Boarding with Pods: How do I do it?
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Boarding with Pods: How do I do it?
I've just obtained a Sirokos, and have a reasonable group of marines aboard. My plan is to go hunting in Pirate Sectors for a Carrack or something for quick credits.
This is not working. I can, after some work, get the shields down, and fire off the pods. What I cannot do is get the pods to the target. They are invariably shot down by the innumerable turrets on the ship. Exactly one pod made it through on my best run. This is unacceptable.
On a similar note, I can't figure out how to make use of the Wraith missile. Again, they are invariably shot down, frequently close to my own Hyperion.
How, exactly, do I board craft using a Sirokos? Or should I jump back a save or two and get a Cobra instead, which will near bankrupt me and be basically unchanged, since I don't have any Flail or Hammer missiles.
This is not working. I can, after some work, get the shields down, and fire off the pods. What I cannot do is get the pods to the target. They are invariably shot down by the innumerable turrets on the ship. Exactly one pod made it through on my best run. This is unacceptable.
On a similar note, I can't figure out how to make use of the Wraith missile. Again, they are invariably shot down, frequently close to my own Hyperion.
How, exactly, do I board craft using a Sirokos? Or should I jump back a save or two and get a Cobra instead, which will near bankrupt me and be basically unchanged, since I don't have any Flail or Hammer missiles.
My preferred boarding technique is nasal delivery. Basically you make the target angry and then chase you, and while it's running straight at you, launch the boarding pods. Forward turrets are almost never set to missile defense so the pods will get through. Apparently won't work in AP though.
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Either Drones (preferably set to "attack target's shields") or some sort of swarm missles can keep the enemy's turrets occupied long enough for your pods to get through. Incidentally, they'll also divert some of the fire away from your own ship as well.
Flail Missles are the preferred method of diverting turret fire, since they're usable by an M7M class vessel which can launch boarding pods. Feeding an M7M's expensive Flail habit usually calls for a full-time factory of your own, rather than trying to scrounge up enough of them from existing sources.
Flail Missles are the preferred method of diverting turret fire, since they're usable by an M7M class vessel which can launch boarding pods. Feeding an M7M's expensive Flail habit usually calls for a full-time factory of your own, rather than trying to scrounge up enough of them from existing sources.
If you are just after the ship and not the guns on them. Then a swarm of fighters capable of using IonD's to fry the guns of them turrets. I do agree that the use of drones / other missiles can help keep the turrets busy.
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It does, I use this technique all the time. When it's time to fire the pods, I start with 4 flails fired as quickly as possible to occupy the turrets, then the pods and finally another 2 or 3 flails. You may have to reduce the amount of ordnance a bit for a Carrack as its hull is somewhat fragile, especially if you want to board it for profit (rather than just training Marines), hence without inflicting too much damage to the hull.Triaxx2 wrote:My preferred boarding technique is nasal delivery. Basically you make the target angry and then chase you, and while it's running straight at you, launch the boarding pods. Forward turrets are almost never set to missile defense so the pods will get through. Apparently won't work in AP though.
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He's using a Sirokos, the only M7M that doesn't use missiles (except mosquitos).Honved wrote: Flail Missles are the preferred method of diverting turret fire, since they're usable by an M7M class vessel which can launch boarding pods. Feeding an M7M's expensive Flail habit usually calls for a full-time factory of your own, rather than trying to scrounge up enough of them from existing sources.
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Re: Boarding with Pods: How do I do it?
It doesn't matter a bit how bankrupt it will leave you as you'll be making cash hand over fist from selling the captured hulls.The_Final_Stand wrote:How, exactly, do I board craft using a Sirokos? Or should I jump back a save or two and get a Cobra instead, which will near bankrupt me and be basically unchanged, since I don't have any Flail or Hammer missiles.
As for using the pods, you only need the M7M for its pod-launch ability. You can do the actual shield control from your current ship which I presume is at least an M3?
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Re: Boarding with Pods: How do I do it?
