An M3P or M6 running patrol.pirat.long, which has the following as wingmen.
wingmen group 1: M3 M3
Each M3 having the wing.protect script running, note I have also tried the wing.attacksame same script here also.
Along with each M3 having a wing like this
wingmen group2: M4 M4P M5 M5
With each of those ships having the wing.attacksame script running.
No matter what I do, the wingman all fly to the nearest friendly stations, dock and then are destroyed.
I have tried setting the max number of jobs to 0, 1, and the total number needed for all wings, for each wingmen group, only to have them do the same thing. I have even tried to have the Leader and the wingmen all spawn in the same sector with no luck. I can't seem to get the wingmen to act like wingman. Even though I have set up the JobsWings correctly and everything.
Just in case here are the JobWings I set up
Code: Select all
150;2033;2050;2045;2029
151;2023;2051;2046;2036
152;2038;2020;2025;2044
153;2049;2024;2034;2053
154;2030;2019;2039;2029
155;2037;2028;2021;2048
156;2040;2026
157;2017;2031
158;2022;2052
159;2041;2053