Disruptor Missles are killing my game.

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Wedge598
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Disruptor Missles are killing my game.

Post by Wedge598 » Tue, 9. Oct 12, 04:41

Or lack there of is more like it. I've played the TerraCorp and OTAS missions both to the point where I got a mission that asks me to deliver disruptor missles. I don''t have any, and after over 100 hours of play time, I've never seen one dropped by any of the hundreds of pirates I've killed.

I've got dozens of wildfire, banshee, firelance and tomahawk missles that the pirates drop but never seen a disruptor. I'm begining to think my game is glitched to not drop any.

Any suggestions?

Triaxx2
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Post by Triaxx2 » Tue, 9. Oct 12, 04:46

Accept mission, quit mission. You'll lose a bit of rep, but not too much.

The other option is to farm the Yaki. Supposedly they drop more often. Of course, the pirates might be launching the missiles if you can't kill them before they fire.

I find large numbers when fighting Xenon.
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Post by Joe McCracken » Tue, 9. Oct 12, 04:47

Wow. I get disruptor missiles routinely. I get a few from the xenon when i kill 'em. Sometimes from the pirates, but mostly from xenon.
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Post by terryokc2 » Tue, 9. Oct 12, 05:06

Triaxx2 wrote:Accept mission, quit mission. You'll lose a bit of rep, but not too much.
I agree with Triaxx2...I have been working on my OTAS missions and have been dropping (abandoning after taking) the "follow this guy to his meeting" missions every time. I think the rep losses have been anywhere from 0 percent to maybe 10 percent. All you really lose is time.....until the next mission is offered.

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Post by burger1 » Tue, 9. Oct 12, 05:25

Is there a difference in disruptor missile drop rates between mission npcs and non-mission npcs maybe ? Maybe fly to a xenon sector and set up a bunch of laser towers and farm the area. Will fight rank change the drop rate of disruptor missiles ? Just wondering because you need to be militant rank or higher for capital ship weapons drops.

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Post by shawnburton » Tue, 9. Oct 12, 06:20

That's what I do as well. I go to Grand Exchange at the Xenon gate and set up 20 laser towers, bring a TS in to 'gather wares' with two M6 escorts, then fly 25m Y of the gate and let the TS fill up while I do other things. Even the Js that come through the gate are toast in seconds. I think the last time I did it I got around 60 disruptors.

I wonder where I got this gate camp mentality?

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Post by Nyax » Tue, 9. Oct 12, 12:21

I'm a little surprised egosoft never patched this, or fixed it by adding disrupter missile factories to the game. Seems like it'd be a relatively trivial fix for a problem that seemingly breaks all the corporate quest lines for the majority of players who attempt them.
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Post by Alan Phipps » Tue, 9. Oct 12, 13:47

I quite like it as is (subject to a time limit change). It breaks the mould of the 'bring really common stuff from A to B' missions. You actually have to go looking for something rarer and maybe take some risks rather than pop to the nearest superstore or factory (which the Corp could easily have done itself anyway). What I would say is that such rarity missions should have no time limit.
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Wedge598
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Post by Wedge598 » Tue, 9. Oct 12, 14:59

I've killed quite a few Xenon as well and never found a disruptor. I suppose I could try the farming Xenon idea but I think I like the idea of aborting the mission a little better.

So I can just accept the collect missles mission then abort it. I'll take a small rep hit but then a new mission will spawn after a while. Correct?

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Post by Nanook » Tue, 9. Oct 12, 19:37

Wedge598 wrote:I've killed quite a few Xenon as well and never found a disruptor. I suppose I could try the farming Xenon idea...
Personally, I like the challenge of finding these missiles. My favorite 'Xenon farm' is Xenon Sector 101. Once you kill off all the capital ships, including the Q's, the capitals stop respawning and the station there will keep up a slow, but steady, stream of fighters for you to farm. It doesn't usually take me all that long to acquire 15-20 disruptor missiles by blasting M's and L's (N's never carry them). As a bonus, you can get the occasional bailed Xenon, too. :D
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Post by jlehtone » Tue, 9. Oct 12, 21:32

burger1 wrote:Is there a difference in disruptor missile drop rates between mission npcs and non-mission npcs maybe ?
I think so. The Xenon spawned by missions seem to have very narrow ordnance selection, while the natives can have almost anything.


I had other reasons to visit the Xenon, but usually didn't chase every last container. What I did collect -- I believe couple dozen -- might have been stored in that Panther, which was destroyed in one Xenon Patrol mission. :oops:

I wonder how professional Teladi merchant would comment on our willingness to even sacrifice fully equipped battle groups and ruin diplomatic relations if that act secures us a shipment of mere Disruptors?


