Ships Faster in OOS?

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estevesbk
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Ships Faster in OOS?

Post by estevesbk » Tue, 22. Jan 13, 03:22

Seems that when in OOS (Out Of Sector), ships seem to move and also dock/undock faster. Can you confirm this?

Bonus Question: When docked at a station, does the game consider the sector of the station I'm docked in as In Sector or Out Of Sector?

Thanks! :)

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DrBullwinkle
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Post by DrBullwinkle » Tue, 22. Jan 13, 03:34

Collisions are disabled OOS, so ships can fly straight through things (such as the Aldrin planetoid). The net effect is faster travel. Sometimes much faster; in crowded sectors.
Last edited by DrBullwinkle on Tue, 22. Jan 13, 10:31, edited 1 time in total.

mrscribbler
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Post by mrscribbler » Tue, 22. Jan 13, 04:31

Since when?

No, you are not OOS when docked. You are always IS in one sector and one sector only.

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DrBullwinkle
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Post by DrBullwinkle » Tue, 22. Jan 13, 04:36

.
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oogs
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Post by oogs » Tue, 22. Jan 13, 05:23

Just out of curiosity, are you basing the OOS while docked comment on anecdotal evidence, or has a dev/mod said this outright?

The only reason I'm asking - I stay docked when I let my game run, and I have yet to see any crashes from my UT/STs while docked. I can't tell you if they move faster (or through objects) while I'm docked.

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DrBullwinkle
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Post by DrBullwinkle » Tue, 22. Jan 13, 05:33

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Last edited by DrBullwinkle on Tue, 22. Jan 13, 10:35, edited 2 times in total.

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Carlo the Curious
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Post by Carlo the Curious » Tue, 22. Jan 13, 09:01

Docked is still IS.

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Post by Cycrow » Tue, 22. Jan 13, 09:46

DrBullwinkle wrote:Right. Ships do not crash while you are docked because they are, technically, in a different "environment", which is geek-speak for "OOS".

It would be crazy -- and counter-productive -- for the game to process In-Sector "rules" for ships that are in a different environment than the player. Which is the case when the player is docked.
while the ship is in a different environment, its not in a different sector. So the sector engine is still running in that sector, so that sector is still IS. If that wasn't the case, you would get a delay when docking and undocking as the sector engine will need to stop and start which is part of the load time when traveling between sectors

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DrBullwinkle
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Post by DrBullwinkle » Tue, 22. Jan 13, 10:36

OK, Thank you.

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estevesbk
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Post by estevesbk » Tue, 22. Jan 13, 12:00

Thanks guys! :)

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