Space Suit Survival Kit (with Ejector Seat)
Space Suit Survival Kit (with Ejector Seat)
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If "death-and-reload" seems too easy, then the Space Suit Survival Kit will give you a "second chance" to retreat and try again. Perfect for "Dead is Dead" players, or anyone who just wants a different twist on the end of the game.
Thanks to GrahamSimmons for the idea!
Emergency Space Suit Survival Kit
Adds important features to your standard space suit. It works any time you eject (Shift+E):
- Faster jet pack gives you a chance to escape from combat. Use strafe keys to avoid enemy fire (WASD) or do Barrel Rolls.
SETA and Vision Enhancement Goggles. Makes repairs easier.
Trading System Extension. Buy a new ship (and have it come pick you up).
Mineral and Freight Scanners (Do missions if you cannot afford a new ship). Remember: 2 hour Oxygen supply!
Transporter Device and Docking Computer.
A Meatsteak Cahoona and a flask of Space Fuel, in case you get hungry.
Ejector Seat
The Ejector Seat is not perfect -- you can still die from some one-shot kills and major collisions. However, if the damage is gradual, as in normal combat, then the Ejector Seat will eject you before your ship is destroyed.
- Alarm klaxon and flashing subtitle warns player when shields are gone.
Automatically ejects you when your ship is heavily damaged. (Probably)
Any ships docked to the player ship are automatically undocked and sent to safety.
Any marines on the player ship are put into escape pod(s) and sent to safety.
Optional: Space Suit Mod
- - Adds multiple Repair Lasers to Space Suit (number of Repair Lasers is configurable in t file).
- Increased armor (hull plating).
- Adds ability to mount a shield on your Space Suit.
Compatibility
- The script portion works for TC and AP. Should be compatible with anything. Yes, even XRM.
The mod part is compatible with TC 3.2 (back to about 2.7) and AP 2.5.2 (and previous versions). The mod is also compatible with MARS, and includes the MARS drone (Goblin) changes.
The optional mod part is not compatible with other mods that change TShips, including XRM. However, the only entry changed is the Argon Space Suit (#268), so feel free to add it to any mod you like. By default, the Plugin Manager will only install the fully-compatible script parts. You have to extract the mod if you want to install it.
Installation
- 1) The script portions can be installed with Plugin Manager or copy the contents of the archive to your game folder (X3TC\addon for AP).
2) The optional mod can be installed as a fake patch. Or, for simpler installation, extract the mod's .zip to your disk drive, then install it with the Plugin Manager.
UNinstalling
- 1) Download and install the Uninstaller
2) You're done. Leave the scripts in your script folder until you start a new game.
(Detailed instructions for perfectionists is included in the archive).
Configuration Options
- The t file contains several options that you can use to configure the way that this script works.
The options all have comments. I hope that the descriptions are clear. If not, then please ask so that I can clarify them in a future release.
History
- v1.01 (2012-12-15)
- Fixed broken t file.
- Escaping marine pods and docked ships now attempt to jump to a safe sector before trying to dock at a safe station.
v1.00 First Release, Bullwinkle (2012-12-03)
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