X3AP: Lasertowers and performance impact
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X3AP: Lasertowers and performance impact
Lately, my game has been taking a massive framerate hit, even in fairly clear sectors {quick note, I'm also running XRM if that's relevant}. I'm wondering if it has to do with the hundreds of lasertowers I've dumped at gates to contested sectors - does anyone know?
I wasn't banished to the moon yesterday.
I thought as much.Quinch wrote:Hmm, not on my ship but there were a couple of mission-spawned pirate capships that just... stood there.
Basically, there's so much crap going on in the universe that your computer is having to perform triage with AI scripts and how well the graphics work (lots and lots of OOS calculations and the like). I don't remember seeing a framerate drop when my last game reached that point (at least, not when I stayed away from sectors with complexes), but it could've happened gradually enough not to notice.
- werewolves?
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Things to look for somewhere in the Galaxy map as possible fps-killers:
1. The Billion Barracuda Bug if your mods have overwritten the fix update.
2. An unkillable hostile ship or station that has attracted all the military and RRF ships from the surrounding sectors into ganging up and endlessly trying to kill it.
3. A station that has loads and loads of NPC traders waiting around it to try to trade and instead in an endless dock/no wares/undock/redock cycle.
There may be more but they would all involve far more ships in a sector than you would expect to see.
1. The Billion Barracuda Bug if your mods have overwritten the fix update.
2. An unkillable hostile ship or station that has attracted all the military and RRF ships from the surrounding sectors into ganging up and endlessly trying to kill it.
3. A station that has loads and loads of NPC traders waiting around it to try to trade and instead in an endless dock/no wares/undock/redock cycle.
There may be more but they would all involve far more ships in a sector than you would expect to see.
A dog has a master; a cat has domestic staff.
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Re: X3AP: Lasertowers and performance impact
XRM is well-known to be more cpu-intensive than the vanilla game. There is a link in the first post of the XRM thread about performance tips.Quinch wrote:my game has been taking a massive framerate hit, ... {quick note, I'm also running XRM if that's relevant}.
Also, here are some of my tips on XRM performance, which adds some information:
XRM Performance Tips
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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