Not much of a fighter, but I need to kill this destroyer
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Not much of a fighter, but I need to kill this destroyer
I've played a lot, but I've always been more of a peaceful trader type. Now I've started a game intending to be more forceful, and also more plot line oriented. Started with the Terran Defender, figuring I would do the Terran plot (progressing nicely so far at one mission per game day), then probably the Goner plot since they are close neighbors.
So on my first entry into Elysium of light, while I was just in the second game day charting territory stage, I see the kh'ack full scale random invasion has indeed landed on the Goners. I thought at the time that this was going to be interesting, because I didn't think there is any military response set up for that sector. As it turns out, two game days later, I went in there on a ship retrieval and I think I am partly correct.
The Argons send in patrols, and have apparently dispatched all the extraneous fighters. I watched one getting terminated by the two destroyers in passing and cleaned up the missiles. The kh'ack don't seem to care about the Goners, but the two destroyers would be a real inconvenience to doing the Goner plot.
I'm still my usual trade empiring self, so by the time I finish the Terran plot I should be able to afford whatever I want in the way of an armed response. What would be best for dispatching these bugs?
So on my first entry into Elysium of light, while I was just in the second game day charting territory stage, I see the kh'ack full scale random invasion has indeed landed on the Goners. I thought at the time that this was going to be interesting, because I didn't think there is any military response set up for that sector. As it turns out, two game days later, I went in there on a ship retrieval and I think I am partly correct.
The Argons send in patrols, and have apparently dispatched all the extraneous fighters. I watched one getting terminated by the two destroyers in passing and cleaned up the missiles. The kh'ack don't seem to care about the Goners, but the two destroyers would be a real inconvenience to doing the Goner plot.
I'm still my usual trade empiring self, so by the time I finish the Terran plot I should be able to afford whatever I want in the way of an armed response. What would be best for dispatching these bugs?
M8 bomber and a yuck of tomahawks. Capital ship removal tool on the cheap.
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[X3T] Guide to training CAG and CLS1&2 pilots in Terran Conflict
The mercenary code
There is no right or wrong.
There is no good or evil.
There is only the will of the client, and how much they're paying.
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Get a m7m, 60 hammers, and 100 flails. Jump the m7m in sector, move to within about 15 km of the m2, fire about 20 to 30 hammers at, then fire 1 flail every three seconds to screen your hammers from the m2 point defense and problem solved.
I don't remember if TC has the missile barrage command, but if it does you can just use that to send about 30 hammers at the m2 instantly and they should get though without the flail screen.
This strat would probably cost about 70 million for setting up the m7m and missiles. If you are looking for a cheaper approach you could just get about 50 squash mines, get the m2 to chase you, and then drop the squash mines in front of the m2.
I don't remember if TC has the missile barrage command, but if it does you can just use that to send about 30 hammers at the m2 instantly and they should get though without the flail screen.
This strat would probably cost about 70 million for setting up the m7m and missiles. If you are looking for a cheaper approach you could just get about 50 squash mines, get the m2 to chase you, and then drop the squash mines in front of the m2.
If you're a builder, not a fighter, build a cheap station on top of the M2. =)
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I think the least expensive destroyer-killer is a batch of 20 lasertowers in a TS or a Chokaro TM. This method needs some accurate timing, but is easy and quite safe (especially with the Chokaro, with 400mj of shielding)
Fly straight for the target, then around 6.5 kms drop all towers. 20 towers will eat a destroyer in about 20 secs. Looks cool, too.
You can also pick up the towers with little work, so this unit is reusable, not like the bomber method, which will consume a lot of expensive missiles.
Hope this helps.
Fly straight for the target, then around 6.5 kms drop all towers. 20 towers will eat a destroyer in about 20 secs. Looks cool, too.
You can also pick up the towers with little work, so this unit is reusable, not like the bomber method, which will consume a lot of expensive missiles.
Hope this helps.
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Wow. Reusable. Gotta like that!inkalsecurity wrote:I think the least expensive destroyer-killer is a batch of 20 lasertowers in a TS or a Chokaro TM. This method needs some accurate timing, but is easy and quite safe (especially with the Chokaro, with 400mj of shielding)
Fly straight for the target, then around 6.5 kms drop all towers. 20 towers will eat a destroyer in about 20 secs. Looks cool, too.
You can also pick up the towers with little work, so this unit is reusable, not like the bomber method, which will consume a lot of expensive missiles.
Hope this helps.
This technique, also known as "station bombing", definetely works. It is a quite cheap way to get rid of way superior foes. All you need is a TL (may even be hired) and some cheap stations.Spaten117 wrote:I don't think building a station on top of the m2 would work. But you could build a station and use a tractor beam to drag the station into the m2. I think a mine would work best for this.
best regards,
Rhox
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