Hyperion... where art thou?
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Hyperion... where art thou?
I've never flown a Hyperion before. Where do you get them from?
I'm reaching the point where i need to think about buying my first M6 and i fancy something a bit different this time.
I'm trying to remember and i think you need to cap or board them but i'm not sure.
I'm i right? ...do you need to cap/board them or is their an easier way?
I don't have a price for it in my notes so i'm guessing they can't be bought from a shipyard.
My only record of a Hyperion is the 'vanguard' model.
Are there any other different models ?
I'm reaching the point where i need to think about buying my first M6 and i fancy something a bit different this time.
I'm trying to remember and i think you need to cap or board them but i'm not sure.
I'm i right? ...do you need to cap/board them or is their an easier way?
I don't have a price for it in my notes so i'm guessing they can't be bought from a shipyard.
My only record of a Hyperion is the 'vanguard' model.
Are there any other different models ?
"Out of the dirt, into the sky"
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You can also get an Hyperion by doing the 'Poisoned Paranid' start. It is given to you on successful completion of the initial plot.
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It shouldn't be too hard to board.
They're just M6s, their hull is not unusually strong, so mechanic skill requirements shouldn't be anything impressive. Otherwise, all depends on how much internal defenses it has.
As far as I can tell though, it isn't any more difficult to board than any average ships for its size, which makes it easier than many ships people use for boarding-practice. (Like pirate brigantines)
They're just M6s, their hull is not unusually strong, so mechanic skill requirements shouldn't be anything impressive. Otherwise, all depends on how much internal defenses it has.
As far as I can tell though, it isn't any more difficult to board than any average ships for its size, which makes it easier than many ships people use for boarding-practice. (Like pirate brigantines)
The impression i get of boarding is that the internal defences are the most important factor when determining wether we should even make an attempt on a ship or not.Crezech wrote:They're just M6s, their hull is not unusually strong, so mechanic skill requirements shouldn't be anything impressive. Otherwise, all depends on how much internal defenses it has.
"Out of the dirt, into the sky"
Actually, they're a bit more difficult purely for their speed and turret coverage. The Hyperion has a main gun, two front turrets, and a rear gun. But those front turrets have enough coverage to act as side AND up/down guns. It has virtually no blindspot, and it has enough speed and agility that you can't stay in the blindspot.
Spacewalk boarding is tricky due to the speed, your marines move at what, 12 m/s? The hyperion goes at some 120 m/s or something. You can damage it to reduce speed, but you'll want your marines trained in Engineering to compensate. It's still an M6 so its hull isn't infinite, if you cripple it then your marines might destroy it.
That turret coverage and agility also means that it's rather likely to shoot down your marines or your boarding pods. It's a tricky catch, but if you can grab it then you can grab anything. Save often.
Spacewalk boarding is tricky due to the speed, your marines move at what, 12 m/s? The hyperion goes at some 120 m/s or something. You can damage it to reduce speed, but you'll want your marines trained in Engineering to compensate. It's still an M6 so its hull isn't infinite, if you cripple it then your marines might destroy it.
That turret coverage and agility also means that it's rather likely to shoot down your marines or your boarding pods. It's a tricky catch, but if you can grab it then you can grab anything. Save often.
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Fighter drones.
I know flails are the weapon of choice when using m7ms but in this case there's too much risk of blowing it to atoms. The chief difficulty in capping an m6 with an m7m is the lower shields of the target. With a bit of finess a few mk drones and 2 pods should do it.
Oh and don't accidentaly ram the thing as I did.
I know flails are the weapon of choice when using m7ms but in this case there's too much risk of blowing it to atoms. The chief difficulty in capping an m6 with an m7m is the lower shields of the target. With a bit of finess a few mk drones and 2 pods should do it.
Oh and don't accidentaly ram the thing as I did.
Last edited by brucewarren on Fri, 28. Sep 12, 19:11, edited 1 time in total.
Had to run through the capping thing like....ten times 'cause of the hull damage the Hype was sustaining ;_; Too many Flails D=brucewarren wrote:Fighter drones.
The difficulty in capping an m6 with an m7m is the lower shields of the target. With a bit of finess a few mk drones and 2 pods should do it.
Oh and don't accidentaly ram the thing as I did.
I capped it in a Heavy Centaur. Had to reload like 20 times because it kept ramming me. Then had to reload again because autopilot rammed it into the gate.
Thankfully the habit stopped. It didn't keep ramming things. Unless I was flying it. Turns out the Hyperion makes an amazing melee weapon against M6 and certain M3, particularly Kha'ak Corvettes.
Thankfully the habit stopped. It didn't keep ramming things. Unless I was flying it. Turns out the Hyperion makes an amazing melee weapon against M6 and certain M3, particularly Kha'ak Corvettes.
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I used the free centaur from the AP argon plot to cap it. It comes with free marines. If it has internal defenses then that same free centaur can fit Ion disruptors to burn them off. I went with 4 cigs and 4 IonDs with the IonDs on group 1 and 2 and cigs on group 1 only. As soon as the shields were down switch to group two and fry those defenses. Once the marines made contact I used the hept turrets to keep the shields down, hitting the turret on/off hotkey once they were back down to 1%. Don't use the IonDs once the marines are onboard as you can fry them or the cargo lifesupport they insall once inside. Might have to reload a few times to get the spacewalk.
If you have a M7M its really easy. Be in a different ship other then the m7m and bring shields low. Then remote order the M7M to board. Npc ships dont seem to target boarding pods if they are launched from a M7M that your not flying yourself.
If you have a M7M its really easy. Be in a different ship other then the m7m and bring shields low. Then remote order the M7M to board. Npc ships dont seem to target boarding pods if they are launched from a M7M that your not flying yourself.
The Hyp is easy enough to cap if you burn the weapons off. The Ryu is a different case, because it's got multiple turrets and longer ranged guns so it shoots sooner meaning more rounds in the air and more shoot downs. Add the size which means you can't always be there to distract the guns that ARE shooting, it's a big problem.
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APR Book 2: Best Served Cold Updated 8/5/2016
The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain