Complexes that Make money - BUT help the local economy
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Complexes that Make money - BUT help the local economy
I have read loads of posts about certain complexes that make millions an hour, this is all well and good if that's your end game, to make millions & millions of credits and build never ending complexes and not spend any of the money that your complexes are making then that's fine by me, but i prefer to have factories that will supply the Local economy with the resources to build their products.
So my question is, at the "start of the game" (I'm a few hours into the Terran plot) what are the kind of resources that the local stations need?
I know the Area around PTNI really need Nostrop, Family Pride need warheads and another split area needs rastar oil, can you suggest any other complexes that i can build in certain areas that will benefit the NPC and therefore benefit me by having a supply of weapons etc?
I am not looking to exploit the game so no Illegal goods, no Chip Plex (will build one for the plot when i get round to it) no 1mj sheilds, or any other exploited good.
Thanks
So my question is, at the "start of the game" (I'm a few hours into the Terran plot) what are the kind of resources that the local stations need?
I know the Area around PTNI really need Nostrop, Family Pride need warheads and another split area needs rastar oil, can you suggest any other complexes that i can build in certain areas that will benefit the NPC and therefore benefit me by having a supply of weapons etc?
I am not looking to exploit the game so no Illegal goods, no Chip Plex (will build one for the plot when i get round to it) no 1mj sheilds, or any other exploited good.
Thanks
BA try looking for the Xadrian complex calculator (TTD has a link to it in his sig still I think). In that you can list all the stations in a sector already, then click one button and the calc will generate a list of all factories that sector needs to make it self sufficient. I believe TTD used to use this to build a base complex in every sector to help the economy along and make plenty of money in the process.
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As long as your mods don't add new stations or alter existing ones it should work fine mate
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Yes i kept it when I edited recently.Check belowKirlack wrote:BA try looking for the Xadrian complex calculator (TTD has a link to it in his sig still I think). In that you can list all the stations in a sector already, then click one button and the calc will generate a list of all factories that sector needs to make it self sufficient. I believe TTD used to use this to build a base complex in every sector to help the economy along and make plenty of money in the process.
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In Terran space, Water and Food.BankruptAssasin wrote:at the "start of the game" (I'm a few hours into the Terran plot) what are the kind of resources that the local stations need?
Also, you should purchase weapons from time to time. Unpurchased products lead to GoD removing the factory after a few game days. Normally it is no big deal, but some rare items, for which you cannot purchase factories, are a concern. Terran weapons are the most commonly bemoaned "culprits".
Just buy a few (and sell them again) to keep things moving. There is no need to park ships at the factories (as is commonly recommended).
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The way i do it is list all the sector requirements.
Then add the stations that will supply those resourses to the calculator. It then tells you what else you need to make it self sufficient.
From that resulting list,remove the stations that are already in the sector.
make the complex and set up your traders.
Then add the stations that will supply those resourses to the calculator. It then tells you what else you need to make it self sufficient.
From that resulting list,remove the stations that are already in the sector.
make the complex and set up your traders.
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Thanks, i have done it my way and your way, now do i look at the surplus section and the ones marked read are the ones i can set up? or do i look at the needed column? i suppose thye pretty much the same thing.
According to this, PCA needs Nostrop, Ore & Ecells, how would you go about this? Since your the trading master
According to this, PCA needs Nostrop, Ore & Ecells, how would you go about this? Since your the trading master
The way I'd do it is with a self-sufficient Teladi ecell loop (solar plant, Teladi crystal fabs, sun oil refineries, flower farms, silicon mines) designed to overproduce nostrop, then hook it up to a batch of ore mine L's and add some CAGs of Trader rank or above. The complex will also provide silicon from the excess raw materials for the crystal fabs. Don't know if Profit Center Alpha has enough silicon to make it work though (you didn't mention if it's TC or AP).
Maybe I should get this as a guide in the stickies
1. add to Xadrian all the resources needed at the sector.
2.Then use the calc to see what is needed to make such a complex self sustaining.
3, The production chart will show what minerals are also needed.So add in the mines.
4 recalc.
5.when you are happy that all balances are either equal or greater than requirements ,double checking there is an excess of resources for the sector,remove the stations from the list that are already in the sector.
This will give you two way trade.
6 build the complex.
7. set the secondary and primary resources in the station management system.
Finally set up your traders
Hope this explains it better for you.
1. add to Xadrian all the resources needed at the sector.
2.Then use the calc to see what is needed to make such a complex self sustaining.
3, The production chart will show what minerals are also needed.So add in the mines.
4 recalc.
5.when you are happy that all balances are either equal or greater than requirements ,double checking there is an excess of resources for the sector,remove the stations from the list that are already in the sector.
This will give you two way trade.
6 build the complex.
7. set the secondary and primary resources in the station management system.
Finally set up your traders
Hope this explains it better for you.
Last edited by TTD on Tue, 27. Nov 12, 11:37, edited 1 time in total.
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Yes, that's important. On long terms imo it is best practice to BE client to the AI-economy AND to sell to the AI-economy.
As an example: You can build a large complex in Black Hole Sun that produces tech-goods, weapons, EC, but relies completely on the Cahoona production in the sector. A CAG (or two) will do the job.
Back in X3R-times at a long time perspective it was important to collect the Heavy weapon-/shield-/tech-overproduction of the AI-stations to keep the universe' economy busy. In X3TC those goods are rarely stocked in one of the fabs; therefore another approach to keep the AI-economy to prosper: player must guarantee a steady flow of resources (Ore, EC, commodities) and buy the overproduction of food and some tech goods.
As an example: You can build a large complex in Black Hole Sun that produces tech-goods, weapons, EC, but relies completely on the Cahoona production in the sector. A CAG (or two) will do the job.
Back in X3R-times at a long time perspective it was important to collect the Heavy weapon-/shield-/tech-overproduction of the AI-stations to keep the universe' economy busy. In X3TC those goods are rarely stocked in one of the fabs; therefore another approach to keep the AI-economy to prosper: player must guarantee a steady flow of resources (Ore, EC, commodities) and buy the overproduction of food and some tech goods.
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Thanks TTD, i still haven't gotten around to it, just finsihed the Terran Plot for the first time will probably be 2moro before i get bk to it, this is what i have done with xadrian,
Looked at all the resources needed in Profit Center Alpha including the trading station, this helped me build up a list of wares that are needed, such as Nostrop, Ore, Ecells, Crystals, etc, after doing this, i obviously need to set up support factories for my complex such as sunrise flowers & Silicon now you say remove the stations that are already in the sector, i think the only one is the Silicon mine - maybe i have misunderstood what you mean by this, so you suggest i build everything else and leave out the silicon mine?
Sorry if I'm being dumb, i tend to over think the simplicity of things and make it seem harder than it is, plus Xadrian looks very basic (simple layout) and i don't think i using it properly. If you were to do it in PCA, how would you do it? what stations would you set up? An example will probably give me an idea of what you mean and how Xadrian helps.
Very Much appreciated.
Looked at all the resources needed in Profit Center Alpha including the trading station, this helped me build up a list of wares that are needed, such as Nostrop, Ore, Ecells, Crystals, etc, after doing this, i obviously need to set up support factories for my complex such as sunrise flowers & Silicon now you say remove the stations that are already in the sector, i think the only one is the Silicon mine - maybe i have misunderstood what you mean by this, so you suggest i build everything else and leave out the silicon mine?
Sorry if I'm being dumb, i tend to over think the simplicity of things and make it seem harder than it is, plus Xadrian looks very basic (simple layout) and i don't think i using it properly. If you were to do it in PCA, how would you do it? what stations would you set up? An example will probably give me an idea of what you mean and how Xadrian helps.
Very Much appreciated.
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I have 2 traders who buy all the gamma PPC, beta Hept and beta FAA. That helpd me to setup all the 150+ Raptors and 100+ Rays. 2-3 / day with my overproducing complexes which has weapons as "end" products.....zazie wrote:Yes, that's important. On long terms imo it is best practice to BE client to the AI-economy AND to sell to the AI-economy.
As an example: You can build a large complex in Black Hole Sun that produces tech-goods, weapons, EC, but relies completely on the Cahoona production in the sector. A CAG (or two) will do the job.
Back in X3R-times at a long time perspective it was important to collect the Heavy weapon-/shield-/tech-overproduction of the AI-stations to keep the universe' economy busy. In X3TC those goods are rarely stocked in one of the fabs; therefore another approach to keep the AI-economy to prosper: player must guarantee a steady flow of resources (Ore, EC, commodities) and buy the overproduction of food and some tech goods.
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