XTC Player Owned Shipyard

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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TLS
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Joined: Thu, 11. Oct 12, 20:39

XTC Player Owned Shipyard

Post by TLS » Thu, 11. Oct 12, 20:43

Just got XTC and attempting to edit the settings for the the POSY, such as time and resources needed for production. I edited the HQ.pck but it seems that the POSY doesn't run off of the HQ.pck in the .cat files because the edit i did didn't work, and I can't figure out where the settings for the POSY runs from. Help!

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Jack08
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x3tc

Post by Jack08 » Thu, 11. Oct 12, 21:08

Look into the script file 'plugin.XTC.Lib.CalcShipProdVals' - but be careful of modifying any of the magic numbers within the script, i have absolutely no clue what the consequences may be.

this probably should have been posted in the XTC thread, hopfully a friendly moderator will merge it : )
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TLS
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Joined: Thu, 11. Oct 12, 20:39

Post by TLS » Thu, 11. Oct 12, 22:21

Wow, this is really confusing. I just want to reduce time, resources, and money requirements. This is way more complicated...

Also my bad on the wrong section.

TLS
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Joined: Thu, 11. Oct 12, 20:39

Post by TLS » Fri, 12. Oct 12, 01:32

played around with it and got the time and resources just right... Just can't figure out how to get rid of the money requirement...

bbgun77
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x4

Post by bbgun77 » Thu, 21. Feb 13, 00:47

THX,By this way,I can reduce my time,and less cost to production my ship.

Thraxwhirl
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x3ap

Post by Thraxwhirl » Thu, 21. Feb 13, 17:02

Hi.

Can you guys elaborate on this?

I played Reunion back in the day, and I remember that Shovinus wrote scripts to enable the player to purchase working Shipyards that produced both vessels AND stations.

I've played almost no XTC however, but I'm intrigued by what you've written here.

POSYs are in the game now then, yeah? Do you know how I can obtain one? Where are they sold?

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