[JOBS]for XTRA Shippack By Cadius V 2.01 [AP] (8.12.2012) Version v1.0

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

-XeNoN-
Posts: 373
Joined: Tue, 6. Mar 12, 12:04
x4

[JOBS]for XTRA Shippack By Cadius V 2.01 [AP] (8.12.2012) Version v1.0

Post by -XeNoN- » Sat, 8. Dec 12, 01:21

XTRA Shippack Job file version 1.0 for Albion Prelude
------------------------------------------------------------

:!: IMPORTANT NOTE!

DOESNT WORK WITHOUT LATEST VERSION OF XTRA SHIPPACK BY CADIUS

MOD LINK: Cadius XTRA Shippack V2.01

Follow this link to get the latest version of the JOBS for AP 3.0, it is based on my original work and edited/updated by biohazard15:

AP 3.0Jobs

Direct Download link:

http://yadi.sk/d/Qlwe-HAb63GQu

:!: Installation:

Extract in your X3TC directory with Albion Prelude installed if it asks to overwrite do so!


:!: Uninstallation:

Delete the Jobs.txt file.


:!: Compatibility:

Tested with:

Xtra Shippack By Cadius version 2.01 hotfix


:!: Incompatibilities:

Incompatible with other mods that change Jobs.txt/pack file!

The mod is now compatible for users that use dillpickle's [MOD] Terran Conflict plots for Albion Prelude
[MOD] Terran Conflict plots for Albion Prelude


:!: Downloads Hosted by XDownloads:

[ external image ]

:!: Recommanded Mods:

[MOD] Terran Conflict plots for Albion Prelude

Khaak Invasions v1.2

:!: CHANGELOGS


0.1 alpha release changelog:

Added ships from Xtra Shippack to Jobs file:

Xenon:

C M7+++ (Strike Cruiser)
Z M2CPU+ (Mini CPU Ship/Fleet Control Vessel)

Argon:

Daedalus M2 +
Cyclops M7++ (Cruiser)

Split:

Adder M7++ (Cruiser)
Acinonyx M7DC (Drone Carrier)
Wolf M7+ (Assault Frigate
Anaconda M1+ (Assault Carrier)
Taipan M2+

Teladi:

Heron M7P (Patrol Frigate)
Talon M7S (Siege Frigate)
Raven M7B (Blockade Frigate)
Rokh M1+ (Heavy Carrier)
Pteranodon M2+
Hawk M7C (Light Carrier)

Paranid:

Proteus M7++ (Cruiser)

Boron:

Coelacanth M2+

1.0 Version Changelog:

Both Versions contain same changes except the job file made for dillpickle's mod

Added all missing ships from XTRA Shippack version 2.01 by Cadius

Works without restarting a game from scratch, if you load your saved game the ship will spawn randomly, if you start a new game all ships added by shippack will spawn instantly.

Report please any bugs you come across. Ty.

This mod is continiuation of the mod by vkerinav: [Jobs] SRM[8/6] and Xtra[20/4]


XenonIx aka NighTragE


Edit [1st Dec 2015]: replaced outdated with working xdownloads link. X2-Illuminatus
Last edited by -XeNoN- on Sat, 22. Jun 13, 17:33, edited 1 time in total.

Koritnaciino
Posts: 319
Joined: Sun, 26. Feb 06, 10:57
x4

Post by Koritnaciino » Sat, 23. Feb 13, 13:24

Hi, I would like to ask you if your job file include missile suply. If not can you please add in?

Also can not see Khak ships inside. Have to use Khak invasion?

Thx

-XeNoN-
Posts: 373
Joined: Tue, 6. Mar 12, 12:04
x4

Post by -XeNoN- » Sat, 23. Feb 13, 15:39

Yes Use either Improved Khaak 2.0 by 7ate9 or Improved Races 2.0 by Jack08, the Xenon Response fleets have full missile cargo.
Also i do not have time to edit those job files right now, im quite busy at Skyrim modding, when i finish ill edit the Jobs.

