Galleon. Loadout for frontal turret

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

Moderator: Moderators for English X Forum

Post Reply
User avatar
Earth Ultimatum IV.
Posts: 5280
Joined: Mon, 3. May 10, 14:39
x4

Galleon. Loadout for frontal turret

Post by Earth Ultimatum IV. » Fri, 1. Mar 13, 20:52

Galleion. I need suggestions, just capped this beautiful ship and Iam going to make it my remote controlled Flag ship (from Disco vanguard)...
I installed PPCs on left/right, IBLs back, Flaks up/down, yet I dont know what to install in front, since there are just 4 slots for lasers, and I can mount only:

Particle Accelerator Cannon (joke gun)

High Energy Plasma Thrower (weak/slow)

Concussion Impulse Generator (I temporary installed these, highest damage and range of all lasers available)

Mass Driver (Iam perfectionist :) the needing to buy ammo would force me to balance the number of mags and bullets to exact number :D I don´t want that!

Ion Disruptor (low range, can´t kill anything, friendly fire)

Phased Repeater Gun (low range, derp damage)

Ion Pulse Generator (IDK I never used this)

Mobile Drilling system, Tractor Beam (One mobile drill is aboard the Galleon)

I also got Hull polarisation and Advanced firewall installed 8)

I never flied M1s before, I prefered M2s. I tought they can use PPCs on front, but they don´t.
Which weapons do you, citizens of forum suggest?

Triaxx2
Posts: 7229
Joined: Tue, 29. Dec 09, 02:15
x4

Post by Triaxx2 » Fri, 1. Mar 13, 21:56

PAC's are actually useful, since the PPC's can fire nearly forward, the only things that get in that spot are weak enough that the PAC's can stomp them.

I went HEPT's on mine, but I was flying it personally, and I learned to turn left or right and apply the PPC's that way. Though I used IBL's instead.
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016

The Tale of Ea't s'Quid Completed

Dovie'andi se tovya sagain

User avatar
Earth Ultimatum IV.
Posts: 5280
Joined: Mon, 3. May 10, 14:39
x4

Post by Earth Ultimatum IV. » Sat, 2. Mar 13, 09:40

Thanks for tips. I like to stop before enemy gets closer and I turn myself so the right sided PPCs can fire at him when he gets in range.

Triaxx2
Posts: 7229
Joined: Tue, 29. Dec 09, 02:15
x4

Post by Triaxx2 » Sat, 2. Mar 13, 13:19

Then PAC's are a perfect forward gun because they'll chew up anything that slips in from around the sides like fighters that the PPC's can't hit.
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016

The Tale of Ea't s'Quid Completed

Dovie'andi se tovya sagain

Lone Jedi
Posts: 875
Joined: Sat, 18. Feb 06, 16:25
x3tc

Post by Lone Jedi » Sun, 3. Mar 13, 15:53

CIG is the only real option. ID can be handy for helping boarding operations, but its usefulness stops there.

Why would anyone use a short-ranged-low-damage fighter class weapon, namely PAC, in a capital ship?
I live in my Vidar.

Laser hit efficiency: 97% @190,499 shots
Missile hit efficiency: 97% @4,204 missiles fired

User avatar
Earth Ultimatum IV.
Posts: 5280
Joined: Mon, 3. May 10, 14:39
x4

Post by Earth Ultimatum IV. » Sun, 3. Mar 13, 16:06

I tried the PACs, useless.
CIG is great for missile defence. Since the left/right PPCs can fire even forward, they smash anything.

I just have problems facing M2/M1s, since I always run out of laser juice.

Lone Jedi
Posts: 875
Joined: Sat, 18. Feb 06, 16:25
x3tc

Post by Lone Jedi » Sun, 3. Mar 13, 22:13

The strength of M1s comes from the docked fighters. I believe the laser energy is intentionally tuned down.
I live in my Vidar.

