X³: Reunion - Linux support thread

Ask here if you experience technical problems with X³: Reunion, X²: The Threat, X-Tension or X-Beyond The Frontier

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jug007
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Post by jug007 » Wed, 18. Mar 15, 21:39

I use a logitech mouse with unify, so I tried a non unify mouse and the effect is still the same. The game is more playable with this mouse but thats just because of the friction. The movement ingame is still quite fast.

It might also be of interest that slowing the mouse via xinput does not work normally. It dies seem a little bit slower, but not as slow as it should be. When dividing mouse movement with 70 the movement ingame still locks like only halved.

dv.underworld
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X3R Linux - final mission - Paranid Crystal Splitter Fab moved to Earth trouble

Post by dv.underworld » Thu, 26. Mar 15, 12:36

Hi,

I'm running:
- Arch Linux (currently 3.14.36 LTS kernel, always updating the system)
- VGA: Radeon HD 6670
- using the AMD Catalyst driver https://wiki.archlinux.org/index.php/AMD_Catalyst

X3 Reunion purchased & installed via Steam client.
So far the game was running fine, very occasionally some crash back to desktop, which I could live with.

Recently I decided to finish the main storyline in the game, where I noticed a strange thing in so called tunnels:
- "Pleasure Complex" tunnel in "Teladi Gain" - http://www.argonopedia.org/wiki/Reunion#Find_the_Girl
or
- asteroid tunnel in "Nyana's Hideout" - http://www.argonopedia.org/wiki/Reunion ... _Revisited
Where I found myself in quite a distance and in a blank/dark space far from those tunnels.
I could manage those two, simply by flying to them, and entering the tunnels on their ends.
And also I didn't cared much that time about this small tunnel issue, that I was placed far away from it.


But now I'm at the final mission "Proof of Innocence":
- tunnel to Earth in "Heretics End" - http://www.argonopedia.org/wiki/Reunion ... _Innocence
I finished fighting with the Kha'aks, and the story continues, where the "Paranid Crystal Splitter Fab" (screenshot: http://www.ulozto.net/xmyNzdvo/x3r-linu ... ble-01-jpg) is suddenly being moved by the Sargon being to the formed tunnel (ending at Earth).
And I have the same tunnel issue (myself placed very far from the tunnel itself in blank/dark space), but this time there is a time limit for the action.
I can also target the tunnel, and at various game loads it shows different distance (50-150km).
Screenshot: http://www.ulozto.net/xDvNo3bD/x3r-linu ... ble-02-jpg # (that soft blue line in distance of the screenshot is that jump tunnel I'm supposed to be in).
And especially this time limit is making it impossible to reach the tunnel in time and finish the mission/game.



May I ask for your assistance, advice & help with this problem, please?

timon37
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Post by timon37 » Tue, 31. Mar 15, 11:47

@dv.underworld

Can you send me a savegame (email in first post)?

dv.underworld
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Post by dv.underworld » Tue, 31. Mar 15, 14:46

timon37 wrote:@dv.underworld

Can you send me a savegame (email in first post)?
Sure, but even after compressing it, it's still 12.5MB large, too big for email, I think.
But here you go: http://ulozto.net/xE4nFA87/x04-sav

Thank you.

kumita
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X3: Albion Prelude on Steam

Post by kumita » Wed, 26. Aug 15, 03:34

I just purchased the X3 Gold 2011 - X3TC and X3AP and X3R Bundle Retail from Steam. I can't play the game at any length without it crashing. At first when pushing the period button the game would go away, and I would have to start it again. Now the game graphics just partially go away a bit after being docked, can't make anything out. And at one time the game performance started to visibly go away, jerky and slow.

How can I get help so I can play the game?

timon37
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Post by timon37 » Mon, 31. Aug 15, 12:00

@kumita

Does this only happen to X3R or did you try TC/AP as well?
Can you also paste Steams "System Information" (it's in the help menu).
Roughly how long before any issues happen (e.g. 5min, 30min, a few hours), and is it consistent or does it sometimes happen much quicker?

timon37
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Post by timon37 » Mon, 31. Aug 15, 15:38

@dv.underworld

Sorry for the lack of a reply. You have some mods right? Can you roughly list them?
For me the game completely hangs after npcs finish talking.

kumita
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Post by kumita » Tue, 1. Sep 15, 06:08

I have tried it on all three default installs from Steam. Errors are the same in order.
First game after install,
Period crashes the game.
Game just decides to crash.
Graphics go bad after a bit.

Is there a debugging option or an error.log attached to the game?

timon37
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Post by timon37 » Tue, 1. Sep 15, 09:27

The game just outputs the messages to the terminal. Probably the easiest way will be to quit steam, launch a terminal, execute "steam -console" and launch the game, then you should get the output log in that terminal (paste for me the last 500 lines or so).

