X3AP: Script for fighter AI?

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Mordin Ashe
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Joined: Sat, 2. Mar 13, 08:28
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X3AP: Script for fighter AI?

Post by Mordin Ashe » Mon, 4. Mar 13, 12:22

Hi,
first I'd like to apologise if there is already a similar topic somewhere around, I didn't find any.

I would love to fly an M1 carrier but fighter performance in battle seems lacking. I am looking for a script that, in any way, enhances AI combat behavior. Something like Terracorp Fleet script for X3R, which enables me to train my own pilots. I tried using this script, but it seems incompatible with AP. Is there anything similar? I don't mind heavily modifying my game, I just want my precious fly boys to suck less.

Thank you for the tips!

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jack775544
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Joined: Tue, 13. Dec 11, 08:27
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Post by jack775544 » Mon, 4. Mar 13, 12:50

Have a look at CODEA Weapon System. It is a carrier management script that uses a new set of flight scripts on all ships that it manages.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.

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