building stations inside the hub

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Nick 031287
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building stations inside the hub

Post by Nick 031287 » Tue, 2. Jul 13, 16:14

is it a good idea to build stations in the hub? i mean putting it out the way of pathways so theres no collision of traffic, but is it wise?

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bizbag
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Post by bizbag » Tue, 2. Jul 13, 16:17

Sure. You'll never have police angry at you there if you make a race mad.

Just keep in mind that it may get tricky for your various CAGs or traders to get home if you keep switching the gates, but otherwise you're fine.

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Post by Idleking » Tue, 2. Jul 13, 16:18

I'd say one could build stations in there when one has figured out the gate connections and doesn't plan on changing them too frequently because it potentially messes the jump counts to/from consumers/suppliers of your station(s).
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euclid
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Post by euclid » Tue, 2. Jul 13, 16:19

I got the player HQ near the bottom of the hub. Never considered any other station because there is not much room to expand them to form a complex.

"Wise" is relative. If your hub gates alignments allow regular hostile visitors then you'll need decent defenses.

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Post by Imgran » Tue, 2. Jul 13, 16:23

Very little space in there, so if you're serious about building in the hub, you'd better manage it wisely, or stay OOS most of the time.
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Post by Hemmingfish » Tue, 2. Jul 13, 16:37

Just had a thought that doesn't directly relate to the thread, but since collision is off OOS is it possible to send an AI ship outside the bounds of the HUB collision sphere and transporter device through the wall?

If so, you could potentially build complexes and such outside the sphere which would greatly influence the amount of stuff you could make.

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Post by Nick 031287 » Tue, 2. Jul 13, 16:38

i asked about this a few years ago, an someone mentioned it can cause some glitches an stuff. did that get fixed then?

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Post by Hemmingfish » Tue, 2. Jul 13, 16:44

I just tried it and the freighter got put back against the wall when I came in system. It was fine until then though.

Looks like Egosoft thought of doing that, but if it was brought up in the past they probably fixed it based on that.

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Post by bizbag » Tue, 2. Jul 13, 16:47

In-universe you'd probably get fried by that red star. It may not be hot as stars go, but it's damn close. The Hub spheres are likely shielded.

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Post by Imgran » Tue, 2. Jul 13, 16:55

Amazing that with everything else wrong with that hub, and all the resources it took to put things in working order, the shielding still works.

Why the heck would you build something like that so close to a star to begin with? To ameliorate the energy requirements of running the thing? Is the outside one big SPP that's still not quite enough to really run the gate realignment system?
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Post by Nick 031287 » Tue, 2. Jul 13, 17:06

Imgran wrote:Amazing that with everything else wrong with that hub, and all the resources it took to put things in working order, the shielding still works.

Why the heck would you build something like that so close to a star to begin with? To ameliorate the energy requirements of running the thing? Is the outside one big SPP that's still not quite enough to really run the gate realignment system?
it probably uses the sun to maintain the gates power. but to realign uses massive amounts of energy the station its self cant store in its self an requires energy cells to do so

or on the otherhand you can see the sun is on the verge of dying and simply doesnt give out as much solar energy as it once did when it was young, that station could be millions of years old. and can just about harnest the energy to maintain the gates powers

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Post by bizbag » Tue, 2. Jul 13, 17:08

Try seem to be drawing mass from the star itself. Why it can't power the Gates without Energy Cells is a mystery, but the Ancients did put the Hub where the Commonwealth would find it, so maybe it's their way of providing the entire car, but not explaining how it works and making you buy the gas.

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Post by Imgran » Tue, 2. Jul 13, 17:11

Maybe that part of the mechanism is irreparable slag, and the reason it can take E-cells is because Mahi Ma.
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Post by euclid » Tue, 2. Jul 13, 17:12

Hemmingfish wrote:Just had a thought that doesn't directly relate to the thread, but since collision is off OOS is it possible to send an AI ship outside the bounds of the HUB collision sphere and transporter device through the wall?

If so, you could potentially build complexes and such outside the sphere which would greatly influence the amount of stuff you could make.
Not sure it still works but once I did place several stations outside the hub, connected them and then had one inside near the wall connected with the landing pad.

Might have been fixed, too.


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Post by TTD » Tue, 2. Jul 13, 23:24

Where's that pic of a guy in a spacesuit using the repair laser to do graffiti on the outside of the Hub?.
Would love to see that again.

Was it Spaceweed_addict or someone with similar name on here?

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Post by Hrodeth » Wed, 3. Jul 13, 02:25

Imgran wrote:Amazing that with everything else wrong with that hub, and all the resources it took to put things in working order, the shielding still works.

Why the heck would you build something like that so close to a star to begin with? To ameliorate the energy requirements of running the thing? Is the outside one big SPP that's still not quite enough to really run the gate realignment system?
SGU had Destiny flying into stars to refuel. That actually wasn't a bad show...wish it weren't cancelled.

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