X3TC, Is the Teladi Phoenix bugged OOS?
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X3TC, Is the Teladi Phoenix bugged OOS?
I use the standard Steam game without any mods. My Phoenix is being constantly destroyed OOS by Qs and even PXs. The Phoenix is fully upgraded with 10GJ shielding, 8xPPC and 8xpirate IBLs (sides), 8xFAA (front), 8x ion shard railguns (top and bottom) and something on the back.
This phoenix did not win a single fight against a generic Q. If it attacks a group of PX+3L+3M, it kills only (!) one or 2 Ms before getting destroyed.
This OOS math is beyond me. I really wish someone would explain me how it works. At times like this I shelf the game for another year.
This phoenix did not win a single fight against a generic Q. If it attacks a group of PX+3L+3M, it kills only (!) one or 2 Ms before getting destroyed.
This OOS math is beyond me. I really wish someone would explain me how it works. At times like this I shelf the game for another year.
The math is simple: Each ship takes turns shooting all its weapons once, at 1 of the enemies. All weapons hit regardless of size, speed, or range.
So, to maximize OOS performance, you need to load your ship with guns that do the biggest bullet damage. The specs you see in-game are DPS, not per-shot; you need a site like eng.x3tc.ru that lists the per-shot damage of weapons to choose wisely.
In addition to this, Q's pose a problem because their maximum per-shot damage can actually one-shot kill 10 GJ of shielding. And if your ship is on patrol, it's likely that the Q will shoot first when combat starts. You pretty much need to have your Phoenix away from the Q battlegroup, and then order it to attack the Q manually, so that:
1. It picks the Q to shoot at, rather than one of the smaller escort ships, and
2. It shoots first.
They've had enough complaints about the OOS performance that they've completely changed the math for X3AP.
So, to maximize OOS performance, you need to load your ship with guns that do the biggest bullet damage. The specs you see in-game are DPS, not per-shot; you need a site like eng.x3tc.ru that lists the per-shot damage of weapons to choose wisely.
In addition to this, Q's pose a problem because their maximum per-shot damage can actually one-shot kill 10 GJ of shielding. And if your ship is on patrol, it's likely that the Q will shoot first when combat starts. You pretty much need to have your Phoenix away from the Q battlegroup, and then order it to attack the Q manually, so that:
1. It picks the Q to shoot at, rather than one of the smaller escort ships, and
2. It shoots first.
They've had enough complaints about the OOS performance that they've completely changed the math for X3AP.
The Q is notoriously powerful in OOS combat, to the point of being broken. Due to how OOS calculates damage and turrets and whatnot, only 12GJ ships can survive the first volley of Q fire, namely the ATF Tyr and Terran Osaka.
http://www.x3wiki.com/index.php/Q
Of course Q loadout changes drastically from one to another, but if they mount PPC then your ships fall pretty quickly. I find this amazing, when you consider that IS a player can take down a Q with an M4 and nestle in one of its dozens of huge blindspots.
http://www.x3wiki.com/index.php/Q
Of course Q loadout changes drastically from one to another, but if they mount PPC then your ships fall pretty quickly. I find this amazing, when you consider that IS a player can take down a Q with an M4 and nestle in one of its dozens of huge blindspots.
Thanks. I guess, nothing can be done then.
However, I don't think that the explanation is that simple, as it doesn't explain Phoenix shots, which take half of shielding of an L. There are plenty of such shots. If all the weapons fire at once, an L or an M should be instantly destroyed. It clearly looks like only one PPC or IBL ball really hits the target, while all the rest is lost. Thus, was my question about Phoenix being broken. It is not only Q that kills, but it seems that I can't damage them either.
However, I don't think that the explanation is that simple, as it doesn't explain Phoenix shots, which take half of shielding of an L. There are plenty of such shots. If all the weapons fire at once, an L or an M should be instantly destroyed. It clearly looks like only one PPC or IBL ball really hits the target, while all the rest is lost. Thus, was my question about Phoenix being broken. It is not only Q that kills, but it seems that I can't damage them either.
It's not just the Q, but any capital ship M7 or larger. The Q gets the bad rap because it's the most common enemy capital ship a player's ships face.Girlinhat wrote:The Q is notoriously powerful in OOS combat, to the point of being broken....
The best way around this is to have a fighter/corvette escort for your capital ship so that they attract the enemy first. Set them to 'attack target of' so they immediately fly towards and attack the enemy first, giving the Phoenix a chance of getting in it's lick before the Q/other enemy capital can fire at it.
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X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
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It doesn't have the total math, but...
http://www.x3wiki.com/index.php/OOS#Out-of-Sector
It seems to be an Irish Standoff, you sit yourself down and the enemy sits across from you and you exchange blows until one falls over. Generator power is ignored and all currently armed weapons are assumed fully powered at all times. Turrets seem nearly-worthless and ships target one opponent at a time.
Because of the way maneuverability is basically ignored and weapon power is figured, a Teladi Falcon with HEPT is actually a pretty tough OOS combatant, even though IS they tend to flounder about shamelessly and let everything get behind them for cheap shots.
A Boron Thresher should be pretty powerful as well, 10x PPC and ignoring weapon recharge rate, it can throw out a lot of damage.
http://www.x3wiki.com/index.php/OOS#Out-of-Sector
It seems to be an Irish Standoff, you sit yourself down and the enemy sits across from you and you exchange blows until one falls over. Generator power is ignored and all currently armed weapons are assumed fully powered at all times. Turrets seem nearly-worthless and ships target one opponent at a time.
Because of the way maneuverability is basically ignored and weapon power is figured, a Teladi Falcon with HEPT is actually a pretty tough OOS combatant, even though IS they tend to flounder about shamelessly and let everything get behind them for cheap shots.
A Boron Thresher should be pretty powerful as well, 10x PPC and ignoring weapon recharge rate, it can throw out a lot of damage.