Select universe trader -> "Incoming message." -> Action:None DO AS I TELL YOU, IDIOT!
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Select universe trader -> "Incoming message." -> Action:None DO AS I TELL YOU, IDIOT!
This is really ****** irritating. I've had to constantly fly this picky piece of shit around the universe, trying to find a sector for this retard to return to universe trading for me, but the computer voice keeps telling me "incoming message" (even though I don't get mail) and the trader's ship goes to None action mode. ****** do as I tell you and begin trading again, shithead! Ugh this is frustrating, why is this retard not doing as he's told?
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@sadron: please consider that you are not the first person ever to have 'problems' with a Universe-trader. But in other cases, the problems were solved and the player had to realize that the problem was sitting in front of the computer . So it could be wise to tone down with "retarded" and other expressions of this kind
Re: Select universe trader -> "Incoming message." -> Action:None DO AS I TELL YOU, IDIOT!
You don't ask him nice enough =)sadron wrote: why is this retard not doing as he's told?
When this happens, it's always the cargo hold being full.
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I have had to unload cargo on a lvl 4 ST 3 times and the same trader at lvl 7 twice trying to get him to UT at lvl 8 .Triaxx2 wrote:When this happens, it's always the cargo hold being full.
I was getting slightly annoyed at the NONE command as well .
Additionally I had to move the very same ship around a few different sectors because even when empty this one pilot was addicted to standby .
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It's a long time since I read the data sheet for UTs but I seem to remember something about them going to standby to take training.PerfectStranger wrote:I have had to unload cargo on a lvl 4 ST 3 times and the same trader at lvl 7 twice trying to get him to UT at lvl 8 .Triaxx2 wrote:When this happens, it's always the cargo hold being full.
I was getting slightly annoyed at the NONE command as well .
Additionally I had to move the very same ship around a few different sectors because even when empty this one pilot was addicted to standby .
something similar is happening for me but I believe it's a conflicting script
from some other mod.
bonus pack external commodity logistics
I order him to
1) load silicon from my HQ
2) sell it to specefic chip plants in specefic sectors
3) loop
then execute start external logistics
and he starts wandering off to buy mosquito missiles..
even though his auto resupply under advance>weapons
are all set to 0
to fix the problem I end up killing him
from some other mod.
bonus pack external commodity logistics
I order him to
1) load silicon from my HQ
2) sell it to specefic chip plants in specefic sectors
3) loop
then execute start external logistics
and he starts wandering off to buy mosquito missiles..
even though his auto resupply under advance>weapons
are all set to 0
to fix the problem I end up killing him
This was no error. This is intended behavior.... IF he has Fight Command Software, the pilot will automatically outfit his ship with Mosquito missiles if it can equip them. (Read the Bonus Pack documentation.)SpaceAcid wrote:....
then execute start external logistics
and he starts wandering off to buy mosquito missiles..
even though his auto resupply under advance>weapons
are all set to 0
to fix the problem I end up killing him
You murderer!
CAG's, CLS1, and CLS2 are all supposed to buy Mosquitoes for self defense, and they'll also purchase Fighter Drones. It's designed to keep them from getting dead.
Also, once your ST hit's level 6, stop it and start it again with a jump range of 1 and it will stop far less.
Also, once your ST hit's level 6, stop it and start it again with a jump range of 1 and it will stop far less.
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016
The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain
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The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain
In my experience all the Pilots do a sterling job exactly according to the instructions that they have received from their Pilot Union. The Union addresses the blame about apparent misunderstandings to CEO's, who blatantly ignore the operating parameters of their trade fleet and set non-sensical demands on these fair workers totally ignoring prevalent conditions.
Rather than shouting on the inter-comm (which merely confuses the Pilots), I do advice CEO colleagues to study the operation principles of the Union and the market situation. In the past some of us have, via constructive improvement ideas, managed to fine-tune the instructions of the Union to better suite our needs. I know that "friendly suggest" is not as frequent in the vocabulary of a CEO as "I want, now", but it still does make profit.
Remember: Sith Lords don't kill their servants in rage. They wield awesome power and influence everyone behind the scenes totally undetected, and then kill their servants in cold blood.
Rather than shouting on the inter-comm (which merely confuses the Pilots), I do advice CEO colleagues to study the operation principles of the Union and the market situation. In the past some of us have, via constructive improvement ideas, managed to fine-tune the instructions of the Union to better suite our needs. I know that "friendly suggest" is not as frequent in the vocabulary of a CEO as "I want, now", but it still does make profit.
Remember: Sith Lords don't kill their servants in rage. They wield awesome power and influence everyone behind the scenes totally undetected, and then kill their servants in cold blood.
perhaps I wasn't clear enough why exactly *buying* mosquito missiles pisses me off..
the main reason being I'm trying to use the advanced Chokaro transport
for transporting silicon wafers to chip plants..
It does not have alot of room only 1800 units to be exact.
there is no point in carrying mosquito missiles "pointless cargo" taking up
precious room in the cargo bay to be hauling around as dead weight..
because there are 6 Asp fighters in the hangar bay using Anarkis ADS to
auto protect the ship. sorta like having more useful and less expendable
fighter drones for those pirates that like to get too close they auto jump
out, kick ass, & eject pirate pilots then return home = salvage proffitss
the main reason being I'm trying to use the advanced Chokaro transport
for transporting silicon wafers to chip plants..
It does not have alot of room only 1800 units to be exact.
there is no point in carrying mosquito missiles "pointless cargo" taking up
precious room in the cargo bay to be hauling around as dead weight..
because there are 6 Asp fighters in the hangar bay using Anarkis ADS to
auto protect the ship. sorta like having more useful and less expendable
fighter drones for those pirates that like to get too close they auto jump
out, kick ass, & eject pirate pilots then return home = salvage proffitss
Mosquitos are tiny... teensy weensy.. teeninie. I suppose their could be a smaller ware out there... Tissues? Individual ones? Unwrapped, single-ply, maybe?SpaceAcid wrote:....there is no point in carrying mosquito missiles "pointless cargo" taking up precious room in the cargo bay to be hauling around as dead weight.. ...
But, if you must ban them, dump "Fight Command MK II" software from his equipment and he shouldn't try to buy Mosquito Missiles any longer. (Not sure, but he may still try to buy combat drones, but they only carry 10 or so at a time.)
This is per the X3TC documentation for the Bonus Pack which states that FC MKII is necessary to alter their behavior to buy Mosquito Missiles for Mosquito Missile Defense.
Yes. (Note: sadron did title the thread "UT", so CLS2 is not quite on topic.)SpaceAcid wrote:something similar is happening for me ...
In both cases a user blames script before studying the documentation of the script. At least it seems like that is the common theme; could be misinterpretation on my behalf.
On sadron's defense, the Trade Mk3's documentation is not as detailed or "collected" as CLS's.
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Another thing it could also be is if there is an enemy in the same sector. Even if the red fiend is at the opposite end and the UT can safely leave. They stay in the station until the red fiend is toast or the station it is in goes poof.
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