Changing Turret type ~

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11026817
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Changing Turret type ~

Post by 11026817 » Tue, 19. Feb 13, 19:32

Im sorta new to editing ships, im at editing lvl 0 and was hoping someone could help me out, i downloaded a ship xsp which is supposed to be a hybrid m7/m8 but the turrets come up as laser when its supposed to be missiles.

Can someone help me? Using Cycrow package creator 1.21

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DrBullwinkle
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Post by DrBullwinkle » Tue, 19. Feb 13, 20:33

Two factors define a missile turret:

1) No compatible lasers for the turret.

2) No main guns.

If you add main guns to an M7M or M8, then it will no longer have missile turrets. It will still be able to launch missiles, but not a missile "barrage" fired from multiple tubes.

11026817
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Post by 11026817 » Tue, 19. Feb 13, 21:27

DrBullwinkle wrote:Two factors define a missile turret:

1) No compatible lasers for the turret.

2) No main guns.

If you add main guns to an M7M or M8, then it will no longer have missile turrets. It will still be able to launch missiles, but not a missile "barrage" fired from multiple tubes.
Ah thank you so much, the hybrid i downloaded has main weapons ^^ ty ty

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Post by Cycrow » Sat, 23. Feb 13, 14:59

basically to have misile turrets, it must have no compatable guns on the turret.

if you set the turrets to have no guns, then it defaults to the same configuration as the main guns. Thats why you also have to have no main guns

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