[X3AP] Unfocussed Jump Sectors and Abandoned Ships

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NeilDingley
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[X3AP] Unfocussed Jump Sectors and Abandoned Ships

Post by NeilDingley » Sat, 1. Jun 13, 01:06

Since in AP the Abandoned Ships are randomly generated at the start of each game, does any one know if they are also generated in the randomised Unfocussed Jump Sectors?

Also does anyone have the complete list of abandoned claimable ships that might show up?

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TTD
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Post by TTD » Sat, 1. Jun 13, 01:29

Normal sectors
Kha'ak Corvette
Kha'ak Fighter
plus others.

ufjd sector
Aran
Goner Ranger (at least in TC...not sure if in AP)

I am told there is also a chance of Pandora ship tunings, although not seen any.

Sorry not complete,but sure others will add to the list.

Monstrous Regiment
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Post by Monstrous Regiment » Sat, 1. Jun 13, 03:07

In AP, Is the corvette definitely spawned or is there only a chance?

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Tohron
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Post by Tohron » Sat, 1. Jun 13, 04:42

TTD wrote:
I am told there is also a chance of Pandora ship tunings, although not seen any.
I've come across two different Engine Tunings and one Rudder Optimization in UFJD sectors, though they're so far away you'd need to use the ej.findwares script to locate them. Also, given how long I've searched the spawnrate is probably between 0.5% and 3%

kurush
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Post by kurush » Sat, 1. Jun 13, 06:31

Tohron wrote: I've come across two different Engine Tunings and one Rudder Optimization in UFJD sectors, though they're so far away you'd need to use the ej.findwares script to locate them. Also, given how long I've searched the spawnrate is probably between 0.5% and 3%
It is about 1% for engine tunings and 2% for rudder optimization. Other than that, only Aran is in AP. I think even ranger is gone, likely because you couldn't find it w/o script anyway.

Lone Jedi
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Post by Lone Jedi » Sat, 1. Jun 13, 06:49

All the tunings found in unknown sectors are +1 only, unlike those found in private sectors which vary from +1 to +5.
I live in my Vidar.

Laser hit efficiency: 97% @190,499 shots
Missile hit efficiency: 97% @4,204 missiles fired

NeilDingley
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Post by NeilDingley » Sat, 1. Jun 13, 17:47

So far for Normal Sectors I've seen,

Usually:-
  • Fighters
    Scouts
    Interceptors
    Corvette (Always)
And Rarely:-
  • Enhanced Mako
    Dementer Prototype
    Scorpion Prototype
    Enhanced Dolphin
    Eclipse Prototype
    Toucan Prototype
    Mercury Prototype
    Advanced Perseus
    Falcon Prototype
    Enhanced Chimera
Also typically you get around 11 claimable ships, but this does vary.

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Roguey
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Post by Roguey » Sat, 1. Jun 13, 18:32

No its not possible to find any random ships in UFJD sectors. The only ship you can find is the Aran. The Aran also has a flag on it. So once you get one, another cant be spawn.

The tuning crates can spawn, but the chances were v.low and you have to search between 100-200km from the middle. Rudder crates even have the 'hidden' tag meaning you cant even see them without deploying a sat.

I did make a mod to improve UFJD areas: Roguey's UFJD Mod. I did submit the idea for v3.0 but the guys ejected it unfortunately. I too feel that UFJD areas could of been used better, atm they are a bit of a waste of time.

--

as for normal sectors, the items are randomized at the start of the game.
Roguey's Site: X3TC, X3AP, X3FL, X4.

Solomon Short
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Post by Solomon Short » Sat, 1. Jun 13, 23:33

NeilDingley wrote:So far for Normal Sectors I've seen,

And Rarely:-
  • Enhanced Mako
    Dementer Prototype
    Scorpion Prototype
    Enhanced Dolphin
    Eclipse Prototype
    Toucan Prototype
    Mercury Prototype
    Advanced Perseus
    Falcon Prototype
    Enhanced Chimera
I wish that list included the Enhanced Kea.

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