A pirate lives or dies by his guns, so there is a lot of merit in what Kirlack says and I do not disagree with it in any way.Kirlack wrote: I will always build closed loop complexes in isolated sectors for weapons production for the fleet. Always. I've done it since my first play through of TC and it's a habit that's not changed in 5 years This is in part due to my occasional piratical activities and the need to keep 'the enemy' away from my hundreds of millions of credits complex. Or use some of my 'free' ( ) weapons to take 'em out
That said, I think everyone should have alternatives to choose from. Here's one.
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First off, not all pirates are created equal. Pretty much everyone who plays X is a pirate to some degree.
In every game he plays my son is a 'Teladi friendly' pirate. He will hijack a Teladi ship, but ONLY if his rank with the Teladi is so high that they will 'let him get away with it'.
In pretty much every game I play I stay friendly with my starting race. I'll still hijack their ships, but only if my relations are high enough that they will let me get away with it.
Some games involve 'equal opportunity piracy'. Either relations are kept so high with all the races that you can hijack whatever you want as long as you do it in moderation, or you hijack freely as long as you keep at least one or two races friendly at any particular time, and occasionally go on a mission spree to convince the hostiles that you are 'rehabilitated'.
Then there is the 'pure pirate', who builds his weapons complex deep in pirate space and proceeds to infuriate EVERYONE. This plan will not work for the 'pure' pirate.
But for everyone else....
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You need guns and missiles, so you need forges and missile factories to have a secure supply.
Forges and factories need resources, which you can provide in the form of a self sustaining complex. No argument, this is the most secure way to go. But for a small drop off in security you can produce a LOT more weaponry, and you can do it while putting a LOT less of your hard earned loot into it. (see any discussion of the efficiency of those options, but please don't debate it here)
Forges and factories generally need minerals, energy, and food. So if we don't go closed loop where do those come from and how do they get delivered without running afoul of the authorities when we upset the races?