Alternatively and this is also a valuable test, you can try running the game directly from the terminal, quit steam, open a terminal and go to the game folder usually "cd ~/.steam/steam/SteamApps/common/X3\ -\ Reunion/", and execute "./X3R_config" or "./X3R_main".

kumita
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Post by kumita » Fri, 4. Sep 15, 05:12

--This never starts, program can't find lib.
@ubuntu:~/.steam/steam/SteamApps/common/X3 - Reunion$ ./X3R_config
./X3R_config: error while loading shared libraries: libgtk-x11-2.0.so.0: cannot open shared object file: No such file or directory

--Started this up to the start menu. Spans all three monitors, how does one get windowed mode in just one screen?
@ubuntu:~/.steam/steam/SteamApps/common/X3 - Reunion$ ./X3R_main

http://justpaste.it/nhup

timon37
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Post by timon37 » Fri, 4. Sep 15, 09:36

kumita wrote:--This never starts, program can't find lib.
@ubuntu:~/.steam/steam/SteamApps/common/X3 - Reunion$ ./X3R_config
./X3R_config: error while loading shared libraries: libgtk-x11-2.0.so.0: cannot open shared object file: No such file or directory
I guess you're missing 32bit libgtk libraries in your system. But we can live without them.
kumita wrote:--Started this up to the start menu. Spans all three monitors, how does one get windowed mode in just one screen?
Easiest would be to first run from steam (so you get the config dialog box), and set it up there just select windowed and the resolution you want, and just in case don't select borderless. Then click ok and run the game, if the resolution is not what you selected then that's a bug.
After that when you run from the terminal things should be the same.

kumita
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Post by kumita » Fri, 4. Sep 15, 23:25

Thanks for the tips, I have installed libgtk2.0-0:i386 then ./X3AP_config worked

Started up X3: Albion Prelude, loaded saved game.
Commanded second ship to dock at the station I was docked.
After 30 seconds of game, Graphics where gone except for some.
Here is a screen shot http://jpst.it/BtKu

Here is the output from this command, plus a few extra at the begining.
user@ubuntu:~/.steam/steam/SteamApps/common/X3 Terran Conflict$ ./X3AP_config 2>&1 > log.txt
http://justpaste.it/nii7

I'm not sure of what addons are in this pack,
But it looks like they are stored in this directory.
user@ubuntu:~/.steam/steam/SteamApps/common/X3 Terran Conflict/addon/scripts
http://justpaste.it/niic

I have to add that this other version works without issue.
Played for an hour or so and everything looks good.
I would like to know how to incorporate my three monitors some how, if possible?
user@ubuntu:~/.steam/steam/SteamApps/common/X3 - Reunion$ ./X3R_config

timon37
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Post by timon37 » Tue, 8. Sep 15, 09:56

@kumita

This'll be hard to nail down:(
Try to get the log from a crash, and also paste Steam's "System Information" (it's in the help menu). Maybe I can reproduce the problem.

Regarding 3 monitors, depends on the driver, if fglrx/amd-catalyst I'm guessing you can setup "eyefinity" such that all 3 act as one monitor. It's not great for desktop usage but then the game will see one huge monitor and should just work in fullscreen. Alternatively (what I do) is just play in windowed-borderless mode and resize the window to what I need depending on the window manager you can make it as if it was fullscreen (even if the monitors are different/asymmetric).

kumita
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Post by kumita » Tue, 8. Sep 15, 13:18

Most commands come with options or instructions, this one does not.
How do I enable debug mode or a more verbose output?

-Command where game crashes.
user@ubuntu:~/.steam/steam/SteamApps/common/X3 Terran Conflict$ ./X3AP_config 2>&1 > log.txt
http://justpaste.it/nii7

-Steam information
http://justpaste.it/nkz1

timon37
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Post by timon37 » Wed, 16. Sep 15, 13:36

Hmm I've got almost the same system and couldn't reproduce the problem. Can you try an older nvidia driver preferably 340.76 ?

Also that log looks a bit weird, sorry to be asking for so many but can you try getting another one where it crashes in-game but by running X3AP_main directly instead of X3AP_config.

Alternatively it would be really useful if you could upload the core file from a crash so I can download it. Though it's a bit tricky since it'll be ~2gb and you need to set ulimit -c.

Artactics
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a whole new joystick issue

Post by Artactics » Wed, 16. Sep 15, 22:25

I seem to be having a new and exciting joystick issue. At the very least I haven't found anything about it in the thread so far (please tell me if I overlooked anything!).

I'm using a Saitek X45 which is properly detected by X3 as such. All the axis work perfectly fine... and none of the buttons work at all.

I haven't had any similar issues with other software.

timon37
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Re: a whole new joystick issue

Post by timon37 » Thu, 17. Sep 15, 14:10

@Artactics
That somehow sounds familiar, but I can't seem to find anything specific in the forum.
The problem that often happens is that a joystick has a hand sensor or just a button that is always pressed. Afaik that actually breaks a lot more (iirc keyboard repeat becomes extremely rapid).

But that doesn't sound like what you're seeing?
Regardless I'd try experimenting with the Button mapping in the config file to see if you can get anything to work (rough explanation of how to do it is in the first post).
First thing to try is just disable all buttons except the first one and check if it works, then disable all except the second button, if neither works then disabling buttons can't fix the problem.

Artactics
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Post by Artactics » Thu, 17. Sep 15, 16:34

@timon37

I did have the "switches" that are permanently pressed buttons disabled with "-ignorejoy" command line switches. I just tried disabling the rest of them the same way with no luck.

My "Input Device" dialog doesn't allow to remap buttons, which I suspect is a bad sign.

I also tried to remove the button entries in config.yaml but they were just automatically recreated.

timon37
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Post by timon37 » Thu, 17. Sep 15, 17:06

@Artactics

Honestly it's possible or even likely -ignorejoy won't work for the linux version (though I don't remember), so I would still try setting it in the config file.

There is no button remapping UI for R & TC because it's normally not necessary since you can remap buttons in-game.
Though AP has a special one for an xbox controller.

Artactics
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Post by Artactics » Thu, 17. Sep 15, 17:35

@timon37

My bad on the UI, seems like the info on the first page is out of date.

Setting all but one of the buttons to "-1" in config.yaml has had no effect either so unless that's not the right way to disable them either I'm probably stuck with rebinding the buttons to keyboard shortcuts with QJoyPad.

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