XTC Player Owned Shipyard
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XTC Player Owned Shipyard
Just got XTC and attempting to edit the settings for the the POSY, such as time and resources needed for production. I edited the HQ.pck but it seems that the POSY doesn't run off of the HQ.pck in the .cat files because the edit i did didn't work, and I can't figure out where the settings for the POSY runs from. Help!
Look into the script file 'plugin.XTC.Lib.CalcShipProdVals' - but be careful of modifying any of the magic numbers within the script, i have absolutely no clue what the consequences may be.
this probably should have been posted in the XTC thread, hopfully a friendly moderator will merge it : )
this probably should have been posted in the XTC thread, hopfully a friendly moderator will merge it : )
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
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- Posts: 683
- Joined: Fri, 17. Feb 06, 20:54
Hi.
Can you guys elaborate on this?
I played Reunion back in the day, and I remember that Shovinus wrote scripts to enable the player to purchase working Shipyards that produced both vessels AND stations.
I've played almost no XTC however, but I'm intrigued by what you've written here.
POSYs are in the game now then, yeah? Do you know how I can obtain one? Where are they sold?
Can you guys elaborate on this?
I played Reunion back in the day, and I remember that Shovinus wrote scripts to enable the player to purchase working Shipyards that produced both vessels AND stations.
I've played almost no XTC however, but I'm intrigued by what you've written here.
POSYs are in the game now then, yeah? Do you know how I can obtain one? Where are they sold?