Yaki Akuma

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thelastslaith
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Yaki Akuma

Post by thelastslaith » Mon, 19. Aug 13, 22:16

Looking at the Yaki Akuma I just have to wonder. Why is it the most expensive ship in the game?

Also how does this compare to the brigantine?
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pjknibbs
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Post by pjknibbs » Mon, 19. Aug 13, 22:33

Because the price of a ship does not necessarily reflect how good it is...otherwise a Teladi Albatross wouldn't cost more than a Boron Orca despite being worse for the purposes of station building.

Echofinder
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Post by Echofinder » Tue, 20. Aug 13, 02:01

I think it's due to lore. The Yaki have essentially built every ship they have from scratch due to having limited legacy hardware to go off; combine this with their low production capability compared to the other races...

Pirate ships are mostly made from "Stolen or Salvaged Ship parts", their relatively low production capability is somewhat off-set.

Xenon ships, on the other hand, have what seem to be the cheapest ships in the game (Gleaned from their relatively low HQ production cost; since you can't actually buy them without mods).

thelastslaith
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Post by thelastslaith » Tue, 20. Aug 13, 08:57

I like the lore explanation I like it when it takes lore to make sense of some things I think it adds to the game.

Is there any use for this ship?
(I kinda want a excuse to buy it)
I heard the brigantine is good at fighter defence. I was hoping this ship is simular?
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Post by Master of the Blade » Tue, 20. Aug 13, 09:46

As I recall, the Akuma does indeed have excellent point defense, allowing it to field both flak and Ion Disruptors in its antifighter mounts, allowing for the 'ionized flak' combo, which uses the CFlak clusters to extend the range of the disruptors, making you more or less immune to missiles and putting constant damage on fighters. The Akuma is also nice and thin, making it good for use with the strafe drive.
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AgamemnonArgon
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Post by AgamemnonArgon » Tue, 20. Aug 13, 13:11

I tend to buy the Yaki fighters, transports, Destroyer amd Carrier as they are good for money.

A typical Fleet action for me to control in system, is Ten, maybe fourteen ships, plus fighters.

I have a Hoshi in a major threat area, with two M7s and accompanying Escorts.

Despite the lower levels of shielding, both the Hoshi carrier and Akuma destroyer do work well, but I always escort them with fighters and M7s.

Their weaponry does make them stand out, and it is worth buying these ships.

But I will attack with heavier units, dropping off fighters from the carrier to escort the heavies, and if it gets too much fire, jump out the carrier if it gets into trouble.

I prefer a Fleet composed of different races ships, as each has abilities that support the others.


I have lost more than one Akuma, and I do not reload, as a lost ship is a lost ship.
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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. » Tue, 20. Aug 13, 13:14

IMO it´s a HUGE waste of credits, equipment and your time.
Akuma costs much more than any commonwealth/terran ship, but underperforms heavily.

Rive
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Post by Rive » Tue, 20. Aug 13, 13:28

Earth ultimatum IV. wrote:Akuma costs much more ...
I never thought that anybody bought any of those ships... :wink:

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Post by firestorm79 » Tue, 20. Aug 13, 13:42

Rive wrote:
Earth ultimatum IV. wrote:Akuma costs much more ...
I never thought that anybody bought any of those ships... :wink:
my thoughts exactly 8)

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gunman127
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Post by gunman127 » Tue, 20. Aug 13, 13:44

Ha! I just managed to cap one last night...

I see it as pretty mediocre in all ways, and tied worst shielding in M2s, not good for a ship of the line!

Nice trophy, got it patrolling a remote mining colony of mine, just to tie up raiders until a proper killing machine can get there.... 115m/s Pteranodon with 16 PALC!

