Need help with Weapon load out for an M7.
Moderator: Moderators for English X Forum
-
- Posts: 410
- Joined: Sat, 1. Sep 12, 16:04
Need help with Weapon load out for an M7.
So I basicly decided to swap my overused Vidar for an M7. My eyes are on either Griffon (if I manage to capture one) or Cerberus (if I fail). I would love to hear some more experienced players of the possible load outs for those babies. I usually fly in groups so no AoE weapons pls, like FAA or CFA.
EDIT:
On a closer look I want to equip the Cerberus. More Main guns and turrets. Also if you are going to propose any other M7 mind that I decided to use human only ships, which include Terran, ATF and Argon.
EDIT:
On a closer look I want to equip the Cerberus. More Main guns and turrets. Also if you are going to propose any other M7 mind that I decided to use human only ships, which include Terran, ATF and Argon.
FAA and CFA aren't really AOE weapons. Their AOE is so small that 'normal' lasers are just as likely to miss their target and hit a friendly as one of these two. And FAA is probably the most effective, by far, of any anti-fighter weapon that a big ship can mount.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
-
- Posts: 151
- Joined: Fri, 22. Mar 13, 05:32
When you're limited to these races for whatever reason, I'd strongly recommend the Terran M7.
The Argon ones only mount corvette class weapons.
Sure, they have better laser generators and are better shielded than an M6. But they don't match the pure fire power of say a Tiger or a Shrike which comes from IBLs or GCs.
The Argon ones only mount corvette class weapons.
Sure, they have better laser generators and are better shielded than an M6. But they don't match the pure fire power of say a Tiger or a Shrike which comes from IBLs or GCs.
While I understand your self-restrictions and why you're doing them, I've never had a ship as effective in a fight as my Paranid Deimos. Phased Shockwave Generators are the PBG of capital ships and the Deimos is the only M7 that can use them. Which means it's the ship of all ships to use that weapon, since anything else that's big enough is too slow to make the best use of it as an anti-capital weapon. 2 front mounted PSG ripped the guts out of a Xenon Q in seconds a one to one fight once I managed to put the faster Q in front of me (instead of behind me or under where it was trying very hard to be).
Last edited by Imgran on Sat, 15. Jun 13, 01:10, edited 1 time in total.
Out of curiosity (this is not intended as sarcasm or whatever), what would be considered a Frigate weapon, anyway? The IBL is almost equivalent to the PPC - its damage is only slightly different and it uses even more cargo space, but the latter is solidly a Capital weapon, as is the GC. The CIG considered a "corvette" weapon?thatguyfromvienna wrote:When you're limited to these races for whatever reason, I'd strongly recommend the Terran M7.
The Argon ones only mount corvette class weapons.
Sure, they have better laser generators and are better shielded than an M6. But they don't match the pure fire power of say a Tiger or a Shrike which comes from IBLs or GCs.
I mean, I know the IBL is most commonly associated with Frigates because it's the most common capital-level weapon they CAN use, but still..
-
- Posts: 151
- Joined: Fri, 22. Mar 13, 05:32
I'll say nothing against the Split Tiger, especially if you can trick it out with IBL's but I didn't use missiles or fighters on that Q. That was me, my 2 PSG's and my shields, against whatever he wanted to do against me.thatguyfromvienna wrote:I need to try a Deimos as well.
But then again, a Q doesn't last too long against my Tiger either.
It's different strategies. With the Tiger you're maneuvering for attack runs and using the main guns to kill big things one at a time. With a Deimos, you're taking a central position against a numerous foe and turning on the blender. Fighters go boom very quickly, and as the hapless Q learned, frigates don't fare that much better.
One thing I've slowly learned is that Qs are weaker than they seem. They just seem that way because they prey on your defenseless freighters and fighters so friggin' much.Imgran wrote:I'll say nothing against the Split Tiger, especially if you can trick it out with IBL's but I didn't use missiles or fighters on that Q. That was me, my 2 PSG's and my shields, against whatever he wanted to do against me.thatguyfromvienna wrote:I need to try a Deimos as well.
But then again, a Q doesn't last too long against my Tiger either.
