(AP) Remote controlled fleets of M2s, in-sector.

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

Moderator: Moderators for English X Forum

Post Reply
User avatar
Earth Ultimatum IV.
Posts: 5280
Joined: Mon, 3. May 10, 14:39
x4

(AP) Remote controlled fleets of M2s, in-sector.

Post by Earth Ultimatum IV. » Wed, 22. May 13, 21:16

Hello citizen of forum!
I need somebody to explain me the best and most efficent way of commanding a fleet, built of three Titans (equipped with PPCs and IBLs around and Flaks up/down, no missiles)
Iam want to command my fleet remotely from my Acinonyx, so it´s in-sector type of battle.

I want to know what commands, setups, formation, bla bla...is most efficent for fleet control? Also, if it helps to add Titans to wings?
Months ago I tried the wings a little bit, but the ships were crashing and were unable to dock, they were just standing in front of station, however those were fighters, not capitals.

I feel upset because since 2004, when I begun with X series, I´ve never controlled more than one ship at once :( Neither missiles, but that doesn´t care now.

User avatar
DrBullwinkle
Posts: 5715
Joined: Sat, 17. Dec 11, 01:44
x3tc

Post by DrBullwinkle » Thu, 23. May 13, 08:18

Defend Sector?

User avatar
Earth Ultimatum IV.
Posts: 5280
Joined: Mon, 3. May 10, 14:39
x4

Post by Earth Ultimatum IV. » Thu, 23. May 13, 14:01

No. I want to use the Titan fleet as rapid responce, I mean, Iam flying in my Acinonyx doing plot missions, side missions or something, and hostile capital ship attacks me, I quickly call in my Titan fleet, which jumps in and then it helps me destroy the capital ship.

vr01
Posts: 1250
Joined: Sun, 10. Sep 06, 00:01
x4

Post by vr01 » Thu, 23. May 13, 14:16

You can do it with or without wings. Obviously there are only a limited amount of wings and you may already have uses for them. This is how to do it without wings:

Nominate 1 Titan as the leader.

Command the other 2 Titans to 'Attack target of' Titan leader.


Issue 'Attack Target' to Titan leader.


All 3 should jump in (leader first and depending on gate traffic) and despatch the target you have given them.

Rinse and repeat.

User avatar
Earth Ultimatum IV.
Posts: 5280
Joined: Mon, 3. May 10, 14:39
x4

Post by Earth Ultimatum IV. » Thu, 23. May 13, 14:26

I don´t have a single wing yet :D None of my ships is active except playership. I just have some supply ships docked in HQ and in my inactive complex.

Thanks for reply, so AI ships can easly take care of traffics? Because when I fly a capital myself, sometimes when I come out of gate, I smash down NPC capital or some traders and scouts. So AI will wait until gate space is clear? That is nice, I was a little bit paranoic with the AI until now. I gotta try it out.

What about turret commands? Today I tested the "attack my target" command for Megalodon while I was sitting in Barracuda, marking targets for Megaloo, however he didn´t do anything, it worked only if I was flying the Megalodon myself.

ajax34i
Posts: 1826
Joined: Tue, 8. Sep 09, 01:32
x4

Post by ajax34i » Thu, 23. May 13, 14:57

You can go into turret management (I think it's in the Gameplay Options console) to figure out what each turret command does, and change it if you wish.

For example, "Protect Ship" may be defined as (I'm going from memory here):

- Attack any ship that is attacking me.
- Missile Defense.
- Attack any enemy in range.
- Attack the target selected by the player (only works for player's ship).

So the turret will first deal with any nearby attackers, or if there are none, try to deal with missile defense, or if no missiles try any enemy in range.

The chances of getting to the last choice are slim, and even if you're doing a 1 vs. 1, it will not switch targets if a more dangerous ship comes in range and you target it, because the original target also qualifies as "enemy in range" and rule 3 takes precedence over rule 4.

In any case, you need to keep in mind that:

- some attack options are only available if you are flying the ship,
- you can modify the priorities.

For example I raised missile defense to be at the top of the list, even for the "Attack Fighters" command, but that reduces your choices during combat, because now the "Missile Defense" and "Attack Fighters" scripts both do the same thing when you select them, so you have less choice. I also re-sorted the "Attack Capitals" to first try the big ones M7+ then try the smaller ones M6.

I have tried to play with the "Allow weapon swapping" but didn't like the automatic switching it did. So I turned that off and went back to organizing turrets based on the weaponry they have, with PPV and Gauss Cannons ordered to "Attack capital ships only" and Flaks ordered to "Attack Fighters only".

vr01
Posts: 1250
Joined: Sun, 10. Sep 06, 00:01
x4

Post by vr01 » Thu, 23. May 13, 15:00

Yes they will go into a queue when jumping, so don't expect them to magically appear instantly! They may take some time to arrive depending on what else is trying to go through the gate.

