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[X3TC] Missile for M6 to bring down M7
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estevesbk





Joined: 27 Dec 2012

Location: Xenon Sector 347, Brazil

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PostPosted: Wed, 30. Jan 13, 22:43    Post subject: [X3TC] Missile for M6 to bring down M7 Reply with quote Print

Hello! Smile

So, the Pirate Carrack seems to be one of the most terrible M7 to bring down. I've tried bringing heavy missiles like the Firestorm Torpedo, but their turrets either bring me down or destroy the missile before reaching it... So, what kind of Commonwealth Missile do you recommend on mounting on an M6 to bring down this devil's instrument of destruction? Wink

Thanks!


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Last edited by estevesbk on Wed, 30. Jan 13, 23:06; edited 1 time in total
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Skism





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PostPosted: Wed, 30. Jan 13, 22:49    Post subject: Reply with quote Print

If you are not bothered by cost? Typhoon missile. followed by Tempest or Thunderbolt


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greypanther





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PostPosted: Wed, 30. Jan 13, 22:54    Post subject: Reply with quote Print

Or perhaps get in below 10KM use cheap Wasps to distract the turrets then use heavier missiles to bring it down. All those Wasps seem to increase the chance of the heavier missiles getting through. Or that is how it seemed to be. Smile

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estevesbk





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PostPosted: Wed, 30. Jan 13, 22:57    Post subject: Reply with quote Print

Skism wrote:
If you are not bothered by cost? Typhoon missile. followed by Tempest or Thunderbolt


Let's say that almost any cost pays for bringing a Carrack down... Wink

I've used to do it on a Springblossom, but I haven't finished the Terran Plot on my recent game yet... Thanks I'll give it a try! Wink


greypanther wrote:
Or perhaps get in below 10KM use cheap Wasps to distract the turrets then use heavier missiles to bring it down. All those Wasps seem to increase the chance of the heavier missiles getting through. Or that is how it seemed to be. Smile


Thanks! Wink

Problem is that the different speeds seem to need you to calculate very well the timing of what to launch what,,,


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greypanther





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PostPosted: Wed, 30. Jan 13, 23:02    Post subject: Reply with quote Print

Not necessarily so, Wasps are cheap, launch in groups of three, then the heavy, rinse and repeat. The wasp does not instant hit, which leaves a lot of missiles out there. Remember also that the Wasp is swarm. Worked for me anyway. Are you playing TC or AP? Only asking because missile defence is much better in AP. Smile

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estevesbk





Joined: 27 Dec 2012

Location: Xenon Sector 347, Brazil

PostPosted: Wed, 30. Jan 13, 23:06    Post subject: Reply with quote Print

greypanther wrote:
Not necessarily so, Wasps are cheap, launch in groups of three, then the heavy, rinse and repeat. The wasp does not instant hit, which leaves a lot of missiles out there. Remember also that the Wasp is swarm. Worked for me anyway. Are you playing TC or AP? Only asking because missile defence is much better in AP. Smile


Ok thanks I'll give it a try! Wink

I'm playing TC, sorry... Updated Topic's Subject now Smile


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Skism





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PostPosted: Wed, 30. Jan 13, 23:08    Post subject: Reply with quote Print

The Typhoon is an excellent missile - in fact every commonwealth capital I have ever owned I put Typhoon and wasps on it gotta love swarm missiles. although enemy counter shots destroy several missiles of a Typhoon wave - Personally I would advise using both unless you are prepared to mass spam typhoons - nothing survives that not unless you have absolute hordes of khaak

it is quite a good technique Greypanther describes - I would suggest hornets as your companion in that case.


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estevesbk





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PostPosted: Wed, 30. Jan 13, 23:16    Post subject: Reply with quote Print

Just used the Typhoons... Beautiful! Very Happy

Brought down that damn Carrack... Can I manufacture these? Wink


Edit: Just saw that I can...
Good... Good... Twisted Evil


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greypanther





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PostPosted: Wed, 30. Jan 13, 23:18    Post subject: Reply with quote Print

Yes you can and I agree with Skism, they are the ones I use most along with Hornets and Wasps. Smile

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estevesbk





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PostPosted: Wed, 30. Jan 13, 23:21    Post subject: Reply with quote Print

Well, it took me some hundreds of credits... But nothing is more beautiful than these damn Carracks blowing up! Wink

Next time I'll try using Wasps too... Make a Complex manufacturing both... Or just wait for my Springblossom! ^_^


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Tohron



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PostPosted: Thu, 31. Jan 13, 07:10    Post subject: Reply with quote Print

Cost-wise, you can't beat the Tornado Missiles - 400K damage over 8 separate warheads, for about 10K credits. They don't turn though (the 8 submunitions fire sequentially), so you'll need to aim carefully and be reasonably close to your target, but there's much less worry about them being shot down before they arrive.

Plus, if you like humiliation value, the Mistral Freighter can fire them - nothing like killing a capital ship with a TS.

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Lone Jedi



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PostPosted: Thu, 31. Jan 13, 08:31    Post subject: Reply with quote Print

If you care about missile hit rate, Tempest is the best choice.


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Rhox



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PostPosted: Thu, 31. Jan 13, 12:38    Post subject: Reply with quote Print

If you don't bother using a weakness in the game code, I have another strategy:
Spoiler
Using SETA turns off the turret commands of every ship. Therefore, you could launch the firestorms and simply put on SETA. Then look closely at the ship as many missiles travelling under SETA have a tendency not to hit the target when they're there, but instead circle around the ship. Once you see that circling, turn SETA off. The missiles should now be near enough to hit the ship the moment you turn SETA off.
Spoiler


Otherwise, you should go with Typhoon missiles.

best regards,
Rhox


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Morkonan





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PostPosted: Fri, 1. Feb 13, 03:23    Post subject: Reply with quote Print

estevesbk wrote:
....Problem is that the different speeds seem to need you to calculate very well the timing of what to launch what,,,


This is why using such a tactic is so rewarding! Calculating missile speeds, ranges and how fast different flights of missiles will overtake your target is one of your jobs as a seasoned combat commander! Very Happy

It's a very rewarding gameplay experience, in my opinion. Whenever I do this succesfully, and I always try to, I get a big rush knowing that through my knowledge of weapons systems, I was able to get a kill. It wasn't that I simply "pushed a button" and "ship go boom!" The far more rewarding experience is calculating that sort of thing while your avoiding enemy fire and then seeing it pay off with a huge "ship go boom!"

We can all be Captain Ramius!

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snowman001



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PostPosted: Fri, 1. Feb 13, 14:29    Post subject: Reply with quote Print

Hornets, typhoons and wasps are the only missiles i produce - if ya can't kill it with them you need an M7M with flails/hammers

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