[X3TC] missile production bay - Exist?

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stonygate
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[X3TC] missile production bay - Exist?

Post by stonygate » Tue, 23. Apr 13, 23:48

Hi
I need for my mod ship one script to make a flail missile and tomahawk missile, on board. I remember an old version can produce it using ore and food (Bay Production Missile or similar for X2), anyone know any script can make it for TC?
:?
My ship is http://adf.ly/Yuv03 and run with:
Missile Transformer: http://adf.ly/YpxtH
Claim software: http://adf.ly/YpxqQ
Smart Turrets: http://adf.ly/Ypxn0
Marine repair: http://adf.ly/YpxjA
Ship Hijacker: http://adf.ly/Ypxfd

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joelR
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Re: [X3TC] missile production bay - Exist?

Post by joelR » Wed, 24. Apr 13, 00:35

stonygate wrote:Hi
I need for my mod ship one script to make a flail missile and tomahawk missile, on board. I remember an old version can produce it using ore and food (Bay Production Missile or similar for X2), anyone know any script can make it for TC?
:?
This isnt the script you are asking about, maybe someone else can help you, but this script

http://forum.egosoft.com/viewtopic.php?t=333336

will enable you to transform missiles in your cargohold into other missiles. If you play XRM you invariably have lots of missiles in the game to salvage and this sript is really useful without feeling like a cheat.

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stonygate
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Post by stonygate » Wed, 24. Apr 13, 01:32

no no I know him and I use it, I made a tester and development. I was looking for a script that behaves like a station (I collect the primary resources, food, minerals and energy) and he transforms it into tomahawk missile 200 and 200 flail!

The space is full of elements, aran that I own are full and I can not empty them, with the missile transformer can convert them into missiles useful to me. If there TC, or you can create, the game would please me more.

Forgive me for the bad English.
My ship is http://adf.ly/Yuv03 and run with:
Missile Transformer: http://adf.ly/YpxtH
Claim software: http://adf.ly/YpxqQ
Smart Turrets: http://adf.ly/Ypxn0
Marine repair: http://adf.ly/YpxjA
Ship Hijacker: http://adf.ly/Ypxfd

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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths » Wed, 24. Apr 13, 07:26

There is Logain's Mobile Production Modules (MPM) which is close to what you are asking for.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

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"When eating an elephant take one bite at a time" - Creighton Abrams

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stonygate
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Post by stonygate » Wed, 24. Apr 13, 08:38

It not work! or I do not know to make it work.
But yes!
My ship is http://adf.ly/Yuv03 and run with:
Missile Transformer: http://adf.ly/YpxtH
Claim software: http://adf.ly/YpxqQ
Smart Turrets: http://adf.ly/Ypxn0
Marine repair: http://adf.ly/YpxjA
Ship Hijacker: http://adf.ly/Ypxfd

scylla0v2
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Post by scylla0v2 » Wed, 24. Apr 13, 08:47

http://forum.egosoft.com/viewtopic.php?t=248959
I think you might need to use those 2 together to work,with pm..i know i had found something that did work sometime ago..just not sure if that was :roll:

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stonygate
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Post by stonygate » Wed, 24. Apr 13, 09:02

:shock:
unlucky me, the file give me unknown error! with package manager!

Anyway I'm just a script for the missiles that do not go too change the game! (question of saves)
My ship is http://adf.ly/Yuv03 and run with:
Missile Transformer: http://adf.ly/YpxtH
Claim software: http://adf.ly/YpxqQ
Smart Turrets: http://adf.ly/Ypxn0
Marine repair: http://adf.ly/YpxjA
Ship Hijacker: http://adf.ly/Ypxfd

Larxyz
Posts: 262
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Post by Larxyz » Wed, 24. Apr 13, 19:14

HIas :)
if i remember correctly these 2 are not spk files so you need to install them as archives, pointing to the zip file(or whatever).
I'm using them, and while having alittle issues, on the whole working good :)
have setup an TL to make flails :)

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