Laser hit efficiency: 97% @190,499 shots
Missile hit efficiency: 97% @4,204 missiles fired

Baratheon79
Posts: 148
Joined: Wed, 19. Jul 06, 16:02
x3tc

Post by Baratheon79 » Sun, 3. Mar 13, 23:07

If I remember correctly, when I used a Galleon as my flagship in TC (loved that ship, too :)), I had PPCs left and right, CIGs fore and aft, and FAA on top and bottom. I also carried a tractor beam on board, as I often couldn't be bothered switching to a M6 to tow mines around when building complexes (I usually flew that Galleon personally).
Earth ultimatum IV. wrote: I just have problems facing M2/M1s, since I always run out of laser juice.
That's what missiles are for. Heck, the first fight my old Galleon got into (against a Carrack with fighter escort) was fought and won entirely with missiles (no guns yet, just couple of scavenged 200mj shields, and only my personal fighter in the hangar). All it took was a couple of hammerheads, fired from about 20km away.

Triaxx2
Posts: 7229
Joined: Tue, 29. Dec 09, 02:15
x4

Post by Triaxx2 » Mon, 4. Mar 13, 00:00

Why use PAC's? Because all they're hitting are fighters. Big guns are sprouting everywhere else, so when I'm down to one or two PPC/IBL rounds at a time, I've still got quite a bit of fire out of the PAC's up front.

Besides, I don't fly the Galleon like an M1. I fly it like an M7.

I mean, look at the size of the Galleon. Even compared to something like the Panther, it's positively tiny. And it's heavy weapons fire broadside. There's no point in putting anything heavy in the front turret because it's over matched by what's in the left and right.

However, if you want to deal with M1s/M2s, mount IBL's in the Rear turret, and let the enemy chase you. If you stay around 6km, the turret will fire, but because you're moving forward, the enemy rounds will expend themselves before they reach you, but the enemy will charge into your shots.
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016

The Tale of Ea't s'Quid Completed

Dovie'andi se tovya sagain

User avatar
Earth Ultimatum IV.
Posts: 5280
Joined: Mon, 3. May 10, 14:39
x4

Post by Earth Ultimatum IV. » Mon, 4. Mar 13, 08:16

Triaxx2 wrote:Why use PAC's? Because all they're hitting are fighters. Big guns are sprouting everywhere else, so when I'm down to one or two PPC/IBL rounds at a time, I've still got quite a bit of fire out of the PAC's up front.

Besides, I don't fly the Galleon like an M1. I fly it like an M7.

I mean, look at the size of the Galleon. Even compared to something like the Panther, it's positively tiny. And it's heavy weapons fire broadside. There's no point in putting anything heavy in the front turret because it's over matched by what's in the left and right.

However, if you want to deal with M1s/M2s, mount IBL's in the Rear turret, and let the enemy chase you. If you stay around 6km, the turret will fire, but because you're moving forward, the enemy rounds will expend themselves before they reach you, but the enemy will charge into your shots.
Same here, but I use up/down flaks to kill fighters.

Triaxx2
Posts: 7229
Joined: Tue, 29. Dec 09, 02:15
x4

Post by Triaxx2 » Mon, 4. Mar 13, 13:15

Yes, but not every fighter is kind enough to run into the range of the FAA's.
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016

The Tale of Ea't s'Quid Completed

Dovie'andi se tovya sagain

User avatar
Earth Ultimatum IV.
Posts: 5280
Joined: Mon, 3. May 10, 14:39
x4

Post by Earth Ultimatum IV. » Mon, 4. Mar 13, 13:52

:D I just noticed, that the left/right turrets are shaking! When I use zoom googles, it even looks like if they were breathing! And using SETA makes them shake even faster! Can anybody explain?

Triaxx2
Posts: 7229
Joined: Tue, 29. Dec 09, 02:15
x4

Post by Triaxx2 » Mon, 4. Mar 13, 18:38

It's the model lagging slightly. Which is why SETA exacerbates the problem. It happens.
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016

The Tale of Ea't s'Quid Completed

Dovie'andi se tovya sagain

Post Reply

Return to “X Trilogy Universe”