It's different strategies. With the Tiger you're maneuvering for attack runs and using the main guns to kill big things one at a time. With a Deimos, you're taking a central position against a numerous foe and turning on the blender. Fighters go boom very quickly, and as the hapless Q learned, frigates don't fare that much better.
They're hard to get a grip on at times, and they're one of the first big ships you wind up having to tangle with since the Xenon are the perpetual enemy. You're almost certain to encounter a handful during the Hub mission the first time while you're foolish enough to attempt to raid through the Xenon sectors instead of jump-skipping through. That gives them a certain inflated panache.
-
- Posts: 2128
- Joined: Wed, 25. May 05, 14:38
The Deimos is the only buyable M7 that can use them, the Agamemnon can also mount the PSG, as well as being able to mount more IBLs in its turrets.Imgran wrote:While I understand your self-restrictions and why you're doing them, I've never had a ship as effective in a fight as my Paranid Deimos. Phased Shockwave Generators are the PBG of capital ships and the Deimos is the only M7 that can use them. Which means it's the ship of all ships to use that weapon, since anything else that's big enough is too slow to make the best use of it as an anti-capital weapon. 2 front mounted PSG ripped the guts out of a Xenon Q in seconds a one to one fight once I managed to put the faster Q in front of me (instead of behind me or under where it was trying very hard to be).
-
- Posts: 151
- Joined: Fri, 22. Mar 13, 05:32
The basic difference in my opinion is range.bizbag wrote: Out of curiosity (this is not intended as sarcasm or whatever), what would be considered a Frigate weapon, anyway? The IBL is almost equivalent to the PPC - its damage is only slightly different and it uses even more cargo space, but the latter is solidly a Capital weapon, as is the GC. The CIG considered a "corvette" weapon?
I mean, I know the IBL is most commonly associated with Frigates because it's the most common capital-level weapon they CAN use, but still..
Many M6 can sort of dogfight M3s, so the short range of a CIG is no big deal.
M7s should engage their prey from the distance.
Fair enough, but then what's a Frigate weapon in the game? The IBL? Why? It's about equal to the PPC.thatguyfromvienna wrote:The basic difference in my opinion is range.bizbag wrote: Out of curiosity (this is not intended as sarcasm or whatever), what would be considered a Frigate weapon, anyway? The IBL is almost equivalent to the PPC - its damage is only slightly different and it uses even more cargo space, but the latter is solidly a Capital weapon, as is the GC. The CIG considered a "corvette" weapon?
I mean, I know the IBL is most commonly associated with Frigates because it's the most common capital-level weapon they CAN use, but still..
Many M6 can sort of dogfight M3s, so the short range of a CIG is no big deal.
M7s should engage their prey from the distance.
-
- Posts: 151
- Joined: Fri, 22. Mar 13, 05:32
-
- Posts: 410
- Joined: Sat, 1. Sep 12, 16:04
I see I found a way to start a teological discussion on the forums. Just ask about load outs
As for my self-restrictions. I am a Role Player and sometimes a mood hits me to make my games even more dificult. That's why I decided that the human made ships are the only option. Let's just say that other races have no compatibile pilot seats.
I was looking at Deimos for some time, but as explained above, can't fly this baby. The look of it is also not appealing to me.
As for the AoE FAA and CFA, I have no idea how big the area of damage is. I am hoping on preserving my fleet from any possible friendly fire. I am currently flying a Vidar with 6 Eclipses as an escort. I intend to keep those docked to my Cerberus in case I need that extra power in a fight.
