X3AP AI and PPC/PSP charging.

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Earth Ultimatum IV.
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X3AP AI and PPC/PSP charging.

Post by Earth Ultimatum IV. » Sun, 2. Jun 13, 09:47

I find it very uncomfortable that I have to fire my turrets handly if I want to get full damage potencial of my PSPs on my Kyoto, and Iam tired of that already, I want to be the commander of a flagship, not a "turret gunner". Iam also afraid of using wing of capital ships, because I can control only one ship at once, and the others from wing are useless because AI doesn´t charge the PSPs.

So please Egosoft, next X3AP patch should give AI the ability to charge PPC/PSP weapons. :)

Sevfor
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Post by Sevfor » Sun, 2. Jun 13, 09:57

Terran cap ships with PSP are almost useless in the hands of AI when IS. Use them as player ship or OOS only.

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Post by Earth Ultimatum IV. » Sun, 2. Jun 13, 11:22

Sevfor wrote:Terran cap ships with PSP are almost useless in the hands of AI when IS. Use them as player ship or OOS only.
I know, but it shouldn´t be like this! It´s just plain wrong. They have to patch it. Or at least make the PSP and PPC work as in previus games, not chargable, just like normal weapons.

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Post by pjknibbs » Sun, 2. Jun 13, 15:25

Earth ultimatum IV. wrote:Or at least make the PSP and PPC work as in previus games, not chargable, just like normal weapons.
:? So...you want them to make it so the PLAYER can't do the charging trick as well as the AI? You could do that yourself by just not charging your shots!

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Post by Earth Ultimatum IV. » Sun, 2. Jun 13, 16:34

I mean, make them more powerful than they are now but without possibility to charge them (as it was in previous games) :D

Lunif
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Post by Lunif » Sun, 2. Jun 13, 20:15

I generally find that the capital ship battles feel too quick. I am not sure why you would want to increase the damage of these weapons.
"Maybe somebody should've labeled the future 'some assembly required'" -Michael Garibaldi

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Post by Earth Ultimatum IV. » Mon, 3. Jun 13, 16:02

All I want is to give the same abilities as I have to AI.

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