IMHO, these requests from Corporations give a new and helpful excuse for "experimentation" (use of Xenon doesn't warrant a "clinically tested on animals" stamp, does it?).
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Aragosnat
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Post by Aragosnat » Wed, 10. Oct 12, 22:48

You could always use the cloning trick / cheat using frieght drones to increase the disruptor missile supply if you hate aborting. Yes still works using latest patch.

Otherwise like the others have mentioned. Happy Yaki, Pirate, Xenon Hunting or just abort and hope you are giving a mission you like or want to do.
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Post by Burnview » Wed, 10. Oct 12, 23:12

Aragosnat wrote:You could always use the cloning trick / cheat using frieght drones to increase the disruptor missile supply if you hate aborting. Yes still works using latest patch.

Otherwise like the others have mentioned. Happy Yaki, Pirate, Xenon Hunting or just abort and hope you are giving a mission you like or want to do.
Never heard of that one before...

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Post by Triaxx2 » Thu, 11. Oct 12, 04:31

Xenon 472 is another good sector to hunt fighters. They seem to spawn quicker if both stations are alive. Might just be a trick of the mind though.

Another good option is to take something like the Phoenix and take a nice cruise from Grand Exchange to Core 023 and then back. Naturally it's easier if you've got something like MARS to pick up crates, but the Phoenix is large enough it's not that difficult to do manually.
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Post by Martin Head » Thu, 11. Oct 12, 12:33

Rather than going on killing sprees, I have flown round Pirate sectors scanning fighters, then only attacking the ones carrying Disruptor missiles.

Another thing you can do while doing the Corp missions. Is to do regular saves, then when you get the message to return to the Corp station. Go to the station, check out the mission, If it's a fetch missiles mission, with Disruptors.

Reload the last save, when you get the message again and check it out. You will get a different missile requests

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Post by Wedge598 » Thu, 11. Oct 12, 15:42

Thanks for the tips guys.

I ended up just aborting the mission with only a 3% rep loss. No biggie.

The other annoying thing I'm finding about these OTAS missions is they seem to be restricted to just 3 types. I've done dozens of them so far and all I even have to do is either: 1) kill so-and-so, 2) follow so-and-so or 3) deliver missles.

Never have I received another mission type other than the very first escort mission. It's making the grind to get a Venti a little bit like a grind.

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Post by Aragosnat » Thu, 11. Oct 12, 23:12

Burnview wrote:
Aragosnat wrote:You could always use the cloning trick / cheat using frieght drones to increase the disruptor missile supply if you hate aborting. Yes still works using latest patch.

Otherwise like the others have mentioned. Happy Yaki, Pirate, Xenon Hunting or just abort and hope you are giving a mission you like or want to do.
Never heard of that one before...
It has been around for a while. Even though it is a glitch it is really useful and sometrimes needed. For like the Terran Ghoul Missile only having 1 factory which not only does get destroyed / removed by GoD. But, also runs the risk of never respawning in and with us never being able to build the factory ourselves normally.

@Wedge598: Try not to fail to many in a row as they can fire you which then means no more missions. Same with friendly fire from you at their ships. Also the rep loss gets even smaller the higher up you go. I think after the second ship the rep loss is 0%? Yeah I think some corps like doing certain types of missions more then others others. Tis a shame that the first mission set for most of the corps is the only unique mission. The rest are kill target, protect station, pick up & drop off so-n-so, follow so-n-so, and we need missiles but are to lazy to get them ourselves.

Also don't worry after getting past the first rank they gave you. You will then start to gain +15-23% (could be high as 32% Would need to search forums) rank per mission. Which brakes it down to 5-6 missions per rank. So it will not take as long as you think it will.
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Post by terryokc2 » Fri, 12. Oct 12, 00:30

Wedge598 wrote:Thanks for the tips guys.

I ended up just aborting the mission with only a 3% rep loss. No biggie.

The other annoying thing I'm finding about these OTAS missions is they seem to be restricted to just 3 types. I've done dozens of them so far and all I even have to do is either: 1) kill so-and-so, 2) follow so-and-so or 3) deliver missles.

Never have I received another mission type other than the very first escort mission. It's making the grind to get a Venti a little bit like a grind.
I am surprised you haven't had any "defend station" or "taxi" missions yet. That first one I really like because I can send a ship or three of mind to defend said station and I don't even need to show up...the mission will complete if/when the threatening wave of ships is destroyed leaving me to take care of other tasks...like capping a couple more pesky pirate M3's. :)

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Post by Bobucles » Fri, 12. Oct 12, 02:24

What I would say is that such rarity missions should have no time limit.
They do. Don't take the mission until the materials are on hand.

Such rarity missions should be bonuses on the side, and not interfere with normal missions.

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Post by Triaxx2 » Fri, 12. Oct 12, 03:51

They do, but they don't. They're only ever offered by Corporations, whose missions don't expire. So once you examine the mission, and see what it is, you have infinite time to collect the stuff. The time limit is only once you accept the mission.
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