[AP] Headquarters question

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SilusCrow
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[AP] Headquarters question

Post by SilusCrow » Fri, 2. Nov 12, 11:43

Ok, so I JUST got my HQ and threw it up in that void area of Savage Spur past the 'roids (Just need a jump beacon and a complex to pump out ship mats and I'm set), and I'm curious about something.

If I reverse engineer a damaged ship, then will the built ship also be damaged? I ask because I threw a recently capped Tenjin up in the HQ and put it in line to be reverse engineered (after my 4-day-5-hour Kyoto reverse engineering) and it got me wondering. My Aran is on its way to the HQ (as slowly as you please I might add), and I REALLY don't wanna shell out the credits to repair the thing if I can just reverse engineer it and build fully repaired versions.

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Choublanc
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Post by Choublanc » Fri, 2. Nov 12, 12:03

Don't worry. The built will be shining new :)
(unless it was changed in AP)
Steam = Game over
NO PASARAN!

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Post by TTD » Fri, 2. Nov 12, 12:06

RE is complete,regardless of hull condition. (Ninja'd !)

Just remember to remove anything you can (eg EQ/Softwares) , else that is lost when RE'ing.
Last edited by TTD on Fri, 2. Nov 12, 13:07, edited 1 time in total.

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Post by Alan Phipps » Fri, 2. Nov 12, 12:16

As an aside, you can tow the Aran at 80 m/s or you can get in it and double-adjacent-strafe it at 113 m/s. Probably neither are advisable since involve being IS in a roid-rich sector though. You will need to RE the Aran should you ever want more than one in X3AP. (RE + construct = ~9 whole in-game days though.)
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Post by SilusCrow » Fri, 2. Nov 12, 21:32

Well I think I'll hold off on bringing the Aran in after I finish reverse engineering my Hyperion and the Kyoto already in progress.

I am having issues with Yaki fighters in the asteroid fields however. I've already got a Cerberus and fighter escort providing home defense (along with like 30 LTs in two groups of 15). Any suggestions on ships to use to keep the space lanes clear so my Aran can get to the HQ all safe and sound and keep my satellite system up and running ('cause the satellites keep getting shot down)?

I've got an Akurai that I'm outfitting, so would that be sufficient, or ought I look into getting a Fighter wing out there?

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Post by Alan Phipps » Fri, 2. Nov 12, 21:45

The biggest Yaki patrol you will get will be 1-2 M3 and maybe an M4/M5 or two who all happen to be close together. A couple of good M6 with reasonable speed on attack nearest enemy to Aran should be sufficient. You can even put an M6 to defend position of your satellite. I would be worried about this force navigating any asteroid fields though (any collision with rock or escorts equals a dead Aran if it is low hull and no shields - maybe get some big shields on it first.)

The problem you will face is that the Yaki spawn randomly in-sector and do not usually come through the gates. You can never kill them off entirely as they just keep respawning and the law of probability says that sooner or later one will spawn exactly where you don't want one.
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Post by Falcrack » Fri, 2. Nov 12, 22:28

Stay out of sector as it navigates there and you don't have to worry about collisions with asteroids.

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Post by SilusCrow » Fri, 2. Nov 12, 22:39

Alan Phipps wrote:The biggest Yaki patrol you will get will be 1-2 M3 and maybe an M4/M5 or two who all happen to be close together. A couple of good M6 with reasonable speed on attack nearest enemy to Aran should be sufficient. You can even put an M6 to defend position of your satellite. I would be worried about this force navigating any asteroid fields though (any collision with rock or escorts equals a dead Aran if it is low hull and no shields - maybe get some big shields on it first.)

The problem you will face is that the Yaki spawn randomly in-sector and do not usually come through the gates. You can never kill them off entirely as they just keep respawning and the law of probability says that sooner or later one will spawn exactly where you don't want one.
Would randomly dispersed LTs help at all, or would it just be a waste of time?

Edit: I'm kinda "derp" on how the OOS fighting works. Is it pretty much if you have stronger weapons and more weapons than the other ship, you're likely to win? 'Cause I was just figuring on buying a few Heavy Centaurs and have them defend the key bits in the system, but I'm not too sure how well one M6 would fare against some Yaki fighters.