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Post by darth_adversor » Tue, 20. Aug 13, 17:20

Cap it, I wouldn't waste your credits on buying one. The shields are weak, but it's got a decent amount of hard points, and can chew through fighters if you load it up with flak weaponry. The first couple that I capped I kept and now use for station defense. Otherwise, I sell them. They bring in a tidy sum.
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InFlamesForEver
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Post by InFlamesForEver » Tue, 20. Aug 13, 17:34

Doesn't it have the capability to use boarding pods? (Not sure whether that's just in my modded game or not :lol:)
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NUKLEAR-SLUG
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Re: Yaki Akuma

Post by NUKLEAR-SLUG » Tue, 20. Aug 13, 17:42

thelastslaith wrote:Looking at the Yaki Akuma I just have to wonder. Why is it the most expensive ship in the game?

Also how does this compare to the brigantine?
Brigantine is better overall. In fact Brigantine is overall one of the best M2's there are. Looks awesome too. :)

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Re: Yaki Akuma

Post by Baratheon79 » Tue, 20. Aug 13, 18:17

InFlamesForEver wrote:Doesn't it have the capability to use boarding pods? (Not sure whether that's just in my modded game or not :lol:)
Nope... Not even in MY heavily modded game.
NUKLEAR-SLUG wrote:
thelastslaith wrote:Looking at the Yaki Akuma I just have to wonder. Why is it the most expensive ship in the game?

Also how does this compare to the brigantine?
Brigantine is better overall. In fact Brigantine is overall one of the best M2's there are. Looks awesome too. :)
The Brigantine may be better in the player's hands (due to it being relatively thin, allowing better use of strafe), but in the hands of the AI, it'll be toast due to the weak shields.

In my current game, I'm planning on eventually getting an Akuma or 2 for my steadily growing fleet, the core of which seems to be made up of Yaki ships (couple Ryus, a Senshi, a Kariudo*, and a Shuri* as my flagship). So far, the only M2 I've got is a Boreas I sort of "borrowed" out of the war zone in AP.

* = Note: using Cadius ship pack, which (among other things) replaces the ship models for the "Argon look-alike" Yaki capital ships, and adds the Kariudo and Shuri to the Yaki shipyard.

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InFlamesForEver
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Re: Yaki Akuma

Post by InFlamesForEver » Tue, 20. Aug 13, 19:01

Baratheon79 wrote:
InFlamesForEver wrote:Doesn't it have the capability to use boarding pods? (Not sure whether that's just in my modded game or not :lol:)
Nope... Not even in MY heavily modded game.
Must be XRM that adds it then. That mod adds so much and I haven't played vanilla in so long that I never know what was added by it or was already in vanilla.
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gbjbaanb
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Post by gbjbaanb » Tue, 20. Aug 13, 19:26

It isn't a ship of the line, its a frigate, similar to the Carrack.

It does have better shielding, but fewer guns than the Carrack. Its faster but I don't think that matters too much for the big ships.

brownthomasw
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Post by brownthomasw » Tue, 20. Aug 13, 19:49

I don't mind the Akuma it cuts through other capital ships, has some speed and is manuverable enough. Probably better in the players hands with another m2 to switch to if needed.

I'll speculate the price also has to do with not needing much race rep to get one. Buying aircraft carriers and destroyers on the black market is expensive.

AgamemnonArgon
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Post by AgamemnonArgon » Tue, 20. Aug 13, 19:54

I'm not after the biggest and the best warships, just units to play a role in the game, and then be ready to play another role as a unit in a Naval Battlegroup.

It's fun, and it's challenging. and like a good game of chess, takes a whiles.

It will always be similar to real life :

What do we want, what can we afford.

Something like real navies are adjusting to since the end of the Cold War.

It's another option to indulge in...

:)
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Nanook
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Post by Nanook » Tue, 20. Aug 13, 20:05

The Akuma is the ideal first destroyer for those who play pirate. If you can dock at the Yaki shipyard, you can buy one. No other rep required. So you can pillage all the freighters and other ships you want, and once you get enough money from all that pillaging to buy an Akuma, it can be yours, no questions asked. If you're a pirate, you can't do that with any of the other races you've pillaged. :pirat:
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thelastslaith
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Post by thelastslaith » Thu, 22. Aug 13, 13:27

Nanook thats really useful I would totally be happy with that senario and Its useful info for playing as a pirate :)
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