), and said nebula is therefore visible in completely random sectors.samoja wrote:So as you see FL universe is surrounded with colorful dust clouds which allowed the devs to make every system visibly different color, if Egosoft did that with its universe, added nebulas, dust clouds and colorful background would you consider it good or bad thing?
Re: If Egosoft painted next game(afther x-rebirth) in wild colours how would you react
I've tried to bring order to the chaos a little with IEX, and although it's getting there (?), until I can create yet more new backgounds I'd be the first to state it's not perfect. I've strived to introduce a greater continuity of nebula space etc. within IEX (and now XRM) compared to the vanilla map and objects/nebulas types/colours viewed far off when travelling thru' the gate for instance should now make more sense when you arrive there. Various parts of the map are also more consistent, with a reduction of random nebula types appearing from one sector to the next... I'd rather assumed that some sectors where physically close to each other space (like the Solar System) whereas other jump distances to new areas of space might be much greater.Samuel Creshal wrote:According to the books the universe actually is supposed to have a very noticeable nebula in one area, it's just harder to notice, since the position on the gate map has no connection to the actual location in the universe (neighboring sectors can be in different galaxies!), and said nebula is therefore visible in completely random sectors.samoja wrote:So as you see FL universe is surrounded with colorful dust clouds which allowed the devs to make every system visibly different color, if Egosoft did that with its universe, added nebulas, dust clouds and colorful background would you consider it good or bad thing?
[ external image ]
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
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I agree. Personally I think it would help the X-Universe to feel less "empty". Of course it wouldn't be all that realistic but a game doesn't really has to be realistic in the first place.StarSword wrote:In actual fact nebulae only look like colorful clouds from far away. The matter density in them isn't nearly high enough to produce any noticeable fog.
But I file it under Acceptable Breaks from Reality. If they went for realism here every sector background would look exactly the same.
Personally I don't have a problem with having loads of colors of done properly and they actually fit the setting. Having huge gas/dust clouds, suns coloring systems in different colors and stuff like that could help add to the ambiente.