How to make Matter/anti matter mine legal for Argon and Teladi ?

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
dertien
Posts: 274
Joined: Tue, 22. Feb 05, 13:27
x2

How to make Matter/anti matter mine legal for Argon and Teladi ?

Post by dertien » Sat, 22. Sep 12, 12:58

Hello again,

I would need to know what triggers a ware to be legal or not since I need a legal ware for the argon federation and teladi that would be illegal with the split.

It should be a tech ware, so the matter/anti matter mine (which has a production facility in the warestemplate file) would be a good candidate.

Do I need a script to accomplish this, or can I go about a file and do some changes there, since there is no seprerate Tware file for Illegal goods.

Thank you in advance

Dertien

Privata
Posts: 710
Joined: Mon, 19. Dec 11, 22:59
x4

Post by Privata » Sat, 22. Sep 12, 13:00

I think that whats legal or not is hardcoded....shame realy there is so much that could have been done

dertien
Posts: 274
Joined: Tue, 22. Feb 05, 13:27
x2

Post by dertien » Sat, 22. Sep 12, 13:18

Ok since you mentioned the word hardcoded, I found a link to this going to this thread:


http://forum.egosoft.com/viewtopic.php? ... &view=next

thank you for that. Now have to find the line of code that Cycrow was talking about.

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”