You said what command you gave the Megalodon but not what its turret commands were? These are two different things. Also note that the Megalodon may not have been in range and needed to get into range first before firing. The other point to consider is what is loaded in the turrets and what target did you mark? The Megalodon is hardly going to fire if all it has is PPC's and you what it to destroy an M5 :o

ajax34i
Posts: 1826
Joined: Tue, 8. Sep 09, 01:32
x4

Post by ajax34i » Thu, 23. May 13, 15:04

As for wings and fleets:

A wing lets you order all ships at the same time, and I prefer to form up wings of fighters so I can order them around.

A fleet can behave "intelligently" with each ship performing its role to support whatever the fleet commander is doing. I haven't tried it, but from what I understand, fighters will defend, capital ships will attack, etc., all based on giving the fleet commander ship the order to "go attack this".

My setup is usually just using wings.

I have a lead capital ship that I order around manually. It has a couple of "support" capitals that have a standing order to follow / protect the lead. They each have a complement of M3 fighters ordered to defend their homebase ship. But each set of M3 fighters is in a wing, and I can manually override the wing order to protect the homebase if I need to have them attack things manually. There is also a CLS transport tasked with re-fueling the task group.

User avatar
Earth Ultimatum IV.
Posts: 5280
Joined: Mon, 3. May 10, 14:39
x4

Post by Earth Ultimatum IV. » Thu, 23. May 13, 15:40

vr01 wrote:Yes they will go into a queue when jumping, so don't expect them to magically appear instantly! They may take some time to arrive depending on what else is trying to go through the gate.

You said what command you gave the Megalodon but not what its turret commands were? These are two different things. Also note that the Megalodon may not have been in range and needed to get into range first before firing. The other point to consider is what is loaded in the turrets and what target did you mark? The Megalodon is hardly going to fire if all it has is PPC's and you what it to destroy an M5 :o
Megalodon had no commands. He was just standing in space. Turrets had command to fire player target. Hostile ship was Barracuda, range 4 kilometres from Megalodon´s frontal PPC hardpoints.
It works when Iam inside the Megalodon, but when I leave it doesn´t work. The turrets shoot at my target only when Iam sitting in ship.

Surprisingly I´ve got more time than I expected, so Iam going to try everything.

User avatar
Earth Ultimatum IV.
Posts: 5280
Joined: Mon, 3. May 10, 14:39
x4

Post by Earth Ultimatum IV. » Thu, 23. May 13, 16:36

I discovered some wing commands that are working, however, the fleet still suffers from bad AI, I even got rammed by one of my Titans when he was turning. At least the commands are working now!

Virtualaughing
Posts: 1939
Joined: Sat, 14. Jun 08, 20:40
x4

Post by Virtualaughing » Thu, 23. May 13, 21:06

The very basic recommendation is if you wanna use capitals as escorts for you.
Mosquito missile onboard and Missile defense order is set
Fighter drones to draw away attention from them.
Launch few drones to attack all enemy or your target. Then launch few others which won't leave your capitals unless its fired upon.
Try out various turret commands. The secondary ingame window can be set as turret view. You will see how fast any turret can track their targets.
If you won't fly the capitals, then mount an Ion Distruptor to each turret. They will hit incomming missiles and the surrounding fighter drones will support the Ions
With secondary ingame window you can fly/pilot your remote ships. If you attack any target that has any humanoid onboard, they eventually will talk to you and you will loose focus. It is a really bad idea from EGOSOFT to use secondary window as comm window too. Reunion and X2 was superior in this.
X to X3 is MENU SUPERIOR!
I think Egosoft has already worked out our doom, because Xenon AI will reach the stars! :D

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22201
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow » Fri, 24. May 13, 10:35

ajax34i wrote:
A fleet can behave "intelligently" with each ship performing its role to support whatever the fleet commander is doing. I haven't tried it, but from what I understand, fighters will defend, capital ships will attack, etc., all based on giving the fleet commander ship the order to "go attack this".
not quite, its more to do with the actual targets. So fighters will attack other fighters, but not capital ships. Capital ships will attack other capital ships, but not try to chase small fighters. Basically each class as a set of ship classes that they will attack and wont be ordered to attack anything else. M6's in fleets are usually used for defence.
M5's dont attack or defend, they just scout
All the orders come from the fleet command so they dont all just go off attacking ships randomly, they will group up and take out specific targets

ajax34i
Posts: 1826
Joined: Tue, 8. Sep 09, 01:32
x4

Post by ajax34i » Fri, 24. May 13, 13:44

Ah so it's not "well I guess we'll intelligently try to take out this target," it's more like "crap he's AFK and, as the AI, now I have to wipe out this sector."

User avatar
cmdnenad
Posts: 600
Joined: Wed, 8. Dec 10, 13:46
x3tc

Post by cmdnenad » Fri, 24. May 13, 15:37

Speaking of intelligent fleet behavior, M2 Kyoto which was the fleet commander, happily launched a TS to attack some Xenons.
Needles to say, the commander of Kyoto was soon relieved of command. :) Actualy, the whole fleet was disbanded after the incident.
Fortunately the TS survived.

Post Reply

Return to “X Trilogy Universe”