Using the Xenon Hub in a custom game?

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Superm4ssive
Posts: 1
Joined: Fri, 1. Feb 13, 12:41

Using the Xenon Hub in a custom game?

Post by Superm4ssive » Fri, 1. Feb 13, 12:55

So I'm fed up with the constant war and all, especially the part where, no matter how friendly I am with both sides, my ships get demolished as soon as they enter a war zone. However, I also like the Xenon HUB, and want it in my custom non-plot game. I'm using Cycrow's Cheat Package and can easily take control of the Hub, but it has no gates to align this way. Is there a mod or script I can run to get the Gate Alignment going?

qwizzie
Posts: 562
Joined: Thu, 1. Jun 06, 12:17
x4

Post by qwizzie » Fri, 1. Feb 13, 18:16

if using only on custom start and removing when playing normal starts
you can try this one : http://forum.egosoft.com/viewtopic.php?t=315119

Its outdated so only use it on the custom game or it would mess up several plots on the normal starts.

Also make backup of your saves before trying this.

qwizzie

EDIT : on second thought forget my first link, i dont think it will work
in custom starts.

Take a look at this : http://forum.egosoft.com/viewtopic.php?t=253219
([MD-Script] Enable Plots in Custom Start 2.0)

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