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Post by Echofinder » Sat, 3. Nov 12, 02:26

You generally want LT's clumped together; I usually place them in groups of at least 6 near the jumpgate that anyone comes through.

If I remember OOS correctly:

1. Speed determines who fires first, so LTs will always take a hit before firing.
2. All attacks instahit, including missiles.
3. Attacks do not require energy, but ammo-based weapons require 1 ammo ware per round.
4. If a combatant has both energy and ammo-based weapons, energy weapons will not fire. (Probably a bug)
5. Turret coverage does not matter, weapons in all mounts are taken into account.
6. During each round, combatants fire at each other with all weapons. A "Round" is considered to be 30 seconds, unless you're viewing the sector via navcomp, where it is 5 seconds.
7. Each combatant can only target a single enemy.
8. M7Ms/M8s will only fire one missile from each turret.
9. Weapon range is ignored.
10. Weapons use their specific OOS damage tables.
11. AOE is ignored.
12. Weapon special effects are ignored (Things like ISRs wouldn't work anyway since weapon energy is ignored).
13. Swarm missiles only have 1 warhead.

LTs got a major (And much needed) boost in AP, I'm not sure how and where though. And for some reason, Orbital Weapons Platforms are very, very weak in OOS combat.

You really don't want to rely on ships smaller than an M7 for extended OOS sector defense; they get whittled down by attacks. 3 enemy fighters vs 1 centaur means your centaur will take 6 rounds of damage total since the centaur will only destroy one ship at a time.

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Post by kurush » Sat, 3. Nov 12, 04:19

SilusCrow wrote: I am having issues with Yaki fighters in the asteroid fields however.
You would be much better off befriending them if you plan to build in Savage S. They are the most reliable race in the universe as long as you don't attack them. And also a huge source of UT profits if you build them some stations by taking Build Station missions.

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Post by SilusCrow » Sat, 3. Nov 12, 06:49

kurush wrote:
SilusCrow wrote: I am having issues with Yaki fighters in the asteroid fields however.
You would be much better off befriending them if you plan to build in Savage S. They are the most reliable race in the universe as long as you don't attack them. And also a huge source of UT profits if you build them some stations by taking Build Station missions.
Any suggestions on doing that? I doubt they'd give me missions at all, unless they're tied with Pirate rep. If so, I'm in luck as there's a pirate base in the sector.

Edit: Would getting a system hack on the Yaki Stock Exchange, then selling a boatload of swag to the Yaki help? Or just playing the exchange?

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Post by kurush » Sat, 3. Nov 12, 19:40

SilusCrow wrote: Any suggestions on doing that? I doubt they'd give me missions at all, unless they're tied with Pirate rep. If so, I'm in luck as there's a pirate base in the sector.

Edit: Would getting a system hack on the Yaki Stock Exchange, then selling a boatload of swag to the Yaki help? Or just playing the exchange?
Their reputation is separate from Pirates. And it is damn hard to fix if you already ruined it. They do give you missions - check for Yaki fighters in regular sectors and also for any station missions in 2 bottom yaki sectors. But they only do it if you reputation is at least neutral (or only slightly negative in the case of missions given by Yaki fighters). You can try to fix it by luring and killing any other race ships to their sectors, including pirates. System hack is for a different purpose and would not help with reputation at all.

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Post by DrBullwinkle » Sun, 4. Nov 12, 00:48

To add to what kurush said, Yaki are better friends than they are enemies.

They are a weak enemy because you rarely see more than a couple of fighters (except for missions). Yaki Armada improves the Yaki as enemies, but they are still not a strong enemy.

As friends, the Yaki will sell you IBL's for your M7's, and will protect your assets from all attackers. They really are the best friends that you could have!

Use kurush's Mission briefing fix so that you will know which missions are against the Yaki.
Last edited by DrBullwinkle on Sun, 4. Nov 12, 03:04, edited 1 time in total.

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Post by SilusCrow » Sun, 4. Nov 12, 02:39

I keep checking the Yaki stations in Weaver's Tempest for missions, but there's always nothing there. I hop in, fly out of range of the Yaki patrols and turn on SETA, but there's never any missions that pop up. Is this, like, a bug or something, or is my rep just so terrible that they won't ever offer me missions?