Koritnaciino
Posts: 319
Joined: Sun, 26. Feb 06, 10:57
x4

Post by Koritnaciino » Sat, 23. Feb 13, 17:20

Can I copy missilesuply lines from viknav job file to your file and expect that will works OK?
Thx

-XeNoN-
Posts: 373
Joined: Tue, 6. Mar 12, 12:04
x4

Post by -XeNoN- » Sat, 23. Feb 13, 21:16

Yes

Koritnaciino
Posts: 319
Joined: Sun, 26. Feb 06, 10:57
x4

Post by Koritnaciino » Wed, 20. Mar 13, 13:24

Hi, if you will edit the jobs please dont forget include USC ships.

M1+ Saitama
M7 Hiroshima
M7 Hakata
M7 Sendai Version A
M7M Sendai Version B
M7 Longsword MK2
etc.

I was try put in but only wokr for me M1+ Saitama and M1 Deca.
Probably I dont know right names or something :)
How did you learn that? Can I find somewhere instructions?

-XeNoN-
Posts: 373
Joined: Tue, 6. Mar 12, 12:04
x4

Post by -XeNoN- » Mon, 15. Apr 13, 12:27

Ive put all USC ships theyre patrolling in Terran sectors.

Koritnaciino
Posts: 319
Joined: Sun, 26. Feb 06, 10:57
x4

Post by Koritnaciino » Mon, 15. Apr 13, 12:38

Thx for answer. Its done I rework that :)

GTAVC
Posts: 309
Joined: Sun, 24. Feb 08, 08:48
x4

Post by GTAVC » Mon, 3. Jun 13, 16:01

Is there a Terran Conflict version of this?
You know, VR is the perfect time to use the unimplimented dialog and audio file for Yisha that detects when the player is looking at her for a bit and says, "You're staring..." - Nodus Cursorius

-XeNoN-
Posts: 373
Joined: Tue, 6. Mar 12, 12:04
x4

Post by -XeNoN- » Mon, 3. Jun 13, 18:24

The Jobs pack wanst updated for the X3 AP 3.0 yet.

For X3 TC try vkerinav's job pack its linked on Cadius Xtra Shippack.

Reido
Posts: 129
Joined: Sun, 9. Sep 12, 12:12
x3tc

Post by Reido » Wed, 12. Jun 13, 23:14

Thanks for the work you put into the game for all of us code challenged users.

I'm in the process of gathering up-to-date mods and scripts to install in AP 3.0 and was wondering if you have the new AP 3.0 jobs file for the Cadius Xtra Shippack v2.01c (updated by Alex Corvis - he fixed a couple of minor errors in the original).

I also found the AP 3.0 update needed for a few of the scripts and one MD file for the "AP Ships Only" release here:

http://forum.egosoft.com/viewtopic.php? ... 85#4059685

I think all I need is the updated jobs files to put the new ships in the hands of the NPC's and I'm good to go (at least as far as the Cadius shippack goes).

No rush, I'm still mucking about with TC at the moment, I'm just trying to get prepped for the change over to AP.


Reido

biohazard15
Posts: 193
Joined: Tue, 1. May 07, 20:40
x3tc

Post by biohazard15 » Fri, 21. Jun 13, 21:26

Well, I've just got too tired to wait for an updated Jobs, so I've ported NighTragE's Jobs to AP 3.0 on my own :)

http://forum.egosoft.com/viewtopic.php? ... 60#4080260

-XeNoN-
Posts: 373
Joined: Tue, 6. Mar 12, 12:04
x4

Post by -XeNoN- » Sat, 22. Jun 13, 17:27

biohazard15@
Hey tnx mate for updating the JOBS i really appreciate it. Also im sorry i didnt finished the Jobs for AP 3.0 but im quite busy with AP mod and Skyrim mods that im working on + RL.
So tnx :D.