As for the weapons:
As I am basing my knowladge on sites and descriptions I can be wrong;
FAA (turrets)
I read it can wear off weapon generator preatty quickly; so I gues packing my M7's turrets full of those is not a good way to defend myself against the Kha'k; Roguey also says they are slow to retarget;
CFA (turrets)
I would like to avoid AoE; still I gues same problems as with FAA;
PRG (turrets)
rather low damage, but fast shooting; I use them on my Centaur and they worked preatty well; good missile coverage; I am thinking on starting with those and maybe swaping them for something else later;
HEPT (main)
I don't see a reason to use those still; I was packed with EBCs in Centaur and M/AMLs or EMPCs in my Vidar; HEPTs are powerfull, as my Eclipses use them; but there are more powerfull options for an M7;
EBC (main)
a lot of bullets in a short time; ammo based so energy is not an issue; rather low damage but fast moving projectiles; I used those on my M6 and was happy with them; could use something new now;
CIG (main)
worth having a look at those; slow projectile, but I gues my turrets will take care of those M3s, 4s and 5s; good damage, but high energy usage; I gues they make a good anti M6 and up weapon;
IPG (main)
very good shield damage; high energy usage; can work with the help of HEPTs from my M3s; slow projectiles and rate of fire; I gues I prefare CIGs over those;
IRE (main)
maybe for the Star Wars feeling; with the generators of Cerberus I gues they will provide infinite fire; fast moving projectile, high rate of fire; and let us not forget this damage; perfect weapon for M7;
CFA (main)
can be usefull in the Kha'k sectors; otherwise I see no reason to get those mounted permanently; But I gues I will stock some in my cargo hold;
ID (main)
can be usefull for boarding operations; frying those firewalls, defence turrets and polarisation before sending marrines can make a huge diference; otherwise no reason to keep them; short range, low hull damage, nearly always jumping to friendly targets;
What do you propose?
As for my self-restrictions. I am a Role Player and sometimes a mood hits me to make my games even more dificult. That's why I decided that the human made ships are the only option. Let's just say that other races have no compatibile pilot seats.
I was looking at Deimos for some time, but as explained above, can't fly this baby. The look of it is also not appealing to me.
As for the AoE FAA and CFA, I have no idea how big the area of damage is. I am hoping on preserving my fleet from any possible friendly fire. I am currently flying a Vidar with 6 Eclipses as an escort. I intend to keep those docked to my Cerberus in case I need that extra power in a fight.
As for the weapons:
As I am basing my knowladge on sites and descriptions I can be wrong;
FAA (turrets)
I read it can wear off weapon generator preatty quickly; so I gues packing my M7's turrets full of those is not a good way to defend myself against the Kha'k; Roguey also says they are slow to retarget;
CFA (turrets)
I would like to avoid AoE; still I gues same problems as with FAA;
PRG (turrets)
rather low damage, but fast shooting; I use them on my Centaur and they worked preatty well; good missile coverage; I am thinking on starting with those and maybe swaping them for something else later;
HEPT (main)
I don't see a reason to use those still; I was packed with EBCs in Centaur and M/AMLs or EMPCs in my Vidar; HEPTs are powerfull, as my Eclipses use them; but there are more powerfull options for an M7;
EBC (main)
a lot of bullets in a short time; ammo based so energy is not an issue; rather low damage but fast moving projectiles; I used those on my M6 and was happy with them; could use something new now;
CIG (main)
worth having a look at those; slow projectile, but I gues my turrets will take care of those M3s, 4s and 5s; good damage, but high energy usage; I gues they make a good anti M6 and up weapon;
IPG (main)
very good shield damage; high energy usage; can work with the help of HEPTs from my M3s; slow projectiles and rate of fire; I gues I prefare CIGs over those;
IRE (main)
maybe for the Star Wars feeling; with the generators of Cerberus I gues they will provide infinite fire; fast moving projectile, high rate of fire; and let us not forget this damage; perfect weapon for M7;
CFA (main)
can be usefull in the Kha'k sectors; otherwise I see no reason to get those mounted permanently; But I gues I will stock some in my cargo hold;
ID (main)
can be usefull for boarding operations; frying those firewalls, defence turrets and polarisation before sending marrines can make a huge diference; otherwise no reason to keep them; short range, low hull damage, nearly always jumping to friendly targets;
What do you propose?
-
- Posts: 260
- Joined: Tue, 5. Mar 13, 21:35
If you can mount flaks in turrets (especially FAA or Starbursts), use them. If you need energy for your main guns, you can quickly disable all turrets via the hotkey script from the bonus pack. Slow retarget is a general problem of the turret AI, not a particular FAA one. This also reduces your effective energy consumption rate, by the way.
Unfortunately, neither Argon nor Terrans have any viable anti-capital main guns available for their M7 class ships. CIGs are the best choice for Argon-made ships (and obviously M/AM Launchers for Terrans), but they still stink compared to IBL / PPC or even PSG used by other races.
If I were playing under your self-imposed restrictions, I'd completely leave the M7 class aside. The available ships are just not very good ones.