That's the critical part; "when" I get it working. At the moment, I'm struggling. I have got a Hyperion Vanguard, which is my personal craft, but I can't assault the target effectively and command other ships at the same time (where "assault effectively" means "Get out of Flak range after shredding shields)NUKLEAR-SLUG wrote:
It doesn't matter a bit how bankrupt it will leave you as you'll be making cash hand over fist from selling the captured hulls.
As for using the pods, you only need the M7M for its pod-launch ability. You can do the actual shield control from your current ship which I presume is at least an M3?
I thought that, given a complete lack of Flail/Hammer complexes, the 12 million odd I saved from getting a Sirokos rather than a more general missile frigate would be useful.
I also thought that a Sirokos would have more to it than "A missile frigate that can't shoot missiles". Oh well. Live and learn.
In any event, I did, eventually, capture a Carrack with 4 FAAs on board and half hull for 13 million. After multiple reloads that were part failed boarding approach, and part me exploding repeatedly. It didn't even seem to shoot at the pods for some reason on the winning try, and it almost certainly had the opportunity, so I can't rely on that sort of luck holding up.
I now need to get more boarding pods. When and where do the Military Outposts restock their supply?
Re: Boarding with Pods: How do I do it?
Did you know you can give the Sirokos the 'board ship' command before lowering the target's shields? It won't fire the pods until the shields are low enough, so you can concentrate on dropping the shields, staying safe and keeping the enemy turrets otherwise occupied.The_Final_Stand wrote:That's the critical part; "when" I get it working. At the moment, I'm struggling. I have got a Hyperion Vanguard, which is my personal craft, but I can't assault the target effectively and command other ships at the same time (where "assault effectively" means "Get out of Flak range after shredding shields)...NUKLEAR-SLUG wrote:
It doesn't matter a bit how bankrupt it will leave you as you'll be making cash hand over fist from selling the captured hulls.
As for using the pods, you only need the M7M for its pod-launch ability. You can do the actual shield control from your current ship which I presume is at least an M3?
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Re: Boarding with Pods: How do I do it?
Does this work with all ships in this class ?Nanook wrote: Did you know you can give the Sirokos the 'board ship' command before lowering the target's shields? It won't fire the pods until the shields are low enough, so you can concentrate on dropping the shields, staying safe and keeping the enemy turrets otherwise occupied.
Not just the Sirokos?
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Also, boarding pods have a range of approx 50km so you can issue the boarding command from waaaay out and give yourself plenty of time to get the targets shields under control at a leisurely pace.Nanook wrote:Did you know you can give the Sirokos the 'board ship' command before lowering the target's shields? It won't fire the pods until the shields are low enough, so you can concentrate on dropping the shields, staying safe and keeping the enemy turrets otherwise occupied.
Yes, it works with all M7M class ships.TTD wrote:Does this work with all ships in this class ?
Not just the Sirokos?
Try to get some well shielded fighters, load them up with Wasp Missiles, set Missile fire probability to 60%++ and issue the Attack Shields command.
Guns with a good shield/hull damage ratio like the PBE are perfect for this, but you might want to use PRGs instead, because they have a greater range compared to those nasty Flaks
Decent shield control and plenty of work to do for the target's turrets.
Almost always works good enough to make profit even after resupplying/repping/replacing your ships
Guns with a good shield/hull damage ratio like the PBE are perfect for this, but you might want to use PRGs instead, because they have a greater range compared to those nasty Flaks
Decent shield control and plenty of work to do for the target's turrets.
Almost always works good enough to make profit even after resupplying/repping/replacing your ships
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You are correct, which is why if you initiate the command from 50 clicks out you have a good long time to get a handle on your target as your average M7M doesn't move very quick.heratik wrote:Am I right in thinking that when you issue the boarding command remotely, even to a ship that uses pods, the ship you issue the command to will start to move towards the target ship? I seem to vaguely remember this behaviour (I have not remote boarded for some time).