[X3:AP] Space fuel complex inside hub
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[X3:AP] Space fuel complex inside hub
Hello Guys,
I just noticed that I can build stations inside my hub. I was going to build a space fuel distillery and link it to argon sectors that buy it. Anyone have any success with this?
I notice argon military ships sometimes pass through my hub but they shouldn't attack since it is considered an "unknown sector" correct?
Thanks
I just noticed that I can build stations inside my hub. I was going to build a space fuel distillery and link it to argon sectors that buy it. Anyone have any success with this?
I notice argon military ships sometimes pass through my hub but they shouldn't attack since it is considered an "unknown sector" correct?
Thanks
- Progress-M
- Posts: 888
- Joined: Fri, 24. Sep 10, 11:32
- Progress-M
- Posts: 888
- Joined: Fri, 24. Sep 10, 11:32
Unless that security also shoots pirates, who are probably your best customers for illegal goods. You have to be very, very careful when dealing with pirates if you want to keep them as customers.Progress-M wrote:....
Standard security is good to have of course.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
- Progress-M
- Posts: 888
- Joined: Fri, 24. Sep 10, 11:32
I honestly find the best way to trade with the pirates is to use CAGs to sell directly to the bases, and not trust the pirate ships any further than I can throw them. Which, you try to bench-press a Blastclaw sometime and see well how you do.
I trade with the pirates, but I don't trust them. Any pirate that so much as looks at one of my freighters or factories cross-eyed has a visit paid by a frigate shortly thereafter.
I trade with the pirates, but I don't trust them. Any pirate that so much as looks at one of my freighters or factories cross-eyed has a visit paid by a frigate shortly thereafter.
- Progress-M
- Posts: 888
- Joined: Fri, 24. Sep 10, 11:32
Works until there's too many pirate deaths in a short space of time and suddenly they start swatting your CAGs...
That said, if I remember correctly CAGs/CLS's are good at maintaining/improving your relations with any race in the background, as each trade run bumps the rank up a tad. They might be able to passively absorb the odd rep loss caused by a rogue pirate getting smashed.
That said, if I remember correctly CAGs/CLS's are good at maintaining/improving your relations with any race in the background, as each trade run bumps the rank up a tad. They might be able to passively absorb the odd rep loss caused by a rogue pirate getting smashed.
The other problem is if they try to sell to a non-pirate station in race-controlled space. The local cops may scan them and force them to drop their cargo.Progress-M wrote:Works until there's too many pirate deaths in a short space of time and suddenly they start swatting your CAGs...
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
Do you actually get any pirates as customers? I was only getting couriers and other race traders. Some of them might be cloaked pirates, but they seem to dock just fine even if your pirate reputation is rock bottom.Nanook wrote: Unless that security also shoots pirates, who are probably your best customers for illegal goods. You have to be very, very careful when dealing with pirates if you want to keep them as customers.
Which I counter by using only fully equipped, well defended ships like Baldrics, Super Freighters, and the occasional TM or M6 to move the drugs. "Light" M6, especially the Osprey, Hydra, and Springblossom, make great Q-ships.Progress-M wrote:Works until there's too many pirate deaths in a short space of time and suddenly they start swatting your CAGs...
Which I have never had happen to me. Or if I have, the game didn't tell me, and the freighter returned to base and got another load. If the ship can use its jumpdrive, it's a delay, nothing more.Nanook wrote:The other problem is if they try to sell to a non-pirate station in race-controlled space. The local cops may scan them and force them to drop their cargo.