Unfortunately, neither Argon nor Terrans have any viable anti-capital main guns available for their M7 class ships. CIGs are the best choice for Argon-made ships (and obviously M/AM Launchers for Terrans), but they still stink compared to IBL / PPC or even PSG used by other races.
If I were playing under your self-imposed restrictions, I'd completely leave the M7 class aside. The available ships are just not very good ones.
-
- Posts: 410
- Joined: Sat, 1. Sep 12, 16:04
I was thinking about leaving the M7 class and keeping to my M6, but I find Vidar a little too squishy. An alternative would be to cap myself a Hyperion, but it does not fit my RP rules. So I decided to go up a class. There are some impresive ships to choose from, but again I can't use them As I remember correctly, Paranids have one that is really good.shameless creature wrote:Unfortunately, neither Argon nor Terrans have any viable anti-capital main guns available for their M7 class ships. CIGs are the best choice for Argon-made ships (and obviously M/AM Launchers for Terrans), but they still stink compared to IBL / PPC or even PSG used by other races.
If I were playing under your self-imposed restrictions, I'd completely leave the M7 class aside. The available ships are just not very good ones.
PS.
There is no fun flying a ship that can turn to dust anything on it's way. I like to fight others rather then blow them out of the sky with one hit. Unless of course they are those hillariously fast M5s during my patroll/protect/defend missions.
Believe me, no matter what ship you use,m the game is great at rewarding overaggression with being squished like a bug.Lea Flamma wrote:I was thinking about leaving the M7 class and keeping to my M6, but I find Vidar a little too squishy. An alternative would be to cap myself a Hyperion, but it does not fit my RP rules. So I decided to go up a class. There are some impresive ships to choose from, but again I can't use them As I remember correctly, Paranids have one that is really good.shameless creature wrote:Unfortunately, neither Argon nor Terrans have any viable anti-capital main guns available for their M7 class ships. CIGs are the best choice for Argon-made ships (and obviously M/AM Launchers for Terrans), but they still stink compared to IBL / PPC or even PSG used by other races.
If I were playing under your self-imposed restrictions, I'd completely leave the M7 class aside. The available ships are just not very good ones.
PS.
There is no fun flying a ship that can turn to dust anything on it's way. I like to fight others rather then blow them out of the sky with one hit. Unless of course they are those hillariously fast M5s during my patroll/protect/defend missions.
SO I take it you've already looked into the OTAS Skiron M6+?
You didn't mention if you were playing TC or AP. If you're playing AP, OTAS has an M7 offering available for purchase called the Astraeus Hauler. Like most OTAS offerings, it's a solid entry -- not as robust as the Paranid Deimos, but what is?
Since you mentioned you wanted to capture a Griffon, I supposed it's AP. You don't need an M7, just overtune your Vidar and it will be a monster. Seriously player-controlled M7 is a bit redundant in AP because by overtuning a powerful M6 such as Vidar, Hyperion and Acinonyx, you can single-handedly kill almost everything. If you need superior firepower and shielding, go for an M2 directly.
P.S. You must use 10 M/AML loadout to taste the real power of Vidar.
P.S. You must use 10 M/AML loadout to taste the real power of Vidar.
I live in my Vidar.
Laser hit efficiency: 97% @190,499 shots
Missile hit efficiency: 97% @4,204 missiles fired
Laser hit efficiency: 97% @190,499 shots
Missile hit efficiency: 97% @4,204 missiles fired
-
- Posts: 410
- Joined: Sat, 1. Sep 12, 16:04
I am playing TC and the Griffon just came by in the database on Roguey's site for TC. I usually compare ships there before deciding on anything in the game.
TC Griffon
TC Griffon
Unfortunately you can't capture one in TC because it's an unique plot-reward ship. It will help everyone a lot if you state which game is talked about in the beginning.Lea Flamma wrote:I am playing TC and the Griffon just came by in the database on Roguey's site for TC. I usually compare ships there before deciding on anything in the game.
TC Griffon
I live in my Vidar.
Laser hit efficiency: 97% @190,499 shots
Missile hit efficiency: 97% @4,204 missiles fired
Laser hit efficiency: 97% @190,499 shots
Missile hit efficiency: 97% @4,204 missiles fired