But there are some serious deficiencies which make certain aspects of it nigh-unplayable for someone like me. I'm not detail oriented; I don't like micro managing. I HATE tedium and repetitive activities.
So I started the hub plot, after finishing pretty much every other story line which didn't rely on finishing the hub; the initial materials requirements are reasonable -- 500 microchips, okay. I can do that, no problem.
But then I saw the requirements for the later stages and that just stopped me in my tracks, particularly this quote:
Okay, that's just idiotic; either there's something wrong with factories, or there's something wrong with the plot. IMO, it's factories; a "factory" should be able to produce truly impressive amounts of materials (HINT: SPACE IS BIG. LIKE, REALLY BIG. STORAGE CAPACITY IS NOT A BIG ISSUE HERE), and what . . . 100 microchips? is NOT impressive.jwigeland wrote: If you stay with only 15 chip plants, that's going to be 5000 hours of game time before you're done with the HUB - even at 10x SATA that's about 21 real days.
Sure, if I wanted to spend some enormous amount of time making some ungodly number of chip plants, I could build the simply staggering number of factories it would take to produce the requisite number of chips in a reasonable time (HINT: 21 days REAL TIME is NOT reasonable!), but what's the point?
So break here: everything I'm going to say after this paragraph aside, what is the point with fulfilling this plot? By then I'll have more money than god, and aside from the ability to fab my own ships (big whoop!) I'll be able to make/buy/trade anything I want, and with jumpdrive, it's not like I will PERSONALLY benefit from the hub anyway! So what the hell is the point of this quest? To make it REALLY REALLY REALLY tedious to do the later-on plots which rely on it? It's just INCREDIBLY poorly thought through--most of the poorly thought through design choices in X3 are so irrelevant that I just ignore them (the "impossible" ship retrieval missions, e.g., where the target ship spawns in KoS space, or other such "fun" annoyances), but this is blocking any and all progression in the game. Which means that, beyond this point, it ruins it.
Anyway, back to what I was saying. This (building a big ol' honking mega-chip-producing complex) is assuming the AI will cooperate. I've got the bonus scripts pack installed; what I'm noticing, however, is that they don't really work all that well. I can't just plop down a station, set up a basic route to "load" all the products and unload them somewhere else . . . well, I *can*, but it doesn't reliably work. Ships stop routes for no reason, or fail to start them at all (even when NONE of the target sectors had a single enemy present). Other traders almost never actually sell supplies to my stations, even when I have the buy price way above average (they don't buy from my stations reliably, either, even when the sell price is below average).
I set up a couple dozen different stations of different kinds in different sectors, always accounting for local demand and the availability of supplies; in several cases I made sure every material a given station needed was sold in the same sector, and that all the stations supplying materials were likewise supplied. I also made sure there was a demand for the product being sold.
I'd read that it can take a day or so for the trade AI to "notice" new stations or whatever . . . so I made sure every station had a million or two credits (enough to buy all the supplies it needed to produce all the wares it could hold), set the jumps to a nice high number, made sure everything was correct . . . and 24 hours later, real time, with SETA going 10x the whole time, only about 1/3 of the stations showed any change.
So basically in order to get this damned hub working I'd have to sit here micromanaging a broken system for DAYS, realtime.
That's not a game, that's a job.
If Egosoft wants to pay me $60/hour (my consulting rate at the moment) to grind microchips, that's their business, but otherwise this isn't worth my time. It's not fun and it's not interesting -- it's just like running a real company, only I can't buy a yaht with the proceeds.
If I wanted that nonsense, I'd play WoW; at least I could farm gold for money there.