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Post by DrBullwinkle » Sun, 4. Nov 12, 03:02

SilusCrow wrote:I keep checking the Yaki stations in Weaver's Tempest for missions, but there's always nothing there.
As kurush said, if your rep is too low then you need to kill Yaki's enemies in one of their sectors in order to increase rep.

One way is to do a Return Ship mission for the Paranids, steal the ship, take it to a Yaki sector, and destroy the Paranid police that pursue. You will take a small hit in your Paranid rep but you can fix that.

EDIT: Thanks, kurush.
Last edited by DrBullwinkle on Sun, 4. Nov 12, 18:15, edited 1 time in total.

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Post by SilusCrow » Sun, 4. Nov 12, 09:51

DrBullwinkle wrote:
SilusCrow wrote:I keep checking the Yaki stations in Weaver's Tempest for missions, but there's always nothing there.
As kurush said, if your rep is too low then you need to kill Yaki's enemies in one of their sectors in order to increase rep.

One way is to do a Return Ship mission for the Paranids, steal the ship, take it to Savage Spur, and destroy the Paranid police that pursue. You will take a small hit in your Paranid rep but you can fix that.
Well, trying this, but the "retrieve ship" missions are getting to be few and far between. Is there a way to tell if a quest will net Yaki rep? Getting hard to tell some Pirates from the Argons from the Yaki.

On the plus side, I'm getting quite a few Paranid Blueprints flying about, looking for missions.

Edit: If I get the Hub up and running and switch the gate to the Yaki sectors with the one to, say, the Xenon Core sector, 1) would Xenon patrols be a usual thing in Yaki space, and 2) Would that be a reliable way to get Yaki rep?

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Post by DrBullwinkle » Sun, 4. Nov 12, 10:00

It doesn't have to be Paranid and it doesn't have to be Return Ship. That was just an example.

If your rep is too low to get missions at Yaki stations, and it is too low to get missions from Yaki ships flying around the universe, then you have to figure out a way to lure ships into Yaki space so that you can kill them in front of Yakis.

The Pirate Identification Guide will help you to know which missions are offered by Pirates and Yaki. However, I'm not sure that you can tell Yaki apart from Pirates.

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Post by SilusCrow » Sun, 4. Nov 12, 10:18

DrBullwinkle wrote:It doesn't have to be Paranid and it doesn't have to be Return Ship. That was just an example.

If your rep is too low to get missions at Yaki stations, and it is too low to get missions from Yaki ships flying around the universe, then you have to figure out a way to lure ships into Yaki space so that you can kill them in front of Yakis.

The Pirate Identification Guide will help you to know which missions are offered by Pirates and Yaki. However, I'm not sure that you can tell Yaki apart from Pirates.
I assume that the bigger the rank of ship, the more rep gain? 'Cause if that's the case, I'm probably just gonna hire some transport ships, move them out to a Yaki sector and blow'em up with a few Hammers.

Edit: Update, the Yaki flying around Savage Spur are now, apparently, non-hostile. Can't say much for those in the border sectors, but I'm getting there.

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Post by TTD » Sun, 4. Nov 12, 11:10

You won't get missions in Weaver's before you get missions in Senator's.

You need to get docking rights in Senator's.
Then you will get missions there.
Do a mission or two there ,and you'll be able to go south without the Shuri being hostile.

As said above , killing a few enemies also helps.

Not sure if it was mentioned here or somewhere else,but I read that you could lure a TL "supply ship" into Yaki space and destroy it. :twisted:

edit...

That was a reply to an earlier post,but I see you are on track with this.
Difficult to lure TS , but you can hire a TL and ask the captain to go to Senator's.
It will cost for every gate it passes though.

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Post by dillpickle » Sun, 4. Nov 12, 12:09

If the Pirate base is in one of the Yaki sectors, then missions taken from there could help your Yaki rep, as 'Sector Race' is one of the options when determining the race of the person offering the mission.

The easiest ones to tell if they are actually for Yaki, and not normal Pirates are passenger transport, as once they get on board your ship, their race is listed next to the passenger name...

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