Reido
Posts: 129
Joined: Sun, 9. Sep 12, 12:12
x3tc

Post by Reido » Sat, 22. Jun 13, 21:57

@biohazard15

Thanks for the updated jobs file.

One more piece of the puzzle complete.

EDIT1:

For anyone else trying to figure this out, the updated JOBS file provided by biohazard15 requires a patch: http://forum.egosoft.com/viewtopic.php? ... 85#4059685

That patch is for the SHIPS ONLY version of the X-Tra_Shippack_v2.01.

Alex Corvis has an update (see his sig) to the ships only version of the X-Tra_Shippack_v2.01 that fixes a few minor problems with the original and works for AP: https://dl.dropbox.com/u/6145959/X-Tra_ ... 20Only.zip

Hope that helps someone else trying to puzzle this out.

EDIT2: added clarification.


Reido

Nephyroth
Posts: 6
Joined: Tue, 19. May 09, 17:20

Post by Nephyroth » Mon, 8. Jul 13, 22:34

So, where do I put the file? In a special directory or just in the install folder with the exe? Is this file all I need?

Reido
Posts: 129
Joined: Sun, 9. Sep 12, 12:12
x3tc

Post by Reido » Wed, 10. Jul 13, 05:55

Nephyroth wrote:So, where do I put the file? In a special directory or just in the install folder with the exe? Is this file all I need?

If you mean the Jobs file then put the Jobs.txt and the jobwing.txt files in the types folder, you may need to create a folder called types inside your Terran Conflict\addon folder. This of course assumes that you have the Steam version of the game as I think the standalone version of AP might not have an addon folder (someone correct me if I'm wrong).

The jobs files will allow AP to assign the new ships to the NPC's so you'll see them in use on patrols and such instead of only having them being sold to the player in the shipyards.


Reido

Nephyroth
Posts: 6
Joined: Tue, 19. May 09, 17:20

Post by Nephyroth » Wed, 10. Jul 13, 21:15

Reido wrote:
Nephyroth wrote:So, where do I put the file? In a special directory or just in the install folder with the exe? Is this file all I need?

If you mean the Jobs file then put the Jobs.txt and the jobwing.txt files in the types folder, you may need to create a folder called types inside your Terran Conflict\addon folder. This of course assumes that you have the Steam version of the game as I think the standalone version of AP might not have an addon folder (someone correct me if I'm wrong).

The jobs files will allow AP to assign the new ships to the NPC's so you'll see them in use on patrols and such instead of only having them being sold to the player in the shipyards.


Reido
thanks, but all the Download link provides is a Job.pck file. What do I do with it? I'm fairly new to adding mods and scripts in the X games.

Karmaticdamage
Posts: 716
Joined: Fri, 16. Sep 11, 00:15
x4

Post by Karmaticdamage » Wed, 10. Jul 13, 23:13

Put the jobs.pck file into your types folder in the addon directory of where ever you installed X3. If you don't have a types folder, create it.

Nephyroth
Posts: 6
Joined: Tue, 19. May 09, 17:20

Post by Nephyroth » Wed, 10. Jul 13, 23:36

Karmaticdamage wrote:Put the jobs.pck file into your types folder in the addon directory of where ever you installed X3. If you don't have a types folder, create it.

Ah, thanks! Maybe this should be put in the first post :)

Elwood J Blues
Posts: 192
Joined: Sat, 14. Aug 04, 13:08
x3tc

Post by Elwood J Blues » Wed, 5. Feb 14, 13:02

So I'm currently playing through TC again after a long leave of absence from X all together. Playing with Cadius ships only, X-tra jobs and a few others. For some reason my game seems to have none to very few trader in the universe apart from my own.

Would that at all be related to me not installing X-tra jobs correctly??

And while I'm begging for answers does anyone know how to fix CCK's not working with Cadius ships only pack??

Elwood.
It's 106 miles to Chicago, we've got a full tank of gas, half a pack of cigarettes, it's dark, and we're wearing sunglasses.

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”